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    • CommentAuthorLoopysue
    • CommentTimeDec 14th 2019
     
    Thanks, Wyvern :)

    The ellipse fill is to help with drawing the typically geometric patterns of the parkland. A lot of them have circular centres. It's not strictly necessary, but I'll let Ralf decide if it stays or not.

    That freestyle tool is useful to me for the way I work. So many times I just want to draw a polygon that involves tracing the edge of another polygon. You can't do it without a drawing tool, though, so its just handy to have one that you can use with the current settings you've just chosen. I thought it would be handy for others as well, but maybe not. Again - Ralf can decide.

    The Walls, dyke tools draw white lines that have no feature at all unless they are in a map with the default map background. Without that background there would be nothing showing. Similarly, the Relief tool only gives a clue as to what it is if it's used in context against the paper background.

    That marsh island fill is a strange one. Sometimes it shows correctly, and other times it doesn't. It's showing the more extensive background polygon of mud on top of the smaller pasture foreground. I may do an FCW image for that tool as well so it's less confusing.
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      CommentAuthorMonsen
    • CommentTimeDec 14th 2019
     
    Don't worry too much about the number of drawing tools.

    But back to the straight vs smooth tools, I would only include both if it was normally expected that both would be needed by the mapper. If you as a style developer don't see a use case for a straight version of a fill for example, don't include it, the main idea is to have the tools available that people would normally use for the style, not the rare edge cases. But if you think both would have a normal use in the style, include both.
    • CommentAuthorJimP
    • CommentTimeDec 14th 2019
     
    Zounds ! Wow ! Outstanding !

    I was going to try macros years ago, got a headache, and never looked back.
    • CommentAuthorLoopysue
    • CommentTimeDec 14th 2019
     
    Remy - I think I really am going to have to cut back on the sheer number of tools, but it would only take a couple of clicks from Ralf to recreate the ones I'm going to delete. The flickering I've got an a nice new modern machine is a bit ridiculous to say the least.

    Thank you, Jim :) Don't worry - you aren't the only one who finds macros a bit of a challenge. The only ones that work for me are the ones that Remy has written, or at the very least corrected.
    • CommentAuthorLoopysue
    • CommentTimeDec 16th 2019
     
    Here's an update on the new example map. I expanded the original mile square because I couldn't fit what I wanted on the map in what is a relatively small area for the style to cover. It would have been a relatively small settlement surrounded by a few fields and not much more.

    Unfortunately, that means the map is now a bit too large to fit on this forum, so I've posted a vertical slice of it showing the more complete section to give you an idea of how its going. When I've finished it I will find a way to post the whole thing, even though I don't use any of those drop-box things.
      The Village of Greythorne 5 extract.jpg
    • CommentAuthormike robel
    • CommentTimeDec 16th 2019
     
    Giving us the whole thing is easy, Sue. Just use the Window's Snipping tool to take a screen shot of the map in CC3. Save it as a jpg or png and insert it in the forum.

    Are you making up the terrain? It looks really nice. The fort part reminds me of the approach to Fort Pulaski, in Savannah Georgia. This is after a Hurricane went through, but the approach winds through marsh and it kind of surprises you when you get to the fort.

    https://cf-images.us-east-1.prod.boltdns.net/v1/static/5618154292001/d7593b22-144a-4ae0-9c91-f084169ecb44/fff196e6-105c-4cd4-992c-785ec9a7354f/1280x720/match/image.jpg

    https://4.bp.blogspot.com/-uwmcskFO6yU/TYBHpYC4CSI/AAAAAAAABL0/1wmlZ-GbmKk/s1600/scan0190.jpg
    • CommentAuthorLoopysue
    • CommentTimeDec 16th 2019
     
    Thank you :)

    Yes, the terrain is pure fantasy, though there are a lot of elements within it that echo the basic character of the original Ferraris map - the style of the fort, the dykes, the extensive wetlands, and more that isn't visible in this extract.

    I could easily show the whole thing. That's not the problem. The problem is that by shrinking it down to just 1024 px wide you can't see any of the detail. The inking becomes just a blur.

    Thanks for sharing the pictures! It can be hard to visualise what something really looks like if the only time you've ever seen a fort like this is on the Ferraris map.
    • CommentAuthorJMunsonII
    • CommentTimeDec 22nd 2019
     
    #SoVeryAwesome
    • CommentAuthorLoopysue
    • CommentTimeDec 22nd 2019 edited
     
    Thank you, Jon :)

    I've finished the texturing for the example map. Now I just need to do the symbols - Perch archery poles, bridges... all the things that can't be done with fills.

    The Village of Greythorne 1024.PNG

    Here is a different full sized extract. The full map is 3500 px wide at this resolution.

    The Village of Greythorne extract strip.jpg
    •  
      CommentAuthorQuenten
    • CommentTimeDec 22nd 2019
     
    Unbelievable. I already have an area picked out for this - roll on 2020
    • CommentAuthorLoopysue
    • CommentTimeDec 22nd 2019
     
    Thank you :)

    I'm thinking of mapping Dorset with it. Maybe the County Council will buy the map for their website for the price of a year's Council Tax :P
    •  
      CommentAuthorQuenten
    • CommentTimeDec 22nd 2019
     
    Let's hope so.
    • CommentAuthorJMunsonII
    • CommentTimeDec 23rd 2019
     
    This is probably the most complicated (in a good way) mapping style I have seen yet... :D But, then, I'm still quite the n00b, so take that with a big ole grain of salt... :D

    Still, this is just jaw dropping work.
    • CommentAuthorLoopysue
    • CommentTimeDec 23rd 2019
     
    Thank you, Jon :)

    Most of that complication is pure texture work. It's all in the patterns.

    Not much of what you see there is actually symbols - only the bushes and orchard trees (which are both placed automatically anyway), the dunes, and the curtain wall towers. The rest is all textures and sheet effects.
  1.  
    These are the moments when I start to miss the "Wow" or "Like" - buttons in this forum...
    Fantastic maps Sue!
    • CommentAuthorLoopysue
    • CommentTimeDec 23rd 2019
     
    LOL! Me too. I even catch myself glancing down for them from time to time.

    Thanks Andre. I'm working now to try and take the strain out of drawing all the various parts of it so it will hopefully be no more trouble than your average city map. That's why there are so very many drawing tools.
    • CommentAuthorLoopysue
    • CommentTimeDec 23rd 2019
     
    Can anyone tell me where the line styles are saved?

    I have the "Ferraris footpath"in all the FCWs I've got because it was created early on, but I've just found a line style I want to call "Ferraris fence line". I've created it in the legend, but I can't think for the life of me how to get it into the example map - or for that matter the template.
    •  
      CommentAuthorMonsen
    • CommentTimeDec 23rd 2019
     
    Line styles are stored in the actual .fcw's. If you create a new one, you'll have to manually add it to each file through the line style dialog. (It is also copied over by using the insert file trick that is commonly used to copy over fill styles)
    • CommentAuthorLoopysue
    • CommentTimeDec 23rd 2019
     
    I had a feeling that was the case.

    Thanks Remy :)

    I will probably just pretend to copy the Legend into all the maps I've done.

    Or would it be sufficient to create and save the drawing tool, and then use the drawing tool just the once in each of the other FCWs? (I'm trying not to cross contaminate newer sheet systems with the older ones)
    •  
      CommentAuthorMonsen
    • CommentTimeDec 23rd 2019 edited
     
    Not quite sure about the drawing tool route (since I have never tested that), but I don't think that will work, since drawing tools rely on line styles defined in the map, just as they relay on fill styles in the map, and don't work properly if those aren't present.
    • CommentAuthorLoopysue
    • CommentTimeDec 23rd 2019
     
    Ok. I think you are probably right. I discovered the fill style issue when I tried to use my new breakwater tool in the Legend. I had forgotten to import the new breakwater fill I created for it.
    • CommentAuthorLoopysue
    • CommentTimeDec 23rd 2019
     
    Ok. I decided to have a go at adding the control points to a set of houses I drew and made into symbols, so that they would work just like city buildings (though only from the point of view that they will align to the road).

    All went well, but I seem to have this curious problem.

    When I paste them one after another in a row the selection is random, but when I'm aligning them to the curve below that row the random thing doesn't work any more. I have to hit TAB to get a new house to paste.

    Am I doing something wrong here?
      alignment without random cycling.png
    •  
      CommentAuthorMonsen
    • CommentTimeDec 23rd 2019
     
    Seems like that is just the way it works. Don't think that is intentional though, probably a bug.
    • CommentAuthorLoopysue
    • CommentTimeDec 23rd 2019
     
    Oh dear!

    Well, then, apart from including instructions to hit TAB between each paste I also need to do more houses, since a lot of the variation depended entirely on random x reflections.