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    • CommentAuthorLorelei
    • CommentTimeApr 28th 2019 edited
     
    So here is a small castle that I had decided was the residence of a player who was a former slave. It is inevitable my players end up at this castle at some point in the near future, so i figured i get to work on something FAST. Friday night we had a doozy of a rainstorm, so i worked on this. Just played around with frames and the blur for height effects tonight. I've still got SO much to do, like windows and some inner walls. All rooms still need lots of "dressing", but here's where i'm at.
      Castle Distra 10 Cistern.PNG
      Castle Distra 8 Vault.PNG
      Castle Distra 9 Crypt.PNG
      Castle Distra 7 Dungeon.PNG
      Castle Distra 6 Cellar.PNG
      Castle Distra 5 Third Level.PNG
      Castle Distra 3 First Level.PNG
      Castle Distra 4 Second Level.PNG
      Castle Distra 2 Ground Level.PNG
      Castle Distra 1.png
    •  
      CommentAuthorQuenten
    • CommentTimeApr 28th 2019
     
    Wow!
    • CommentAuthorLoopysue
    • CommentTimeApr 29th 2019
     
    Yes...

    WOW!

    Wonderful work, Lorelei :D
    • CommentAuthorLorelei
    • CommentTimeMay 5th 2019 edited
     
    COMPLETE:
      1.png
      2.png
      3.png
      4.png
      5.png
      6.png
      7.png
      8.png
      9.png
    • CommentAuthorseycyrus
    • CommentTimeMay 5th 2019
     
    Very Nice!

    I don't understand the rectangular shadow on the third level.
    •  
      CommentAuthorQuenten
    • CommentTimeMay 5th 2019
     
    A masterpiece - I give it the Lovelei Award
    • CommentAuthorLoopysue
    • CommentTimeMay 6th 2019
     
    Ah ha! Now I see it!

    (I was having trouble with slow loading graphics yesterday, so I couldn't see any of them till this morning)

    Those are beautiful, Lorelei. I will always envy the way you manage to generate a sense of harmony with the colours you pick and make :)
    • CommentAuthorLorelei
    • CommentTimeMay 6th 2019
     
    Thank you!

    @seycyrus that isn't a shadow, it's a black rug leading up to the dais with the Arcane Gate
    •  
      CommentAuthorRalf
    • CommentTimeMay 6th 2019
     
    Excellent stuff,ery Master Mappery! ;)

    A couple observations:

    - The title text is a big hard to read with the dark red outline. Making the outline brighter or the text itself white might be a good choice perhaps?
    - It's neat idea to make the background more blurry the higher on the tower you get, but personally a blurry part of the image confuses my eyes - it's like I'm always trying to focus, but can't manage it. I prefer to soften the background by putting a partially transparent white rectangle on the sheet above the background. But that's of course personal preference.
    • CommentAuthorLorelei
    • CommentTimeMay 6th 2019
     
    I agree about the text, Ralf. I meant to change the font completely and glow color, but when i realized i forgotten i got lazy to re-do all nine maps again :) Honestly, the frame, text and even the blur is only for posting here - I'd zoom in on the floorplan itself on a VTT and display on my flat screen coffee table for game play if my players have an encounter here. Otherwise i'll display on my wall tv for them to have a visual of the rooms i'm describing.

    Thanks for the tip :) Always wanting to try other's techniques. I'll try it out on my next map - I may do another tavern/inn floorplan in the regular DD3 set next
  1.  
    this is just simply amazing!!!