I'm not completely sure where I'll go with this. The wall and floor textures are just placeholders and everything is subject to change. I just wanted to stake my claim for a spot in the challenge.
It's been over a year since I started this for last year's dungeon challenge. Real life overtook me and I couldn't continue, but I think that I would actually like to finish it now.
I haven't added or changed anything yet. I'm just bumping this up as motivation to finish the map.
Spelled vs spelt: In American (and Australian) English, spelt primarily refers to the hardy wheat grown mostly in Europe, and the verb spell makes spelled in the past tense and as a past participle.
We use both, actually, but you would find it really difficult to find anyone outside the UK using spelt. In the UK it's all down to the place where you was growed up, like :P
Blame old Noah Webster and his drive to simplify American English. He literally wrote the (or merely a) book. Some things in his dictionary caught on (missing 'u' in worlds like color), but some didn't (there's still an 'a' in bread, for example).
I believe there is a general statement along the lines of "English is a perfectly good Germanic language that got raped by Latin and then beaten mercilessly by French before it had a chance to fully recover."
That seems about right, though we also have a lot of words that managed to survive from the original pre-Roman times, like: crag, cwm, corrie, brock, bog, crumpet, whisky/whiskey, penguin, loch/lough, banshee, bannock, clan, corgi, dulse, Gael, Gaelic, glen, gillie, gull, plaid, shamrock, slogan, trews/trousers, galore.
A whole load of bits and bobs like that, but notice how the word for whisky never changed in more than 2000 years! :P
Except in Ireland where it is whiskey. And of course, as a world Empire, English continued to borrow many words from all countries they had 'colonized'. It is indeed a magnificent language IMO
I think it's actually whiskey pretty much everywhere except Scotland. At least, that's what a whiskey blog I read a while back said. I know it's whiskey in America.
"The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and riffle their pockets for new vocabulary." - James Nicoll
Language is all fun and stuff, but I believe this discussion has gotten too far off the actual topic. Let's get back to Shessar's map
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I really love the colour and texture of the lake! Not sure what the yellow dots are, but the general concept of a natural cave expanded with man-made structures mostly works well.
The 'yellow dots' are actually skulls. This is still very much a work in progress. When I started it my only idea was a large pool of blood with blood flowing from the skulls. I'll confess that I'm still working out what the rest of the dungeon will look like. I have no idea. Haha.
I've doodled on this map over again many times. I feel like I've finally come up with a concept and layout that suits the setting of a level of the dungeons of the Temple of the Unholy. I still have a lot to do on this map but now know the direction I'm heading.
Question for those who have worked with lights more than I have. Is there a way to have the lights X symbol hidden when first opening a map? I've looked in every menu that I could think of and just can't seem to find a way. Having to hide them every time I open the map is getting annoying.
This was the first time that I've worked with lights to this extent. They take a lot of fiddling and adjustment but I think it was worth the effort for this map. This is exactly the sort of place that I pictured when I imagined the "Necromancers of the Scar". I think I'm done with this map but will check the map over to make sure I didn't misplace anything before handing it off to Remy.
Comments
Looks really promising, Shessar
I haven't added or changed anything yet. I'm just bumping this up as motivation to finish the map.
One of those cases where the American word is actually more cumbersome than the original English.
I believe there is a general statement along the lines of "English is a perfectly good Germanic language that got raped by Latin and then beaten mercilessly by French before it had a chance to fully recover."
A whole load of bits and bobs like that, but notice how the word for whisky never changed in more than 2000 years! :P
And of course, as a world Empire, English continued to borrow many words from all countries they had 'colonized'. It is indeed a magnificent language IMO
Language is all fun and stuff, but I believe this discussion has gotten too far off the actual topic. Let's get back to Shessar's map
Please don't reply to moderator comments, neither to argue or apologize. If you wish to tell the moderator anything in response to this message, please use a whisper.
The 'yellow dots' are actually skulls. This is still very much a work in progress. When I started it my only idea was a large pool of blood with blood flowing from the skulls. I'll confess that I'm still working out what the rest of the dungeon will look like. I have no idea. Haha.
I've doodled on this map over again many times. I feel like I've finally come up with a concept and layout that suits the setting of a level of the dungeons of the Temple of the Unholy. I still have a lot to do on this map but now know the direction I'm heading.
Question for those who have worked with lights more than I have. Is there a way to have the lights X symbol hidden when first opening a map? I've looked in every menu that I could think of and just can't seem to find a way. Having to hide them every time I open the map is getting annoying.
This was the first time that I've worked with lights to this extent. They take a lot of fiddling and adjustment but I think it was worth the effort for this map. This is exactly the sort of place that I pictured when I imagined the "Necromancers of the Scar". I think I'm done with this map but will check the map over to make sure I didn't misplace anything before handing it off to Remy.
Let me know if you see anything that needs fixed.