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    • CommentAuthorpvernon
    • CommentTimeFeb 2nd 2020
    I think I have a setting wrong some where. This is what the city looks like on imports to CC3+.
      Watabou test 1.png
    • CommentAuthorpvernon
    • CommentTimeFeb 2nd 2020 edited
    I have continued to poke at the problem. The green color is what the selected color was at the time of import.
    I now have a grey 245 version as well. Please note there are no brown colors at all in the import. Is there some sort of setting at the Watabou end that I have missed.
    • CommentAuthorpvernon
    • CommentTimeFeb 2nd 2020 edited
    I think I figured the problem out. On the Watabou site make sure that under options, style, palate, select color, deselect all of the other options. Then all of the instructions will work as printed. That does not mean that you can not use the other color settings just that you will need to work a bit more with the map.
    • CommentTimeFeb 2nd 2020 edited
    Here is what you need to do in the Medieval Fantasy City Generator by Watabou, before exporting the SVG.

    A: Setting up the map in Watabou’s MFCG.
    It is found at
    1: In MFCG, under Options:

    Palette: Color ONLY
    Annotations: Scale Bar ONLY
    Hatching OFF
    Thin lines ON
    Buildings: Only the following on – No Stroke
    (Optional, but recommended – Tight; No Triangles; Complex)
    Towers: Whatever you want
    Water: Isolines and simplified OFF
    Whatever you want, but choosing Random will override everything else
    Shift-Warp will allow you to Rotate the map in the direction you want.
    When satisfied, press Apply.
    2: Export as the following: PNG, SVG
    3: Convert SVG into DXF using