[WIP] a watersource in the woods
This is a reimagining of a battlemap I made a long time ago, but now done in Mike Schley stile:
I'm not quite happy yet with the shadows. I think I made the tree shadows too long. I'll play around with that a bit more.
Especially the shadows of the treetops: I placed them manually on a separate shadow layer. They seem to vanish completely, I probably made them too weak. Also the positioning is just guesswork. A drop shadow that's bigger than the object it is casting it (as if the tree stump was close to the light source) would be perfect to automatically generate treetop shadows, but I didn't find such an option.
The bevel effect on the high ground however looks really nice and I think it gives a good impression of depth. I'm quite pleased with that.
The little waterfall is a good start but I think it's missing something that gives it more live. I tried to add white lines with an edge fade and a dropshadow to simulate areas with lots of air bubbles and the shadows those would be casting, but that did not look good at all.
here is a closeup of the waterfall:
Does anyone has any ideas on how to improve on that? I think @Loopysue made some amazing water ripple effects once, but I don't remember the map annual she did it for :/