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    • CommentAuthorkevbeck43
    • CommentTimeFeb 4th 2020 edited
     
    I have posted a different version of this map before but since then I have made adjustments. The rivers in my previous version really didn't make sense. I think they make more sense in this map. I have also included the beginnings of some text on one of the kingdoms shown in the map. Namely the kingdom of Renda. Opinions? Comments? Ways to make the map more realistic? Thanks to all!

    Geography

    The feudal kingdom of Renda, once known as Suuri vanha valtakunta, the great old kingdom in the ancient tongue, lies on the westernmost reaches of The Nineteen Kingdoms, a region of feudal nations located on the northern part of the Odrian continent. Renda encompasses about 8250 square miles and borders the Shannic Ocean directly to the south, the kingdom of Vorai to the southeast, the River Halla and the barbarian nation of Darwar to the north, and finally the Forgotten Forest directly to the east and north of Vorai.

    Tharo, Capital of Renda

    The great trading city of Tharo is the capital of Renda. Tharo is located on an island just off the western coast of mainland Renda. In the present day, Tharo is the major trading center in all of the western kingdoms. Three major trading routes converge on the city and Renda benefits greatly from the trade that occurs there year-round. There are five other major trading towns in Renda, four along the trade routes emerging from Tharo and one located just outside the Kalkov Hills in central Renda. All of these towns have a major economic and political impact on Renda but Tharo is the true center of power in the kingdom.

    History

    The kingdom of Renda can trace its various royal lines back 1500 years. In the beginning of this history, a barbarian known as Tharo the Beast came to power by winning many tribal warriors from the ancient bloodlines of the Kestri to his side. Together they conquered all that opposed them and set up a city Tharo named after himself. Over many generations, Renda grew in power and influence, once controlling all of the western kingdoms, spanning nearly 50,000 square miles of land. Since that time Renda has suffered many setbacks and over the last two centuries the kingdom has lost much of the territory it once claimed. There are many incidents in Renda’s history that historians point too as reasons for the kingdom’s decline. The wisest of these scholars point to one event being the singular most significant. This event is framed by an ill waged war of expansion remembered only for the swath of death and despair it caused.

    Two hundred years ago the Rendan king Igsnar the III, more infamously known as Igsnar the Hideous, attempted to conquer all kingdoms of that time in a war of vile aggression. This conflict caused the torturous deaths of thousands in needless acts of wanton bloodshed. It was in this war that Renda lost much of its land, honor and power. Igsnar's butchery put a stain on Renda that still exists to the current time. To this day kingdoms affected by Igsnar’s merciless armies use his name in the vilest of curses. Igsnar’s actions have placed a foul mark on Rendan history that can never be erased but despite a drastic reduction in territory and status after the conflict, Renda has slowly repaired its reputation and standing among the other kingdoms as time has passed. This is due to the work of the last two kings after Igsnar and the current efforts of a relative newcomer to the throne.

    Alain VII is the current King of Renda. Alain has ruled for the last twenty years since his father Alain VI's reign ended at the hand of his own Queen, the current monarch's deceased mother. Alain's first duty as a young king just into adulthood was to have his own mother beheaded for this treasonous crime. The newly christened monarch stood and watched the execution as it happened. Many in the court did not know what to expect after this event. Those closest to Alain feared the trauma of seeing his mother executed, on his command, might scar him in some unforeseen way. They feared the gruesome spectacle might compromise his ability to rule. There were those, some for selfish reasons, that considered putting a regent on the throne until senior nobility deemed Alain was ready to claim the crown. Alain dismissed these ideas and set about the process of rebuilding his kingdom just as his father and grandfather had done before him.

    Shortly after his ascension to the throne, Alain was able to expand trade into and out of Tharo through shrewd negotiations and clandestine diplomacy. This was a key aim of his predecessors. As a result, the new monarch was able to swell the kingdom’s coffers and increase the strength of his military. The population on the manors also benefited from this surplus as increased revenues allowed Alain to lower taxes on the underclass he relies on for the kingdom’s food and water supply. Both of these acts have made Alain very popular with the average Rendan citizen, a popularity that has concerned a nobility once gleefully content to make themselves fat through the gross exploitation of the Rendan people.

    © Kevin Beck Games 2020
      The Nineteen Kingdoms 4.2.jpg
    •  
      CommentAuthorQuenten
    • CommentTimeFeb 4th 2020 edited
     
    Geographically, the rivers look good, but you can have more than one river running INTO the lakes if you want.

    A very lovely and clean map - what style? (looks like Jon Roberts with extras) And the legend is great
    • CommentAuthorLoopysue
    • CommentTimeFeb 4th 2020
     
    A very tidy map :)

    Quenten is right about the rivers into the lakes. It's just the one coming out of it and heading for the sea (or the next lake in a string of lakes) that should only be just the one.

    I only have one suggestion, and even that is only a matter of personal preference. Please ignore it if you like your maps really tidy, but sometimes forests look a little more natural if they thin out towards the edges. With the effects you have on that sheet, however, creating the thinning out by adding small patches around the larger ones might be a little tricky and could make the map look spotty if you go too far, so it is only a suggestion.
    • CommentAuthorkevbeck43
    • CommentTimeFeb 7th 2020
     
    I changed the text above for the kingdom of Renda. I am planning on writing text for every kingdom and group on this map. I want to build a truly full gaming environment for people to play in. I will probably update this post with my progress as I go. I hope that is ok.
    • CommentAuthorLoopysue
    • CommentTimeFeb 7th 2020
     
    That's how we normally do it around here - new WIP, new comment, so there's a story to the whole thing.

    It's better than constantly replacing the initial image, which has the disconcerting effect of making the comments underneath it make no sense at all.
    • CommentAuthorkevbeck43
    • CommentTimeMay 2nd 2020 edited
     
    I made some more changes to my perpetually unfinished campaign map. I added a tapestry background first of all. I also changed the forests, added and changed the flow of some of the rivers and redesigned the map so that the water is on top of the land background. I am really thinking about just taking out all but the major capital cities and making the city symbol larger. Either that or using vector shapes as the city symbols instead of the bitmaps provided by the style. I hope you like the map. Any ideas for changes are welcome.
      Northern Odrian.JPG
    • CommentAuthorkevbeck43
    • CommentTimeMay 9th 2020
     
    Here is one of the kingdoms, Renda, on my map isolated. I added the heraldry of the Earls in each of the holdings that make up Renda. They hold land outside of their borders just north of The River Halla, a major trading river. Three major land routes come out of Tharo and trading posts exist at both Hagerloch and Vloghaven to support both overland and river trade coming into and going out of Tharo. Tharo handles all of the sea trade coming in from many of the independent island kingdoms to the west. They then have to pay tax to have their goods moved over the straits separating the island Tharo is on from the mainland part of Northern Odrian.

    Should I get rid of the heraldry? Does it distract from the rest of the map? The map has no borders because almost every border between each earls holdings are always shifting depending on various circumstances.
      Renda.JPG
    • CommentAuthorWyvern
    • CommentTimeMay 10th 2020
     
    The question is really whether YOU think the heraldry detracts from the map, I think. If it serves the purpose you need it there for, it can't really be a distraction, I'd have thought.

    Must have missed your earlier posting just above this one, but the hex grid there makes it look as if the map is drawn on fish-scaled skin at this level (especially over the land areas). That's not a criticism, by the way, as it looks rather interesting to my eye!
    •  
      CommentAuthorRalf
    • CommentTimeMay 11th 2020
     
    I like the heraldry on the map. I would perhaps set the shields off from the rest with a couple sheet effects. Perhaps a drop shadow and/or a dark glow.
  1.  
    I also like the heraldry - I think that's a great way to represent a city-state or territory!