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    • CommentAuthorJMunsonII
    • CommentTimeOct 26th 2019
     
    Greetings!

    Long time no map!

    I'm working on a floorplan for my group's mansion they're having built which is based on a real-life floorplan one of the individuals found.

    I need to turn the "garage" into a stable, and the garage is too narrow, so I need to adjust the wall/floor for that space.

    How do I select the portions of the wall/floor that need to be adjusted?

    In AI, for instance, I could simply select the nodes that need to be shifted and move them where I need to. That doesn't seem to be something I can do here.

    I'm using DD3+ with Schley's SS4 for this particular map.

    Thanks!

    Jon
    • CommentAuthorLoopysue
    • CommentTimeOct 26th 2019
     
    Oh Hi!

    Lovely to hear from you again :D

    You can only move them one at a time, using the move node tool on the left hand toolbar. If you need to move them a foot, turn the snap grid on and use that to position them accurately.
    • CommentAuthorJMunsonII
    • CommentTimeOct 26th 2019
     
    Lemme see what I can do... thought I tried the "move node" tool, but maybe I didn't...
    • CommentAuthorLoopysue
    • CommentTimeOct 26th 2019 edited
     
    One click to pick up the node. One click to drop it :)

    (then you have to right click to confirm it I think)
    • CommentAuthorLoopysue
    • CommentTimeOct 26th 2019
     
    If you can't move the nodes there are a couple of reasons why not.

    If you are trying to edit a multipoly (you will have to explode it and then redo it after you've finished editing)

    If the poly is on a frozen layer.
    • CommentAuthorJMunsonII
    • CommentTimeOct 26th 2019
     
    Psst, Jon, you dope, use the "Edit Node" tool to move nodes...

    Doh!
    • CommentAuthorLoopysue
    • CommentTimeOct 26th 2019
     
    Oh sorry! In my brain it's stuck as 'move node'.
    • CommentAuthorJMunsonII
    • CommentTimeOct 26th 2019
     
    No worries Loopysue! :D You pointed me in the proper direction and that's all that was needed. :D