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    •  
      CommentAuthorQuenten
    • CommentTimeFeb 28th 2020
     
    I can just move the background, but I want it to work.
    • CommentAuthorLoopysue
    • CommentTimeFeb 28th 2020
     
    I am sure that it will eventually, Quenten. PF aren't known for being lax in any way. It's just a question of where it lies on the priority list when compared to all the other things they probably have going on right now. You know - all that other stuff we keep asking for :)
    • CommentAuthorroy.denton
    • CommentTimeFeb 29th 2020
     
    Here is an example of what I was trying to do for a hedgerow with trees spaced intermittently within it.
      Capture3.JPG
    •  
      CommentAuthorQuenten
    • CommentTimeFeb 29th 2020
     
    That is what I want for my hedges, and also surrounds for various fields eg orchards. But I just can't seem to get it to work. Aid us in our grievous need us, O Ralf and Remy, heed our prayer (the ProFantasy Litany - see invisible ink in the Tome of Ultimate Mapping, page 762).
    • CommentAuthorroy.denton
    • CommentTimeFeb 29th 2020 edited
     
    This is the mcro I used and I should have an orchard with a hedge around it soon. But a smaller hedge, the larger one I see being around fields mostly.

    ESCLOAD @System/Fillers/HL_Hedge2.esc
    SELSAVE
    SELBYP
    ESCM
    SELREST
    ESCLOAD @System/Fillers/HL_Hedge3.esc
    SELSAVE
    SELBYP
    ESCM
    ERA
    SELREST
    •  
      CommentAuthorQuenten
    • CommentTimeFeb 29th 2020
     
    Keep me in this loop. We will crack this thing, I am sure.
    • CommentAuthorroy.denton
    • CommentTimeMar 4th 2020 edited
     
    My orchard fill with a 3' hedge around it.
      Capture.JPG
    •  
      CommentAuthorQuenten
    • CommentTimeMar 4th 2020
     
    OK, that's just what I want. Any chance of sharing the macro and drawtool used?
    • CommentAuthorroy.denton
    • CommentTimeMar 4th 2020 edited
     
    This is the macro for specific one.

    SYMFILLLOAD @system\fillers\HL_Orchard2.symfill
    SELSAVE
    SELBYP
    SYMFILLM
    SELREST
    ESCLOAD @System/Fillers/HL_Hedge1.esc
    SELSAVE
    GOSHEET TERRAIN EFFECTS
    SELBYP
    ESCM
    SELREST

    And this is the drawing tool For the orchard and hedge
      orchard.JPG
      hedge.JPG
    •  
      CommentAuthorQuenten
    • CommentTimeMar 4th 2020
     
    Thank you so much. Can you give me the code for the Fillers for Hedge 1, 2 and 3, and Orchard 2? Then I can modify them the way I want. Sorry to be such a dunce
    • CommentAuthorjslayton
    • CommentTimeMar 4th 2020
     
    If you have a single symbol for something like an orchard, I recommend adding a random angle offset (Angle Random) of about 90 degrees to it in order to avoid the obvious repetition. A small amount of random scale (10%) will also get some more apparent variation out of a single symbol.
    •  
      CommentAuthorQuenten
    • CommentTimeMar 4th 2020
     
    Great tip, Joe.
    Still bothered about how to get the field placement right for the orchard (see previous page) and how to the add a hedge around it like Roy has done. Sorry to be so dense and needing help. i am hopeless at programming, but would love to have a draw tool for both vector and raster versions.
    • CommentAuthorroy.denton
    • CommentTimeMar 5th 2020 edited
     
    These two drawing tools work together in a macro to form a hedgerow with random trees. The image I posted earlier, see above.

    ESCLOAD @System/Fillers/HL_Hedge2.esc
    SELSAVE
    SELBYP
    ESCM
    SELREST
    ESCLOAD @System/Fillers/HL_Hedge3.esc
    SELSAVE
    SELBYP
    ESCM
    ERA
    SELREST

    These are the drawing tools for hedge 2, the actual hedge, and hedge 3, the trees randomly placed in the hedgerow.
      hedge2.JPG
      hedge3.JPG
    • CommentAuthorroy.denton
    • CommentTimeMar 5th 2020 edited
     
    Orchard 1 and the two simple hedge fills were developed to try and mimic the older Mappa Harnica symbols. I tried just adding an outline of the appropriate width and color to have it wipe out the area fill. So I developed these two simple hedges that ended up giving a nice appearance with their broken shape.

    Orchard 1 and then the two simple hedges 4 and 5
      Orchard1.JPG
      hedge4.JPG
      hedge5.JPG
  1.  
    I love those nuggets of knowledge Joe. I am still trying to learn this as I go and I always wondered how the angle thing worked.
    • CommentAuthorjslayton
    • CommentTimeMar 5th 2020 edited
     
    It's hard to strike a balance in a procedural generator between making it easy to use and having enough degrees of freedom to be useful. There are some more degrees of freedom that could be useful for Symbols in Area (e.g. grid offset would go a long way to solving Quenten's orchard edges issue, rotated and aligned grids would be fun, and world-aligned grids could allow for some interesting results), but every degree of freedom requires more elements on the GUI and that GUI is pretty busy as it is. Breaking the GUI apart into property pages makes the whole thing even more bewildering. Some useful but esoteric options (like "use bounding box" to require all corners of a symbol's bounding box to be inside the entity instead of just the insertion point) would be absolutely impenetrable for most people without a good deal of explanation and aren't there for that reason. Fortunately, the CC3+ system can hide the setup when you're using the tools, but there's still the issue of too many options for people when creating the tools in the first place.

    The GUI for Symbols in Area broadly breaks down into what is to be placed, where is it going to be placed (the pattern), how big is it, and what direction is it facing. Within those options, there are some additional features regarding how those base elements are modified by the controlling geometry as well as some "random" adjustments to keep things from looking identical from run to run. Symbols Along is quite similar because Symbols Along is the one-dimensional generator and Symbols in Area is the two-dimensional version.
  2.  
    A question for you Joe, or anyone who may know. I made the simple hedge symbols because I couldn’t get an outline of the correct thickness drawn around my fills without the fill being obliterated if I did it within the outline portion of the drawing tool, same place where the fill is located. Or, if I tried to do it as a macro the fill filled the outline and not the polygon. Any ideas how to get the outline added as a simple hedge without disrupting the fill?
  3.  
    Is it possible to write a macro for a drawing tool that allows the user to select, say: basic, ditched (Surrounded by a ditch) or hedged (surrounded by a hedge)? I am thinking this may be better than having a separate drawing tool for each option. What do you all think?
    •  
      CommentAuthorMonsen
    • CommentTimeMar 7th 2020 edited
     
    That should be possible, but a choice generally require the use of the command line, which most people who aren't me tend to want to avoid. But you should be able to do this by just asking the user for a number [GN] (with an appropriate explanatory text and a list of choices), and then branch the macro [IFZ/IFP/IFN] depending on the choice.

    Generally, I would probably say having different drawing tools presents the choices in a clearer manner though.