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    My friends and I are trying to do a west march campaign in D&D. This world is made up of small continents and each DM will be given their own continent to explore. My idea was to create a map in FT3 and get the continents to the size I want. Then, I would export the oceans and cost lines into CC3+ and give the map a more fantasy style. I got the map built in FT3 but there are many problems with exporting it to CC3+.

    I can't just export the map to CC3+ because the map won't use the style I want. Even if I change the style in the drawing properties, I don't gain access to the styles I want. It also breaks all of the layers and styles. If you try to resize the drawing area, you will get an error about the map boarder missing.

    I tried exporting the map in layers (just the ocean and just the cost lines) so I could import them with the Insert File option. However, CC3+ can't handle the size of the map file I am inserting. I even tried to place the inserted file randomly with intent to move it. However, there is no way to move things in CC3+.

    Has anyone figured out how to do this? I really want the map projection that comes with FT3 but I can't make these applications work together.
    • CommentAuthorJimP
    • CommentTimeMar 8th 2019
    I export the ft3. Png. And import it into a template of the style I want to use. I put the png. On its own sheet and layer. I create one named bmp. Or bitmap. Then use trace or polygon tool to match the png. I imported.

    You can hide and show the bitmap layer to check on progress.

    When the png. Is completely traced, hide every layer except the one the bitmap is on and delete it.

    On my cell so I hope auto correct doesn't change my words.
    • CommentAuthorjslayton
    • CommentTimeMar 9th 2019 edited
    If you want to go with using images from ft3 and tracing them in cc3+, I recommend outputting a black and white (land one color, sea the other) map and using the CONTOURSM command on the inserted image rather than manually tracing them. It's much less tedious to let the computer do things that it is really, really good at and reserve handwork for the things that the computer is not so good at. This blog post has a good example of how to go about inserting bitmaps and tracing them.
    • CommentAuthorJimP
    • CommentTimeMar 9th 2019
    I don't use trace, as you say its tedious. I use the png as a guide and draw with the polygon tools. I try for the basic shape of the landmass I've imported into CC3+. I add details at the local map level.
    • CommentAuthorLoopysue
    • CommentTimeMar 9th 2019
    The CONTOURSM command works really well for me :)
    I didn't know about that approach. I'm going to try it out.
    I actually just finished using JimP's method. CONTOURSM look amazing for this. I am thinking about doing it over again just to give it a try. Thank you very much.
    • CommentAuthorJimP
    • CommentTimeMar 11th 2019
    You're welcome.