Manor house

So I've been working on the first two levels of the main house. Basic story is that this was a manor house that has been given to/ taken over by a religious group who is converting it to suit their needs. Please provide some feedback, I know that the stairs need to be redone, I'm planning on using JdR stair macro to fix the circular stair issues.
Thanks,
Ken

Comments

  • I really like the subtle touches you put into this (the chandelier in level 2 but only the shadow in level 1...ditto on the windows in level 2 but absence of the wall texture in level 1). And overall, I really like the layout, especially all the little rooms and viewing areas.
  • Very nice! Good background story and also I agree with what anomiecoalition wrote. I especially like the colored lights effect on the glass windows on the left.

    Nils
  • edited February 2013
    Nice Manor! I think I'm going to pray :P

    Here try this stairs ! You juste need to convert the file for CC3! Its free symboles for personal use only made by EvilEmpryss

    image image image
  • Interiors are my favorite type of maps and this one is fantastic!The attention to detail that you've added with all of the table top decor brings this map to life.

    While I really love all of the art from the Annuals, CSUAC and the Dundjinni forums, the DD3 style is really my favorite. There is something about the warm tones of the wood that makes this style pop.
  • KenGKenG Traveler
    Thanks to everyone for the kind words and also for the stairs Sadizm, (Snagged)
    I've updated the floors, clean up a few issues, the only outstanding item is the main stair case I haven't had time to work out. Per a suggestiong from JdR I placed a trans sheet between the 2nd and the 1st floor to help clairify the differences between the two floors.
    Let me know what you think of the changes.
    Level 1
  • KenGKenG Traveler
    edited February 2013
    So I'm making a little progress but I'm running into a road block. I have no idea how I should design the landscaping on the sides and the rear of the complex. I'm somewhat happy with the front, but not completely sold on it. So If anybody has any ideas on how I could design the yards I'd appreciate it.

    Thanks
    Oh and roofs added thanks to anomiecoalition and JdR's helpful thread.
    http://forum.profantasy.com/comments.php?DiscussionID=3624&page=1#Item_13
  • This is a really cool project... I really like how your displaying elevation with the sheets in between trick (gotta try that myself).

    Not sure what the scale is, but it looks like a pretty small yard overall - so maybe you leave it as is (particularly on the side of the manor with the other buildings.)

    Alternatively, you could increase the size of the map a bit to give you more space to play with. Perhaps a small flower garden in the back....or a hedge maze....I vote for the hedge maze....with a Minotaur....or an ax-wielding maniac that bears a striking resemblance to Jack Nicholson....I've said too much :)
  • KenGKenG Traveler
    Thanks for the postive comments
    The scale is basic battle map, so 1" - 5 ft', the title, border and scale bar coming soon.
    I think you are right it might be a little small for the size of the house I drew.

    So if I was going to increase the size of the map without screwing anything else up... How would I go about doing that?

    Great idea ... a hedge maze....with a Minotaur that looks like Jack Nicholson....
  • Increasing the size of the map is surprisingly easy. All you got to do is enlarge the map border and then fill in the blanks. To enlarge the map border, I usually just hide all the other sheets (and unlock the layer) and then draw in where I want my new border to be. Then delete the old part you don't need. Line to path the whole thing and thats it.

    After that, you just fill in the empty space - in your case enlarge the outer wall and extend the grass.
  • KenGKenG Traveler
    edited March 2013
    Thanks for the tips, at this point of time I don't think I will add the hedge maze, but I have plans for that in the future.
    I've completed the draft on the yards, fixed a bunch of little things nobody would probably notice and spent a lot of time on the effects, let me know what works and what didn't.
    The feedback has been very helpful, I hope people aren’t getting bored at seeing such slight modifications to the same thing.
  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    Great stuff!
  • This is really cool - love the design you went with (even without the maze :) and how you depicted the 2nd floor over the first floor.

    Only little suggestion I would offer is to place the grid below your objects on the second floor
  • 16 days later
  • KenGKenG Traveler
    edited March 2013
    Not had a whole lot of time recently but here is the roof. Comments and suggestions gladly welcome.

    Thanks,

    Ken
  • anomiecoalitionanomiecoalition Traveler
    edited March 2013
    Looks really nice. (I forget the technical term) but the spots where the roof lines meet (in grey), I would use the same texture you used for your roof and perhaps darken it with the RGB Matrix effect...the grey kinda sticks out.
  • KenGKenG Traveler
    I agree I couldn't get the regular texture to look they way I wanted to I was using the grey as a play holder until I figure something better out.
    Thanks,
    Ken
  • KenGKenG Traveler
    So here is the draft of level three. It is rather boring IMO,as it is mostly private rooms and some storage.

    I'm open to suggestions on how to make the map look better and more interesting.

    Now that all three levels and the roof are built I'm going to work on cleaning up all of the unresolved issues and try to post the completed building,....Soon.. lol
  • KenGKenG Traveler
    So updated and clean up a bunch of things, I believe that these are pretty much good to go. Level 3 the crawlspace might need a little work. But please review and let me know if you see anything I've missed.
    Main Floor
  • KenGKenG Traveler
    edited March 2013
  • KenGKenG Traveler
    edited March 2013
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