Seven Pines Lodge (keep it simple stupid)

In the Poconos there is a place known as Devil's Hole.

The mysterious history of the place allows for some creative adaptation into a adventure for Call of Cthulhu.


LoopysueRoyal Scriberoflo1Calibre

Comments

  • DaltonSpenceDaltonSpence Mapmaker
    edited May 2024
    There should be stairs in the lobby up to a second floor balcony and a front desk to greet new guests. Do the bedrooms have ensuite bathrooms?
  • Added a elevator (possibly for a horror aspect), changed the porch, and color coded it. This is the map the players would see hanging in the lobby.


    Loopysueroflo1
  • I really like that background. Did you design it yourself, or is it from CC3?

  • I like it pretty damn cool.

  • This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.

    The Background is from annual Vol 1

    Royal Scribe
  • If the dining room serves as a public restaurant there should be at least one restroom attached.
  • I agree - in fact, there should be toilet, bathroom, and perhaps laundry - unless you want a separate bath-house - another plan!

  • Ok, Ok...

    Now everyone should have a good idea where to poop after experiencing a Eldritch horror.

    Downstairs will be the Laundry room. The stairway down is under the stairway to the second floor, or just get the service key and use the elevator.


    Royal ScribeLoopysueMonsenQuentenWyvernroflo1
  • You don't need a bathroom if you are constantly $#!^!*@ your pants.

    C.C. CharronjmabbottQuentenroflo1
  • Now everyone should have a good idea where to poop after experiencing a Eldritch horror.

    Yeah, as Don says that's not really an issue for anyone who's ever played Call of Cthulhu. Surviving long enough to actually get to that point, now THAT'S the tricky part 😉.

    LoopysueDon Anderson Jr.
  • I still think there should be stairs in the lobby and a balcony to the second floor rooms. The dotted line denotes the outer edge of the balcony over the lobby floor (I thought 5 feet would be wide enough) with the small squares being its support pillars. I'm not sure about the length of the stairs: 10 steps seemed too short but 15 too long so I compromised with 12. There could be stairs to the basement under the ones to the balcony but there should be a locked door under the balcony to access them. A reception desk could be beside the stairs.
    C.C. Charron
  • Yea I like the railed balcony.

    Reminds me of one CoC session where we didn't even make it inside to see the nice lobby with a set of stairs going up to a balcony.

    Reminds me of another time, where we made it to the lobby, but didn't make it up the stairs.


    So ask yourself, should you make the stairs and balcony if they aren't going to get to it?

  • DaltonSpenceDaltonSpence Mapmaker
    edited May 2024
    C.C. Charron said:

    Added a elevator (possibly for a horror aspect), changed the porch, and color coded it. This is the map the players would see hanging in the lobby.

    If it's going to be used as a prop (maybe showing exits in case of fire) it would need to be complete for each level to be posted near the exits and maybe in each room because of fire safety regulations. The players would not see it until they went inside. This lodge looks like it might have been a private residence at one point and so may have needed upgrading to meet local ordinances. That might mean the second floor corridor should have two exits with a stairs in the greenhouse leading to the rear door. Maybe put the stairs to the basement under it.

    Note: While the central corridor could easily be 10 feet wide in an old house the stairs only need to be 5 feet wide for common use. The ones in my old apartment building are only 3 feet wide. (Granted it's a folded stairwell.)
    Don Anderson Jr.
  • This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.

    I like that.

  • C.C. CharronC.C. Charron Surveyor
    edited May 2024

    Yes I know, I didn't put bathrooms in yet. Just brain storming.

    Don Anderson Jr.Royal ScribeLoopysue
  • Some comments (and spelling errors):
    1. Fountain Court? Indoors? In a mall maybe but not a smaller building. Maybe as an outside patio next to the Greenhouse.
    2. Dining (Room?) If it is open to the public as well as guests of the lodge it should labeled a "Restaurant". 
    3. Greenhouses usually have glass roofs and are an add-on to a building if attached at all. An internal room with large windows might be a Solarium.
    4. The stairs should have a few more steps unless they are old and steep. An elevator might be installed in the Utility room for cargo transfer and to meet ADA requirements.
    5. If the pillars supporting the balcony are steel posts rather than wooden ones you could remove half of them.
  • Like I said brain storming and not going crazy with stuff. Just want it simple and stupid

    Don Anderson Jr.
  • Into every brainstorm a little rain must fall. ;) I'm a detail guy myself so when see an interesting plan I feel compelled to "improve" on it. Since this map is meant to be a prop calculated inconsistencies could improve its gaming value. "But the map says..." "I guess the map was wrong."
    C.C. Charron
  • I think you should re do it. Someone got blood drops on this one.


    I like the veranda

    C.C. Charronroflo1
  • If the square grid measures 10 ft. the private bathrooms are twice as large in each dimension as they need to be. (My bathroom is actually a bit smaller and has a 5'x2½' tub, a toilet and a sink.) Public washrooms in the restaurant are the right size. Elevators I've seen may be 10 feet wide but only 5 feet deep. I'd put mine on the opposite side of the lobby facing the stairs but both under the balcony.
    C.C. Charron
  • C.C. CharronC.C. Charron Surveyor
    edited June 2024
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.

    Thank you,

    I working on creating a new wall BMP fill that will replace the top place so it looks like a "green house."

    Like this...


    I'm also working on symbols, I just having decided if to make them colorless like the architectural building maps I have been looking at or the old furniture have been looking at in antic shops.

    Royal Scribe
  • I'm also working on symbols, I just having decided if to make them colorless like the architectural building maps I have been looking at or the old furniture have been looking at in antic shops.

    You might want to try the SS3 Blueprint Floorplans symbols. [@ Symbols\Modern\Floorplans\SS3 Blueprint Floorplans]
    C.C. Charron
  • Nothing to do with this topic, but I did just want to say very well done to C.C. Charron for creating the new Ancient Cities mapping style that's just been released by ProFantasy as June's Annual issue! Based on the "Sumerian Kinda" Forum posting here, of course!

    Royal ScribeDon Anderson Jr.
  • This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.

    Thank You,

    And thanks to everyone who liked the post and to those who made it possible.

    Royal ScribeQuenten
  • Actually now I think of it the 10 foot grid makes the four back rooms 30 feet wide and 35 or 45 feet long. That's quite a bit bigger than the average hotel room. Also centering the main hallway would equalize the room lengths.
  • Don Anderson Jr.Don Anderson Jr. Surveyor
    edited June 2024

    Modern hotels are 12 x 25 feet. For the most part (I built new hotels and renovated old ones. In Canada and the States.)

    I am sure older ones are larger and roomier. Modern ones follow the sardine philosophy.


    EDIT:

    Suites are double that, so 24 x 25.

Sign In or Register to comment.