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    I came across this really cool rock the other day:

    I thought the rock could be the pattern for a pretty decent map, so I converted to greyscale, and tinkered with the light/shadows, exposure, etc:

    I then put it in Wilbur and applied the One Day Worldbuilding colors, and did a little rainfall erosion:

    And saved it as a CC3+ file:

    I don't know how much farther I'll go with this, at least in this form - I was really just playing around with an idea, and wanted to share the result. I'm not super happy with the higher elevations where everything just turns to one shade of white.
    • CommentTimeJan 17th 2020
    Wow, this is seriously cool. I am pretty sure this is the first time I see a map based on a rock. (As in an actual rock, not a space rock aka planet)
    • CommentTimeJan 17th 2020
    Wow. I like the middle version best - can you not add extra contours of different colour in the white areas.

    Your inspiration is just fantastic. I must try something like that for myself - a map, a strange fortification, a dungeon or a city.
    • CommentAuthorLoopysue
    • CommentTimeJan 17th 2020 edited
    The Wilbur version is a really beautiful map.

    What a brilliant idea!

    That extreme altitude you are getting in the CC3 map can be corrected prior to export in Wibur if you adjust the height range of the land to 0-30,000 ft. You would need to select the land and use Filter->Mathematical->Span. This would give you a more realistic range of contours in the CC3 map and get rid of that huge white expanse, which is all the land currently above 30,000 ft.

    Don't forget that Wilbur uses metric measurements, not imperial ones. You would need to set that span to 1 and 9144 (or more realistically slightly above that to ensure you get the top contour in your map - say, about 9300)
    Thanks, guys! Sue, I'll definitely try setting the span differently in Wilbur. Thanks for the suggestion.
    OK, second round. I took your suggestion, Sue, and tinkered with the span in Wilbur, and it made a world of difference! First the Wilbur pic (my favorite):

    Then the FT pic:

    Finally, the CC3+ pic:

    • CommentAuthorLoopysue
    • CommentTimeJan 17th 2020
    That's interesting. An improvement, yes, but this time its not using the full span of altitude colours - only just getting into the grey, and nowhere near white. But at least you don't have the white mass you had before.

    I think that is why the Wilbur image looks best of all. Wilbur, by the way, always uses the full span of colours unless you specifically ask for a fixed range in the shading setup.
    • CommentAuthormike robel
    • CommentTimeJan 17th 2020 edited
    That is way cool.

    This looks vaguely like a side view of the alien crew member's skull in Galaxy Quest. The original picture also had the look of a fossil to me.

    Fossil Skull Island?
    YES! I was definitely looking at the vaguely skull shape of the island, but hadn't considered the fossil aspect.
    I think you're right about the white making the Wilbur map the best one, Sue. Maybe I put the span in wrong - it's definitely worth working it up again to see.
    • CommentAuthorLoopysue
    • CommentTimeJan 17th 2020
    How are you converting it to CC3? Are you going through FT3?
    I am. I wasn't really aware there was another way, I guess.
    • CommentAuthorLoopysue
    • CommentTimeJan 17th 2020
    Oh I was just trying to work out what happened to the 30,000 ft range.

    Which export setting are you using when you export to CC3?
    I'm using the Altitude High Detail setting. I reconstructed what I did to get the images above, and think I mis-typed the span numbers. Here's the latest CC3+ effort:

    • CommentAuthorLoopysue
    • CommentTimeJan 17th 2020
    That looks a lot better than before, but almost too much again.

    How about using the "Contours (10-25) -30,000 - 30,000 ft" export setting?