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    • CommentAuthorJimP
    • CommentTimeMay 31st 2019
     
    Things like fires in a lookout, broadcasting the presence of someone living there. No way to handle flying attackers.

    No defenses in entrance tunnels. Or the defenses are weak.

    No defenses if something comes out of the water supply.

    And yes as you mention, no secret tunnels to escape attacks.

    The rest areas are signs of inability to quickly respond due to lack of exercise and complacency on the part of the defenders.
    • CommentAuthorLoopysue
    • CommentTimeMay 31st 2019
     
    Wow, Jim!

    That's really cruel! LOL!
    • CommentAuthorJimP
    • CommentTimeMay 31st 2019
     
    Well, there does have to be a reason that attacks against them all worked.
    •  
      CommentAuthorQuenten
    • CommentTimeMay 31st 2019
     
    Well thought out. Dumb bunny dwarves!
    • CommentAuthorJimP
    • CommentTimeJun 2nd 2019
     
    Gracias.
    • CommentAuthorJimP
    • CommentTimeJun 2nd 2019
     
    Another one. There could be something useful in killing attackers back there in that chest. Unfortunately, the dwarves couldn't remember how to get the portcullis to open. It appears to be embedded in the 7' wide passageway walls.
      rest_area04_001b.png
    • CommentAuthorLoopysue
    • CommentTimeJun 2nd 2019
     
    Oh dear! Poor dwarves!
    • CommentAuthorJimP
    • CommentTimeJun 3rd 2019
     
    For my next trick, I will be working on an overall layout of this level and turn that into maps; or I'll just make another map. Still deciding.
    • CommentAuthorJimP
    • CommentTimeJun 3rd 2019
     
    Not yet though. Here is a better map of the first part of Level 3.
      ED_Rorial_Halls_Level03_01_004b.png
    • CommentAuthorJimP
    • CommentTimeJun 3rd 2019 edited
     
    The other part of Level 03. Bones and debris under the cobwebs.

    White marble floors in an outpost ? Pomp and Circumstance, and not enough defending ?
      ED_Rorial_Halls_Level03_02_003b.png
    • CommentAuthorJimP
    • CommentTimeJun 6th 2019
     
    I just updated my Win 10 computer, did backups first. Everything seems fine. Also working on finding a project tracker/management software I can place on a sub-domain. Already tried WebCollab, but I'm the only one who can see the projects, progress, etc.

    Anyway, I'll still be mapping, while I try several more available via my doman's cpanel.
    • CommentAuthorJimP
    • CommentTimeJun 7th 2019 edited
     
    Well, I found a big mistake on the side view sketch. Here is the corrected version.

    I'm working on a 'sort of' overhead map to help me plan.

    Second png is how I did it for my Dwarf Home on Crestar.
      Rorial_Halls_sideviewb.png
      dhtoparea.PNG
    • CommentAuthorJimP
    • CommentTime3 days ago
     
    Here is the overhead sketch map. If I lined up all of them, they would be covered up. So I indented the different levels so they could be seen better.

    This is more a speculative guide, rather than an exact look of the lavels. I did try to match up the left and right ends as close as I could to 'match' the side view.

    Also means there could be side maps on some levels.
      ED_overhead_plan01b.png
    • CommentAuthorLoopysue
    • CommentTime3 days ago
     
    I think my head hurts, Jim. That all looks mindbogglingly complicated to me. Is there a reason that none of the levels match up with each other? You've got me all curious :)
    • CommentAuthorJimP
    • CommentTime3 days ago
     
    Dwarves and beer.
    • CommentAuthorJimP
    • CommentTime2 days ago edited
     
    Bare bones maps, I'll be adding more to them.
      ED_Rorial_Halls_Level02_01b.png
      ED_Rorial_Halls_Level02_02b.png
      ED_Rorial_Halls_Level02_03b.png
    • CommentAuthorLorelei
    • CommentTime2 days ago
     
    Dwarves and beer. Bwahahahahaaa!!
    • CommentAuthorLoopysue
    • CommentTime2 days ago
     
    Now I have this image in my head of some raucous digging party setting out to find gold!
    • CommentAuthorJimP
    • CommentTime1 day ago
     
    Well, on previous maps I go a bit lost on what connected where, which is why I labelled them to show what went where.

    This time I decided to do it differently. I have out this up on my tracking site. It shows the placement of each level... these are the top down views fairly closely lined up.

    ED maps