Grid Numbering Error
Firing up CC3 again after a long time, I've run into a minor, but annoying error with hex grid numbering on (admittedly) very large hexcrawl maps. It seems there are only a maximum of two positions reserved for X and Y axis respectively. Once you're at 99 (or presumably ZZ) it starts at 00 again: As you can see in the screenshot, A99 is followed by A00. Am I missing anything or this a bona fide problem?
If you only need 100+ hexes in one direction you can avoid the problem by switching one set of coordinates to letters - which is also good for readability. I am not good at reading coordinates like ABFS unfortunately, so that doesn't work for maps that are larger in both directions.