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    • CommentAuthorShessar
    • CommentTimeSep 3rd 2019 edited
     
    I'm not sure if this is possible but I would love to see an EXTEND command added to CC3+. Extend is the opposite of trim so it would extend a line or path to a selected point or to an intersection, selected entity, or the drawing border.
    (I've needed to use another CAD package recently and found myself using this command a lot for what I was working on. I now miss it in CC3+.)
    • CommentAuthorLoopysue
    • CommentTimeSep 3rd 2019
     
    Although this might sound a little crazy, Trim to entity does the same thing.

    I discovered it by accident when I was working on the floorplans for Beaumaris Castle.
    •  
      CommentAuthorMonsen
    • CommentTimeSep 3rd 2019 edited
     
    As do the regular Trim command. Which to use really depends on what your "target" need to be.
    • CommentAuthorShessar
    • CommentTimeSep 3rd 2019
     
    What???!!!

    Ha! I just tried it. You're right. Why did I not know this? What else can CC3+ do that I don't know about. LOL

    Thanks Sue and Remy. My wish has been granted. This is why I love the software and the forums. :)
    • CommentAuthorLoopysue
    • CommentTimeSep 3rd 2019
     
    It doesn't make sense in English. You can't trim something longer. But it makes an odd kind of sense in virtual reality, where a trim is a trim regardless of whether it makes the trimmed object shorter or longer than it was before.
    •  
      CommentAuthorMonsen
    • CommentTimeSep 3rd 2019 edited
     
    Posted By: ShessarWhy did I not know this?
    I guess you simply don't have perfect memory, remembering everything you've ever seen and read?

    Personally, I peruse the available documentation at regular intervals. Even though I wrote the thing, I still keep stumbling over things I have completely forgotten about.


    What else can CC3+ do that I don't know about.
    Did you know there is a command available to increment numbers embedded in an existing text entity in the map? [TINC]



    My wish has been granted.
    My wish is that all wishes are as easy to grant as this one.
    • CommentAuthorLoopysue
    • CommentTimeSep 3rd 2019
     
    I only know about it because I messed up a trim by clicking the wrong entity to trim to.
    •  
      CommentAuthorQuenten
    • CommentTimeSep 3rd 2019 edited
     
    I shamefacedly confess I learnt about this by reading Monsen's Command of the week on the issue.
    Trim Command
    http://forum.profantasy.com/comments.php?DiscussionID=7642
    • CommentAuthorShessar
    • CommentTimeSep 4th 2019
     
    So, am I correct that the trim command cannot extend a smooth path?
    •  
      CommentAuthorMonsen
    • CommentTimeSep 4th 2019 edited
     
    That's correct. Because a smooth path curves around existing nodes, further length of a smooth path is undefined. If the end node where moved, or additional nodes added, that would actually cause changes in the current shape.
    You'll notice that if you remove parts of a smooth path, it is only trimmed visually, but all the nodes are still kept, even those in removed parts of the line, this is the only way to keep the shape intact (For straight paths, nodes are simply removed as you would expect)

    For smooth paths, there are two options I can think of right now:
    - Use node editing tools to add/move nodes, and then use trim to cut off any part of the line extending beyond the desired location
    - Turn it into a straight path, trim it, then turn it back to a smooth path.
    • CommentAuthorShessar
    • CommentTimeSep 4th 2019
     
    Great explanation! This has been enlightening and quite helpful. Thanks. :)
    • CommentAuthorJimP
    • CommentTimeSep 4th 2019
     
    To extend a wall, to cover a gap I made, I just use the node edit commands. The top one. Node Edit. With a line and two arrows one on each side of the line.

    Turn on Ortho if I'm extending a straight line, and grab the end of it and pull, so to speak. Making sure snap is off.