Floor mask fill turns black

I am using CC3+ to add a floor mask to my dungeon. When I create a polygon with a "solid 90 Bitmap" fill - the same fill as my background - it looks fine until I hit the "Redraw" button. Then the fill turns black. Like it's failing to support the Alpha Transparency setting for the fill.

Attached are screenshots of the mask when I create it, after the redraw, and the list for the polygon.

What's happening and how can I fix it please?

Thanks

--Andy

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