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    • CommentAuthorJimP
    • CommentTimeNov 28th 2019
    This is the thread start of the next map in this series. Area map from the orignal png.
    • CommentAuthorJimP
    • CommentTimeNov 28th 2019
    5 mile x 4 mile area map.
    • CommentAuthorJimP
    • CommentTimeNov 29th 2019
    Preliminary map.

    The room on the right side of the cave entrance will have arrow slots connecting it to the cave.

    Left: guard room, quarters and armory for the guards, upper two probably dining and kitchen.

    Might put a pit, unknown the the former inhabitants on the right, along with additional rooms nearby.
    • CommentAuthorJimP
    • CommentTimeDec 3rd 2019
    Wasn't feeling well on Monday. I'll be working on a deep cave for the right side of this map before I work more on the rooms.

    No tile walls on these rooms and corridors.
    • CommentAuthorJimP
    • CommentTimeDec 3rd 2019
    I think the cave needs more work, but here is the map so far.
    • CommentAuthorJimP
    • CommentTime7 days ago edited
    Magic room upper left. Torture of orcs room upper right.

    Thin lines from room to right of cave to cave are supposed to be 1 foot wide tubes or slots for arrow firing, or crossbow bolts.

    Cob webs for thegiant spider.

    Debris blocking access to the secret door. An often replaced torch in the same room.
    • CommentAuthorLoopysue
    • CommentTime7 days ago
    Why orcs in particular? The torture room, I mean.

    Looking good, Jim :)
    • CommentAuthorJimP
    • CommentTime7 days ago
    Quenten suggested a torture room, and I figured orcs would be good for that being done to them by the dwarves.
    • CommentAuthorJimP
    • CommentTime6 days ago edited
    Room numbers added.

    Magic in room 12 ? Is this what brought the outpost to ruin ? Why is it hidden behind several secret doors ?

    Might go with a second level. What do you think ?
    • CommentTime6 days ago
    My guess is a secret necromancers behind the secret doors, who secretly perform experiments on the population, which caused their downfall.
    • CommentAuthorWyvern
    • CommentTime6 days ago
    I like the goblin trampolines in Cave 1! Not sure about the dragon dung piles in Room 2 though (at least they're well-lit)...
    • CommentAuthorJimP
    • CommentTime5 days ago edited
    Trampolines ? Now, thats a thought.

    I think I'll go with Wyvern's descriptions for 1 and 2. Remy, I like the hidden necromancer idea as well.


    Looking at adding additional rooms above, for the necromancer. Along with access to the pit so he can toss captives into it.
    • CommentAuthorJimP
    • CommentTime4 days ago edited
    Ground level and Necromancer's level up above.

    Not sure if rooms 9 and 10 will be for the dwarves or the necromancer.

    Ground level: Necro 11, 12, and 13.

    Upper level.

    2 rooms and the cave.

    1 and 3 is the bad guy's living and secondary torture areas. And 2 is the cave.
    • CommentAuthorLoopysue
    • CommentTime4 days ago
    I really like this wall texture a lot better than the tiles you used last time. It looks a lot more... "wallish" to me :)

    Is this lake a single huge cavern that's really tall? I'm trying to understand why it appears in all the levels.
    • CommentAuthorJimP
    • CommentTime3 days ago
    It starts at the upper level and goes down around 100 feet. The dwarves don't know it's there.
    • CommentAuthorJimP
    • CommentTime3 days ago
    Any more suggestions ? Corrections ?

    Otherwise I'll be submitting by the end of the week.
    • CommentAuthorJimP
    • CommentTime2 days ago
    I'll work on the text and post that bit later today or on Thursday.
    • CommentAuthorJimP
    • CommentTime16 hours ago
    Sigh. Time got away from me. I'll work on it in the next couple of days and submit.