Live Mapping: Random City
Loopysue
ProFantasy 🖼️ 41 images Cartographer
In tomorrow's live mapping session Ralf will be taking a look at the Random City command and how it can be used to create a small town map very quickly.
Come along and join us live on Youtube here:
https://www.youtube.com/watch?v=_FYnH5xX_8g
Or watch it here on the forum if you prefer at any time.
Your local date and time is shown in the forum's left margin.
This thread is not monitored during the show, but you are welcome to ask questions and make comments and suggestions at any time.
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Comments
30 minutes :)
Just time to generate a quick sample random city map before the stream (it may not take anything like that long, depending how long you take adjusting the parameters first)!
It's a nice easy one for all the new mappers.
I love how many new folks join us every time there's a Humble Bundle. :-)
Thinking further about this option since the livestream, it's a powerful tool no matter what kind of settlement you're wanting to map, even if it's to fit in a pre-drawn setting, as anything unwanted the random option generates can be readily moved or removed to fit terrain features (e.g. coastlines, rivers, cliffs).
Different areas of a larger city could be created randomly in different ways (medieval and modern could be mixed, drawn from different random maps, for instance), and then fitted together in a suitable CC3+ master file, simply by copying over the relevant parts of the separate randomly-created settlements.
Naturally, this would need quite a degree of restructuring and amending after the fact to make everything fit together correctly, although a lot of the base work would be done from the random creations.
It would also be possible to "super-detail" parts of a settlement drawn in a quite different style, such as a Watabou-type settlement, leaving the "blank" areas for segments that weren't necessary for such detailing. Again, unwanted parts of the random design would need removing, but this would be something to consider if of interest.