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    Attached is my first serious attempt at working on a world I may keep.

    Little has been done so far; mainly the removal of many of the small sea-level "holes" in the coasts. I wanted to ask those more experienced cartographers out there if this globe looked viable for use as a fantasy world? I plan on plotting out currents and tradewinds, etc, in order to work out for myself where the climate zones would be.

    What I'm looking for, before committing much more work to it, is whether this world has anything going for it that would make it difficult to use/worldbuild on.

    Design conceits: I intend to use this for a Sword & Sorcery-themed D&D setting. I want a large amount of land, with little to nothing out in the seas. I definitely want a lot of temperate to tropical coast though, as I intend to have some coastal dwellers. As for environments, I want deserts, scrub, tundra, jungle, forest, mountains, and grassland. I want people to range from the great frozen north all the way to to the tropics, but everywhere should be "rough" to live in, as society isn't as advanced as a typical D&D game.

    Woof, that was a lot, I apologize.

    Any notes, comments, or advice on how the world is formed, whether it's viable as an ecosystem, and any interesting areas and what you might think to find there are welcome and appreciated. (I should have just said this first!)

    • CommentTimeJan 25th 2020 edited
    Let me add a screenshot to this thread, so people can see the map more readily. Downloading an unknown zip from the web is always a bit fraught. ;)

    Personally I think the landmasses could use a little more variety, they are a bit "blobby". Have you tried a different fractal function for the world settings?

    But if you like the shape, they are certainly totally functional. Most interesting to me geographically seems to be the strait between the left and center continents and the surrounding lands.
    Thanks Ralf.

    I apologize to anyone worried about the zip file. The forum wouldn't let me upload a .ftw file. I wanted to include both the .ftw and a screenshot, however it seems I can only upload one file per post. I'm not sure how other have done multiple screenshots in a single post before, but I'd love to learn.

    As for the world, the blobbiness is exactly what I was somewhat concerned about. I really like the straights, as you mentioned, but I want the lands to be "interesting". I may start over.
    • CommentAuthorJimP
    • CommentTimeJan 25th 2020
    You can upload 3 per post.

    After you make a post with an image or zip.

    Click on edit, and browse to another one.

    Click add your comments.
    Thank you Jim!
    • CommentAuthorJimP
    • CommentTimeJan 25th 2020
    You're welcome.
    • CommentTimeJan 25th 2020
    In FT3, I would also use raise and lower altitude to make the mountains less blobby, and more along one coastline. Also add more island chains.
    New and improved (not the same map as before).

    Still very early in the work, but I'm curious about the island in the southeast. I don't want it to block currents into and out of the inner sea too much. Any thoughts? Is it good where it is?

    As always, I appreciate everyone in this community!
    • CommentAuthorJimP
    • CommentTimeJan 26th 2020
    Hmm... I'm not an ocean current understander person; however.

    The deep to the south of that island. There could be cold water plunging into it which could pull warm water from east of it, or through the narrows between the small island and the large continent.

    Or, there is a roughly circulr current on the surface in the large area south of that large continent. And water gets sucked in via the narrows or out fomr the deeps area to the south of the small island.

    Figuring out where the ocean rivers, cold, cool, warm, and hot, can determine where the flow goes,

    Note: my game world has currents that may not make sense in an oceanographic sense, but they create problems/fixes for certain nations. Which is more important to me.