Dtillan Orsti area map

I posted a map of the city, where I am making geomorphs of 0.2 mile hexagonsa few days ago . This map is of the area around that city.

larger version at the bottom of this page with information on the area on the same page. The map on my site is 997 x 1200.

Comments

  • 1 year later
  • I posted a dale hollow lake map of the city, where I am making geomorphs of 0.2 mile hexagonsa few days ago . This map is of the area around that city.

    larger version at the bottom of this page with information on the area on the same page. The map on my site is 997 x 1200.
    dtillanorsti01b.png

    Hi
    Above map does not show the forest area in Norhound.
  • My goodness! It must have taken you ages to do that! Well worth the trouble though - a very nice map. Well done :)
  • edited November 2016
    I don't think Norhound has a forest.

    And thanks LoopySue.
  • I moved the map further up that page on my site. There are olive trees near Norhound, not a regular forest.
  • I've never known quite how to use some of the symbols that come with CC like the fruit and haystacks and horses heads. Thanks for enlightening me JimP!

    Cool map. Love the clouds!
  • DogtagDogtag Traveler Moderator, Betatester
    Some annual styles include similar symbols, like shepherds and animals and such.
  • You're welcome. I use the horse's heads to show horse raising areas. The full horse symbols for wild horses.

    As you all can see, I put the grain, fruit, etc. symbols on top of the farm symbols to shop what is grown in that area. Or to show the main crop.

    I think vegetable, and more types of fruit trees, symbols would be good to.
  • Seeing your maps like these....with the symbols indicating regions of specific crops, etc. always tempts me to do one like this for my own campaign....Good work, as always, Jim.
  • Thank you. This particular area does need some smaller map work, but I haven't had time recently.
  • 6 days later
  • edited November 2016
    Here is the area map, showing districts in Dtillan Orsti. Po is poor, Ri is rich, Pa is park, Me is merchants, Mi is military. On my site are various geomorphs for the Traveler's Path ( how travelers get from the docks to inland and has a number of Inns and general stores), poor areas, and parks in different levels of repair. The rest of the city ias sort of a hodgepoge. No set districts.

    Well, yes, some of the stores and inns along the Traveler's Path are there to uhm... not so much fleece the traveler, but to help them spend their money. Yes, thats how to say that... :-)
  • 4 months later
  • edited April 2017
    First military geomorph. I'll be, as i have time, convert all of them to squares 500' x 400' instead of a the hex maps I currently have for some of the older ones. i really need to write down my plans...

    Not sure where I got the 'crystal tile' border... it was some years ago.
  • edited April 2017
    Here is the second one. Once you have a template decision made, just vary each map and you can turn out a dozen of these types of geomorpghs rather quickly.

    The geomorphs link above shows links to all of them I have posted to my site.
  • edited April 2017
    And one last one. version 3.
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