Not signed in (Sign In)

Vanilla 1.1.4 is a product of Lussumo. More Information: Documentation, Community Support.

Welcome Guest!
Want to take part in these discussions? If you have an account, sign in now.
If you don't have an account, apply for one now.
    • CommentAuthorJimP
    • CommentTimeJan 5th 2020 edited
     
    I am going to suppose for my next map this.

    Some large giants, oh, lets say 20' or taller, decide to build themselves a foot bath. So they dig a hole, a place to sit, and a place to cool off their feet.

    Then they, as a group, put a large rock on top of that, so their kids don't fall in. edit: top it off with dirt, maybe get some gnomes to put some shrubbery on top, for a two level effect. Then kill and eat the gnomes so the secret is safe.

    top of rock
    dwarf cave
    sitting spot off to one side of dwarf cave
    foot cooling area off to one side of dwarf cave.

    The dwarves thinks its funny tasting drinking water.

    This will probably be for location 9) Daefadel Fort or one of the other ones.

    So, before I start, likely later in the week, what do you think ?
    •  
      CommentAuthorQuenten
    • CommentTimeJan 5th 2020
     
    What a great idea - full of humour too. Love it. What about some Quentenesque naming scheme?
    • CommentAuthorjslayton
    • CommentTimeJan 5th 2020 edited
     
    A variation on the classic theme of the potion font that turned out to be a unicorn latrine?

    Will the local gnome population be paying top price for these gourmet waters?
    • CommentAuthorJimP
    • CommentTimeJan 5th 2020
     
    It will be large. You should say 'large' in soome sort of fake Monty Python Scots' Accent.

    Something like 'laaaargge'. If i got the sound in my brain of that word into text. My Scots ancestors being around 300 years back.

    Anyway, we'll see how it turns out.
    • CommentAuthorJimP
    • CommentTimeJan 6th 2020 edited
     
    The manse is a little over 4 miles away. So I will be mapping it as well.

    This png is 40 miles x 37 miles, approximately.
      Daefadel_fortb.png
    • CommentAuthorJimP
    • CommentTimeJan 7th 2020 edited
     
    The Manse about 4 miles from the Fort. Using the Suburban Residence as a model fro the CA112 Annual. Likely change the background to something else. Also make an area map to show the relationship to the cave fort, manse, and the forest. Used distance in CC3+ to see how thick the walls are. Its a bit larger than the scale on the original map, but I decided to stick with this scale. Its 25 feet where the original says 20 feet.

    This is a bit of preliminary work on The Manse. Using a Basic stone bitmap 2 for the walls. Might change that to a more visual stone later on.
      DF_Manse01_0005b.png
    • CommentAuthorLoopysue
    • CommentTimeJan 7th 2020
     
    Looks like a great start, Jim :)
    • CommentAuthorJimP
    • CommentTimeJan 7th 2020
     
    Thanks.

    Been thinking about modifying the floor plan to... but I'm unsure what to do with it exactly.

    Relabelling comes to mind for the rooms to.
    •  
      CommentAuthorQuenten
    • CommentTimeJan 7th 2020
     
    Jim, it also has facilities for travellers, and a small community to supply its needs - blacksmith, baker, a few farmers etc. The symbol is not Just a manor, it also represents a small hamlet - and nothing particular sinister (unless you want an Elf corrupted to the DARK, side, paying homage the the Great s'Trumpet.
    • CommentAuthorJimP
    • CommentTimeJan 7th 2020
     
    Argh. It's a manse symbol not a village symbol. I checked the fcw file. But okay I'll make a village.
    • CommentAuthorLoopysue
    • CommentTimeJan 8th 2020
     
    Well, you don't have to waste the map you've already done. If you have time for two you could do the village and then make this map a map of the Manse in the village?
    •  
      CommentAuthorQuenten
    • CommentTimeJan 8th 2020
     
    BA very small village, with a manse as the main building
    • CommentAuthorJimP
    • CommentTimeJan 8th 2020
     
    CA138 seems useful in this regard.
    • CommentAuthorJimP
    • CommentTimeJan 11th 2020
     
    Had some rough weather go through on Saturday, but all is well.
    • CommentAuthorJimP
    • CommentTimeJan 13th 2020
     
    I used the ruins symbols for CA138. Map is 500' x 400'. Only thing I did in effects is to turn off Glow for the text.
      abandoned_village01_00004b.png
    • CommentAuthorJimP
    • CommentTimeJan 13th 2020
     
    Added the Manse and lessened the directional shadows.
      abandoned_village01_00005b.png
    • CommentAuthorLoopysue
    • CommentTimeJan 13th 2020
     
    A whole ruined village.

    Nice work, Jim :)
    • CommentAuthorJimP
    • CommentTimeJan 13th 2020
     
    Thanks. I'll be writing a scenario for the village to.
    • CommentAuthorJimP
    • CommentTime3 days ago
     
    Sub-level 03.

    Preliminary map.
      Daefadel_Fort03_0006b.png
    • CommentAuthorLoopysue
    • CommentTime3 days ago
     
    Looks ok :)

    It might be just me, but isn't that foot bath just a little bit on the large size? Unless its one of those pools that are only ankle deep all the way across.
    • CommentAuthorJimP
    • CommentTime3 days ago
     
    Well, its for cloud giants, not dwarves.
    • CommentAuthorLoopysue
    • CommentTime3 days ago
     
    Ooooh

    I seeeeee! :D
    • CommentAuthorJimP
    • CommentTime3 days ago
     
    To be even funnier... I could make a small footbath area for the dwarves, in their areas.
    • CommentAuthorJimP
    • CommentTime18 hours ago edited
     
    No doors added yet, but here is sub-level 2. The rooms off the kitchen are store rooms.

    Likely other rooms will be added for each sub-level.
      Daefadel_Fort02_0005b.png