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    • CommentAuthorJimP
    • CommentTimeMar 19th 2020
     
    Yeah, people on the Appalachian Trail fb page have been told hostels, restaurants, etc. are closed and they should postpone hiking the trail long distance should be postponed until next year. But some are going anyway.

    The local state park, where I sometimes go camping is open. But their restaurant is only accepting to go orders and they are doing things correctly for the covid 19 pandemic.

    Instead of going out for breakfast, I have been staying home.I do have plenty of canned food to last me for a week. Relatives have also gotten food.

    As for maps, I have finished my redoing of my Sraa Keep maps on my Crestar site.
    • CommentAuthorJimP
    • CommentTimeMar 19th 2020
     
    Here we go, ground level of the square keeps. Why square ? Well, the round keeps were attacked and destroyed, so they decided a step backward was in order.

    This one is for work registration of people coming back, or new arrivals, working on rebuilding the town. Other towers would have food distribution, tools, etc. on the ground floor. Two men-at-arms, and 3 clerks, run this part. The spiral stair is blocked just in case. More men at arms, a serjeant or two, and an officer are above.

    A few barrels and small crates hold... nothing but rocks. In case this keep gets attacked, nothing will be lost to the attackers. Other keeps, some food and tools would be lost.
      new_keep01_0003b.png
    • CommentAuthormike robel
    • CommentTimeMar 19th 2020
     
    I like the rocks. In my last job, mostly as a joke, I kept three rocks and three golfballs in my backpack. When asked why, I said, because I can throw them at a shooter, who won't be able to resist ducking.

    I also kept my sling in it, thinking my Atl Atl and its darts would be too obvious.
    • CommentAuthorJimP
    • CommentTimeMar 19th 2020 edited
     
    Shrubbery not rocks. I can add some rocks... Yeah atl-atls are kinda large.

    Here is the second floor. No arrow ports. The opening is for a rope and pulley hoist. The barrier is to help block arrows, torches, etc. from landing on one of the beds. Yeah, okay.
      new_keep02_0003b.png
    • CommentAuthorJimP
    • CommentTimeMar 19th 2020
     
    Here is the top floor. The large opening is for a ballista that never arrived. As it is now, an opening for flying attacks.

    No opening to the top of the keep, no way to fight from up there.
      new_keep03_0003b.png
    •  
      CommentAuthorMonsen
    • CommentTimeMar 19th 2020
     
    The large opening is for a ballista that never arrived.
    Was the engineers building it stuck in quarantine?
    • CommentAuthorWyvern
    • CommentTimeMar 19th 2020 edited
     
    No. Amazon refused to handle it because it wasn't an essential item...

    Square keeps are also easier and quicker to build than round ones, of course and need less skilled workers to put them up.
    • CommentAuthormike robel
    • CommentTimeMar 19th 2020
     
    Posted By: JimPShrubbery not rocks. I can add some rocks... Yeah atl-atls are kinda large.

    Here is the second floor. No arrow ports. The opening is for a rope and pulley hoist. The barrier is to help block arrows, torches, etc. from landing on one of the beds. Yeah, okay.


    I meant the rocks in the crates/barrels. I recognized the shrubs ... well. I thought they were trees, but not rocks.
    • CommentAuthorJimP
    • CommentTimeMar 19th 2020
     
    @mike oh, okay. I misunderstood.

    Letting trees grow around the keeps would be an incredible mistake... these folks make mistakes, but not terrible ones, I think.
    • CommentAuthorJimP
    • CommentTime6 days ago
     
    Six days ago ?

    Well, I hope to finish this up before April gets here. I keep distracting myself.
    • CommentAuthorJimP
    • CommentTime5 days ago
     
    Rather tired, I will trying to take a break on Friday from doing anything on my computer.
    •  
      CommentAuthorQuenten
    • CommentTime5 days ago
     
    Home quarantine is very tiring LOL. It sure is tiresome
    • CommentAuthorJimP
    • CommentTime4 days ago
     
    More boredom than anything, not that I go anywhere much, but not being able to go is boring.

    Yeah, I'm back.

    Map list so far.

    Done or near completion.

    area, village ruins, inn ruins, manse ruins, fort 1, fort 2, fort 3, worker dorm house 1, new keep, new inn.

    To be started or partially done.

    worker dorm house 2 and round tower ruins.

    For a total of 12 maps.

    Back to resting.
    • CommentAuthorJimP
    • CommentTime21 hours ago
     
    Working on fixing up the maps, then the last two worker dorm 2 and round keep ruins.
    • CommentAuthorJimP
    • CommentTime21 hours ago edited
     
    Area map.

    Ancient burials on the northern hills. The now abandoned, but being worked on, village was attacked multiple times. The villagers blame their loses on having round towers. They had no connecting walls. In the past square towers were good for them, so they brought those back, not realizing such technology had been passed by.

    The battle ground in front of Daefadel Fort was over treasure believed to be inside. The real treasure was in the two mines on either side of the fort.

    Some nights there is no one on watch. Sad.

    The abandoned village is next.

    1) worker's homes, more like dorms. Crowded. Makes you wonder who attacked whom ?
    2) bread ovens and break maker
    3) Inn

    4) A small grove of apple trees, not good to eat any more.
    5) broken, and partially burned, barracks for the nearby tower.
    6) broken tower

    7) broken tower
    8) associated barracks
    9) an unknown stature head, the villagers don't remember it from before

    10) a bit of berry bushes.
    11) Manse, the town owner
    12) the well once had nice cool water, no one drinks from it anymore.

    The villagers didn't cut down the other trees.

    Third map is the Inn ruins.

    Recently diseased shrubbery on the left. Broken furniture with bones and other debris inside. The pond used to be a gathering place, not overgrown and fetid.
      DF_area01b.png
      abandoned_village01b.png
      DF_inn_ruins01b.png
    • CommentAuthorJimP
    • CommentTime20 hours ago
     
    More on the way.
    • CommentAuthorJimP
    • CommentTime20 hours ago edited
     
    The Manse ruins. I'm going to change up some of the text.

    A: some rotted wood bits hanging over the first floor unsupported.

    B: wood pile, with rats and termites.

    C: could be a root cellar, but why in the house ?

    D: evil worship area, fire ring and idol. Orange bushes and trees leading into the house from the cemetary.

    The orange bushes lead into the ruins, from the cemetary.

    Pumpkin patch near the 'e' in Manse.

    Next is Worker Dorm 1 ruins

    An ogre or gnoll seems to have taken up residence in one of them. Bird guano on the broken roof. The pit out front has a victim and is new. The humanoid has a cook pit upper right of these ruins. Debris and villager remains.

    Since I want to place the Fort in one post and the new keep in one post, separate on this thread, this is it for these maps. Sigh. Tired, anyway, only two in this post.
      DF_Manse01b.png
      DF_worker_home01b.png
    • CommentAuthorJimP
    • CommentTime20 hours ago edited
     
    The new square keep, 3 levels.

    ground level in this keep, other keeps can vary, are for new villagers to register for work. No work, no food nor shelter.

    Barrels and crates are for storage. The three clerks/scribes who work here wont answer much in the way of questions.

    Second level.

    Guards sleep here.

    Food and other storage like arrows. The wood wall section is a bad idea and doesn't give protection to fighters, etc, on this level during an attack. Flying creatures can go right in.

    Third level, nothing on the roof to protect from sky attacks.

    The large opening was for a ballista that never arrived. A few days walk away adventurers might might the burnt remains of it and the people who were bringing it here. Something, or someone, is making certain they don't have too much protection.

    The arrow slots are just square cut holes. No protection from arrows being fired at the inhabitants.
      new_keep01b.png
      new_keep02b.png
      new_keep03b.png
    •  
      CommentAuthorMonsen
    • CommentTime20 hours ago
     
    Posted By: JimPThe three clerks/scribes who work here wont answer much in the way of questions.
    I cast Charm Person on them.


    Looking nice, but the background for various ruin maps look a bit plain. Perhaps some faint polygons to darken/lighten parts of it, or with a subtly change of fill, just to break up things a bit.
    • CommentAuthorJimP
    • CommentTime20 hours ago
     
    Here is the new Inn. Only one floor. Guests sleep in unguarded tents nearby.

    Two newly dug wells, a dining room and parlour for those who don't want to eat in the dining room.

    Veranda currently has no seating, that's 'not ready yet' as the Inn folks tell travelers.

    No charge currently for the food, but there are those who keep track of the gluttons, who will pay dearly later on.
      DF_inn02b.png
    • CommentAuthorJimP
    • CommentTime20 hours ago
     
    Posted By: Monsen
    Posted By: JimPThe three clerks/scribes who work here wont answer much in the way of questions.
    I cast Charm Person on them.


    Looking nice, but the background for various ruin maps look a bit plain. Perhaps some faint polygons to darken/lighten parts of it, or with a subtly change of fill, just to break up things a bit.


    Thats why I'm posting these, for feedback. But this region has been ruined, not much in the way of vegetation... I can find some sand and other fills and do that.

    And they are immune to Charm, but they aren't elves.
    •  
      CommentAuthorQuenten
    • CommentTime20 hours ago
     
    Some spelling and typo errors in your descriptions. Another epic adventure site.
    •  
      CommentAuthorQuenten
    • CommentTime20 hours ago
     
    They should be elves - it is an elven kingdom
    • CommentAuthorJimP
    • CommentTime20 hours ago edited
     
    And now for Daefadel Fort.

    Ground level first.

    1) entrance
    2) guard room and a last ditch defence
    3) guard room, nothing but wood debris.

    4, 5, 6, and 7) barracks and storage areas.

    Some broken, but unopened small boxes.

    8) Rememberance Hall. Old paintings and tapestries of past glory. Some might be worth a small amount, a few gold.

    And the top of the Giants' foot bath. A large flat rock covers the opening. Small bushes grow on it in dirt placed there by the giants, so it doesn't look like it is movable.

    Sub-level 2

    1) entrance to the level
    2) barracks. All looks neat and correct, covered with dust.
    3) kitchen some debris, but not much destroyed

    4) dining room, rotted food on the tables
    5) barracks
    6) armor and weapon storage... too far from the barracks.

    7, 8, 9, and 10) kitchen storage

    Sub-level 3

    1) entrance area, a battle took place here.
    2) empty room behind secret doors.
    3) water storage and water feed. Why does the water taste funny ?

    4, 5, and 6) store rooms. Mostly debris, but a few barrels left unopened.

    7) empty room
    8) store room used for defense
    9) 3 open chests.

    10) baskets didn't last long as defensive works.
      Daefadel_Fort01b.png
      Daefadel_Fort02b.png
      Daefadel_Fort03b.png
    • CommentAuthorJimP
    • CommentTime20 hours ago edited
     
    Posted By: QuentenThey should be elves - it is an elven kingdom


    Oh, I thought all of the Caves were dwarves.

    edit:

    That is all of the maps I have completed. I'll check back later using my cell phone for more feedback.

    I know cemetary is misspelled, my browser wont show me the correct spelling. I'll look it up.

    What other words did you see misspelled ?