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    • CommentAuthortimwglass
    • CommentTimeFeb 20th 2020
     
    I'm trying to create a dungeon map. I created the map, then wanted to add some fields from the SS5 set. So I click on SS5 on my toolbar, but I get these blank green fields instead of the farm fields that come with the set. This isn't the first time this happened.

    Then, the map was too big, so I resized it. After resizing it, I tried to use a fractal terrain tool, but it wouldn't draw. I didn't have any line/fractal indicator on my screen.

    I'm going to assume the fault is mine, not the program's. Please help.

    Thanks in advance,
    Tim
      Annotation 2020-02-20 205922.jpg
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      CommentAuthorMonsen
    • CommentTimeFeb 21st 2020
     
    The drawing tools relies on the fills they need being defined in the map. Since dungeon maps don't include the SS5 fills by default, those tools won't work out of the box. You can always add these fills to a map using Draw -> Insert File, and then picking a map that does include these fills (in this case, an actual SS5 style map). Once you got the map on your cursor, ready to place, just hit Esc, as just getting it ready to place will have copied over the fill styles. You can now use the SS5 fills.

    For the second problem, make sure you don't have any entities on the MAP BORDER layer, except for the actual outer map border.
    • CommentAuthortimwglass
    • CommentTimeFeb 22nd 2020 edited
     
    Thanks, Monsen. So, there's no way to make all the symbols available or work on one map so you can draw macro and micro, without doing the Draw -> Insert File work around? I have to admit, I'm getting very, very, very frustrated trying to get the complete look I want to achieve.

    Is it possible to import the SS5 symbols and fill styles into a DD3 map, or DD3 symbols and fill styles into a CD3 map?
    • CommentAuthorLoopysue
    • CommentTimeFeb 22nd 2020 edited
     
    Answering the last question first - yes, you can import anything into anything. That doesn't mean you will automatically end up with a really great looking map, though.

    The reason all are kept separate is because some styles may not look all that great when mixed together. Even two of the same type of style like Mike Schley overland and Herwin Wielink overland look quite horrible when mixed simply because they are totally different drawing styles and completely unrelated colour schemes. If you then increase the mismatch by mixing city and dungeon scale styles (even those done by the same artist) you will find that the city scale symbols are not as sharp as the dungeon scale symbols because the level of detail for a city symbol is MUCH lower than the level of detail for a dungeon symbol. Same with the fills - the city ones will look blurred when placed side by side with the dungeon ones.
    • CommentAuthortimwglass
    • CommentTimeFeb 22nd 2020
     
    What seems odd to me about much of this is how I could place trees or building symbols with relative ease. It would warn me about missing layers sometimes, but that was it.

    Can any of you kind souls recommend a tutorial on how to import those symbols and fill styles from one symbol set to another?

    Thank you so much for all the help!
    Tim
    • CommentAuthorLoopysue
    • CommentTimeFeb 22nd 2020
     
    You don't have to import symbols, only the fills need importing.

    You can change between overland, city and dungeon default style symbols by clicking the relevant coloured icon on the upper top window bar. CC3 is a square red icon, DD3 is a square brown icon, CD3 is a square blue icon... etc.

    Within each major add-on when the symbols you want are part of the same default style click the buttons on the lower top window bar, which will give you alternative sub categories of symbol, such as Vegetation and Furniture for DD3. These buttons will give different results depending on which add-on you have selected above.

    If you want to open a catalogue of symbols that isn't one of the default styles you can find it by clicking the right button of the two at the top of the actual symbol catalogue panel - the button with the open folder icon on it. Don't be tempted to open the folder containing the symbols directly, but the catalogue file, which should be located in the parent folder of the folder the symbols are in - up one level from the symbols themselves. The catalogue file provides random collections and varicolour symbol options that you will not have if you open the folder directly.
    • CommentAuthortimwglass
    • CommentTimeFeb 22nd 2020 edited
     
    Do you mean these?

    I started a DD3 map. Used the option on the right to browse to the SS5 vegetation symbol file and opened it, and got the same greened-out fill style icon.
      these.jpg
    • CommentAuthortimwglass
    • CommentTimeFeb 22nd 2020
     
    Ohhh...there's a floor plan tool for buildings so you can place buildings, then make a specific floor plan for buildings in your city that players need to enter. *light bulb*
    • CommentAuthorLoopysue
    • CommentTimeFeb 22nd 2020
     
    In your image you can see the start of the row of buttons that will call up separate catalogues of the DD3 symbol collection. In order of appearance there you have Cave, Containers and Treasure, Debris, Elemental, and Furniture is the button cut in half at the right edge of the image.

    The Options button at the top of the catalogue pane allows you to control how tall and wide each symbol appears in that pane, and how many columns of symbols you can see in it.

    The button with the folder on it is the one I was talking about when you want to navigate to a specific catalogue file that doesn't happen to be one of the default styles.
    • CommentAuthortimwglass
    • CommentTimeFeb 22nd 2020
     
    I'm starting to understand, now. Design the city. If players need to enter a building, make a separate map for that building instead of leaving the roof off. A separate map can be made easily with the floorplan tool.
      Annotation 2020-02-22 180456.jpg
    • CommentAuthorLoopysue
    • CommentTimeFeb 22nd 2020
     
    That's one way of doing it, yes :)

    The floorplan tool is one of many others which assist mappers with extremely helpful shortcut ways of doing things, though you can just as easily draw a floorplan from scratch in DD3 without starting with a CD3 house symbol.

    As you get more familiar with CC3 you should discover there are always many different ways of doing things.

    While we are always glad to assist anyone you might find the Tome of Ultimate Mapping a useful purchase at some point for those little questions that happen when no one seems to be around to answer them right then when you need it. It is the 700+ page CC3 bible and contains just about every little last thing you could ever want to know about CC3 - quite a lot of it in the form of walkthroughs and tutorials. I recommend using it as a reference book, since reading it from cover to cover is probably a bit extreme. We call it the Tome for short.

    https://www.profantasy.com/products/tome.asp
    • CommentAuthortimwglass
    • CommentTimeFeb 22nd 2020
     
    Thanks, Loopysue, and others. I truly appreciate it.