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    • CommentAuthorLoopysue
    • CommentTimeFeb 1st 2019 edited
     
    Hi Everyone :)

    This is an extract of the current rendering from the Corvallen map, which is the sample map contained in the February issue of Profantasy's 2019 Cartographer's Annual.

    Corvallen WIP images 1.jpg

    While I am generally pleased with the overall effect, there are a few things I wish to redress - even though the annual is about to be published even as I write this.

    I will be working on some of the symbols and sheet effects to make everything look better, with the aim of producing some kind of update package for Profantasy to issue not too long into the future.

    I welcome any comments/suggestions/requests while I am still working on the improvements.
    • CommentAuthorLoopysue
    • CommentTimeFeb 1st 2019 edited
     
    First I'd like to have yet another go at the sheet effects.

    The first thing that I want to tweak is the shadows. There is already a Wall shadow, Directional effect on the building symbols in the town, but the direction of the global sun means that the chimneys are casting shadows on the roads behind them, which doesn't look right if you are zoomed into the map.

    To cure this I have replaced that effect with a drop shadow set to 270 degrees (meaning the light is coming from due north and casting the shadows due south).

    I then had to hide the ROADS Town sheet which added detail to the streets in the town, because the new shadow effect and the details were starting to get confused.

    I have copied and pasted both the drop shadow and the glow effect onto both the wall sheets as well, even though doing this has caused my hand drawn shadows to vanish and the walls and towers to look comparatively flat. I have a memory of trying this before in the early stages and rejecting the idea in favour of hand drawn shadows, but now I'm not so sure. I think maybe I should have adjusted the actual wall and tower symbols to make them work better with the same shadow effects as the rest of the town.

    What do you think?
      Corvallen WIP images 2.jpg
    • CommentAuthorLoopysue
    • CommentTimeFeb 1st 2019
     
    I could alternatively do the shadows in the opposite direction - casting them northwards away from the viewer, but I rather like the shadow at the base of the front wall the way it is.
    • CommentAuthorsuntzu
    • CommentTimeFeb 1st 2019
     
    only one slight problem with your map sue , your castle walls symbols need to be placed in the correct order with isometric stuff otherwise the wall and tower symbols overlap the wrong way , i copied and replaced them to get them to align better , generally you need to work from the top of the map down or you have to force some symbols behind others to make it look right , here is a pic or your walls at the top and my fixed walls lower down

    Rob
      Screenshot 2019-02-01 at 10.48.05.png
    • CommentAuthorLoopysue
    • CommentTimeFeb 1st 2019
     
    This is very true, Rob :)

    In the Corvallen map I believe I grouped each section of wall once I got the ordering right using the bring to front and send to back operations.

    If that is copied from the Corvallen map the grouping must have been broken somehow. Try grouping them where they are on the map and then copy and pasting them?
    • CommentAuthorLoopysue
    • CommentTimeFeb 1st 2019
     
    If the actual alignment is slightly out I do apologise to everyone - I drew Corvallen by eye without any kind of snapping grid or alignment tools, before Ralf did his magic with the set.
    • CommentAuthorLoopysue
    • CommentTimeFeb 1st 2019
     
    Where the walls alone are concerned, if they are out of order the Sort Symbols in Map tool will put them in the right order.

    Unfortunately this doesn't work very well if you also include the towers, since the towers are much taller than the walls and are invariably sent to the back!

    I remember now that I sorted the walls and grouped them into their respective lengths, then used the bring to front and send to back buttons to arrange the sections relative to the towers.
    • CommentAuthorJimP
    • CommentTimeFeb 1st 2019
     
    Yeah, I had to learn lots of things about moving things around in the Isometric dungeons when placing symbols.

    Some of it wasn't obvious to me.
    • CommentAuthorLoopysue
    • CommentTimeFeb 1st 2019
     
    I think it takes practice to 'see' properly in isometric view, because to start with the brain wants it to have vanishing points - which it does not :)
    • CommentAuthorJimP
    • CommentTimeFeb 1st 2019
     
    Oh, that would explain the early on headaches. I can somewhat visualize a scene with vanishing points, and we drew them in high school.
    • CommentAuthorLoopysue
    • CommentTimeFeb 1st 2019
     
    I used to get that peculiar 'impossible triangle' feeling about it :P

    In fact I really didn't like isometric view at all for many years - being a landscape painter and all. Its just far too useful where mapping is concerned.
    • CommentAuthorGrimmric
    • CommentTimeFeb 1st 2019
     
    I know its the wrong forum, Loopysue.
    But do you have any landscape paintings to show?
    Maybe a link to a homepage or such?
    • CommentAuthorJimP
    • CommentTimeFeb 1st 2019
     
    I fiddled a bit with CA146. Placement is easy.
    • CommentAuthorLoopysue
    • CommentTimeFeb 1st 2019
     
    Grimmric - I'm sorry to say that most of my paintings are long gone (most sold but some were actually stolen by an ex 12 years ago), and I don't have anything left these days except a couple of faded prints that didn't sell when they were still fresh. I haven't painted for many years, since painting in the confines of a very small flat is definitely not good for the health with all the fumes that entails.

    Jim - I'm glad to hear it :)
    • CommentAuthorWyvern
    • CommentTimeFeb 1st 2019
     
    Not sure the shadows issue will be fully resolvable Sue, given the way the program "sees" symbols, as compared to how the eye does. To be fair, I'm not sure there's that great a problem with your first image solution anyway. There are various roof elements that can't cast shadows on the ground (dormers and some extended gable ends), but which ordinarily should, so if the chimneys are casting shadows to break up the ridge line shadows, whose to say it isn't "really" the true roofline shadow after all? I think the first example image looks "right" in this respect.

    Plus, I don't think it'll be possible to get the chimney shadows to look perfect under any circumstances, given some should be casting shadows on the roof of the building they're on (so a few look maybe a little flat, though the colour contrast in most cases helps in this).

    If you're looking for ideas for extra symbols still, maybe some city gates and/or gateway buildings? And perhaps a water-wheel for the mill?
    • CommentAuthorLoopysue
    • CommentTimeFeb 1st 2019
     
    Oh I realise the shadows can never be totally perfect. Its just that I know they can look better than they do right now if I make a few subtle changes to the tower and the walls.

    As far as I know, although Ralf has kindly agreed to help us here by allowing an update to the annual once I've sorted out those walls and whatever else people report not working all that well, I don't think that offer included adding any new symbols to the existing February issue.

    I have plans to treble the size of the set at some point, but still need to work out how to do that, since 3 x the symbols would definitely be way too large for an annual. Its something to be discussed.
    • CommentAuthorLoopysue
    • CommentTimeFeb 1st 2019
     
    Ok. I've adjusted the tower and the walls so that they have what I call 'dungeon shading' - darker at the bottom and lighter at the top.

    Even though this style has nothing at all to do with dungeons, it seems to have worked!

    I'll let you all be the judge of it though :)
      Corvallen WIP images 3.jpg
    • CommentAuthorWyvern
    • CommentTimeFeb 2nd 2019
     
    Sorry; I thought from the comments overall you were looking at all the shadows, not primarily those for the towers and walls. The latest version certainly looks more like they "belong" to the rest of the scene now.

    As for extra symbols, well, you know us mappers are never satisfied with less than an infinity of symbols to work from ;D
    • CommentAuthorLoopysue
    • CommentTimeFeb 2nd 2019
     
    Oh I WAS looking at the shadows - solved that one by making the light direction north-south, so none of the chimneys cast a shadow on the road behind the house ;)

    Having sorted the shadows out I wanted to add shadows to the walls the same way and do away with the need to draw them on by hand. That was when the real trouble started :P

    I'm more or less happy with the new dungeon shading on the towers and walls. Just a few more adjustments to do to them so there's a bit more definition between wall and tower...
    • CommentAuthorLoopysue
    • CommentTimeFeb 2nd 2019 edited
     
    Well... you might not immediately see a difference in the wall and towers between this one and the last one, but all the symbols have been completely remade from scratch to remove a very subtle shading in the Sketchup renders that was affecting the post processing and messing up the modifications I was trying to achieve. But these are entirely new symbols here. In fact, I will paste the old one first, and then the new one, so that you can actually see that they are different (and hopefully that the newer one is better than the older one)

    This is the previous WIP image...

    Corvallen WIP images 32.jpg

    And this is the new one...

    Corvallen WIP images 4.jpg
    • CommentAuthorLoopysue
    • CommentTimeFeb 2nd 2019
     
    I haven't re-pasted the wall on the map. It looks identical because I was careful to match the new symbols with the old ones so that they were exactly the same size and in exactly the same position, so the update won't hurt any of your maps ;)
    • CommentAuthorLoopysue
    • CommentTimeFeb 4th 2019
     
    Many thanks to Profantasy, who have just updated the February issue of the 2019 annual with the new and improved wall and tower symbols, and an updated FCW of Corvallen.

    Profantasy - you are the best!

    If you purchased and downloaded the February issue before this morning, to get hold of the update you will need to download the February issue again (sorry - my fault for not getting it right first time!) and run the installer.


    That will bring your walls up to scratch ;)
    • CommentAuthorJimP
    • CommentTimeFeb 4th 2019
     
    You make fantastic annuals ! Thanks !
    • CommentAuthorLoopysue
    • CommentTimeFeb 4th 2019
     
    Thank you, Jim! :D