WIP School for Mages for merchant ships - The Tower of the South Wind
First and second floor of a school that trains mages/pilots for merchant vessels.... The party is murder hoboing their way through the building searching for a nemesis....sigh
SS2 and Dungeons of Schley
Still filling in the details as they leave a trail of corpses behind them....
Cheers




Comments
Pretty cool thanks for sharing.
I'd look at some of Royal Scribe's multi-level work. He does and excellent job of making it a bit opaque. Letting the viewer know it's not ground level.
@Don Anderson Jr. Thanks for the suggestion. This was challenging because the lower floor is a stone pattern. I used an inner glow with a high transparency to make the "lower level" darker but is doesn't really give the impression of depth.
If I have multiple levels or elevations on the same map, I do a lot of different things for lower levels, depending on how it's being used.
If I just want the lower floor to be darker, I will add an Adjust Hue/Saturation sheet effect and add a negative number (usually -20) to the Lightness. If I want the whole lower level (symbols and all) to be darker, I will add a Shadow sheet and put a polygon across the whole sheet with a Solid 20 or 30 fill.
If it's outside (like the upper floors of a tower or castle), I will order my sheets so that all of the outside stuff renders first, before the inside stuff, and then I will put a polygon with a parchment fill a Sheet in between with a 50% transparency effect. I got that idea from Sue's Beaumaris Castle annual. If the style you're using doesn't have a parchment fill, you can always make it a solid cream color (like #29) and adjust the transparency.
See, Royal Scribe has that on lock!
I'm going to have to try that parchment one, when I do a multi-level. Thanks for that tip.
@Royal Scribe Thank you for the suggestions. I will try these out once I get enough free time.