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    • CommentAuthorJimP
    • CommentTimeFeb 6th 2019
     
    Any comments ? I'm ready to otherwise submit all four for the Atlas and the February Challenge.
    • CommentAuthorJimP
    • CommentTimeFeb 6th 2019 edited
     
    Second 500' x 400' level.

    Note that the room dimensions were chosen so a ad&d 1e bullseye lantern wouldn't light up the opposite walls for rooms larger than 80 feet.

    Room 1) 110' x 90' Grand Ballroom ! Tables and chairs on the west side. A 10' x 10' open pit in the center. Two chairs on the north wall. A blood splotch in front of the secret door.

    Room 2) 90' x 30' Two small towers in opposite corners. Blood splotches in front of the wood piles.

    Room 3) 30' x 20' wood chair, anyone sitting in it has their back to the open pit. The doors are metal reinforced woood.

    Room 4) 80' circlular room. Blood splotch on the floor doesn't mark a secret door. Two small towers guard the room.

    Room 5) 60' x 40' empty room.

    Room 6) odd-shaped room. Pond is moldy. Spiral stairs leads down to a tunnel. A area) barracades protecting a small crate. B area) stone barracade.

    Room 7) The Lake Room With either real, or illusional, coins on the bottom of the clear cool water.

    Room 8) 40' x 60' Small tower. Barracde protects two small crates.

    Room 9) 60' x 40' empty

    Room 10) 100' x 40' Two saw blades in opposite walls. Blood splotches in front of each fountain.

    Room 11) 60' x 70' 11 barrels. Open metal doors.

    Room 12) 80' x 60' Red curtains hide the door to room 18. Cracks in floor can support 150 pounds in weight. More and the character will fall 6 feet into water.

    Room 13) 30' x 40' empty

    Room 14) 30' x 70' Four piles of bones behind the barracades. Wood debris. Footprints cross the floor. Yet, another Wood pile ?

    Room 15) L-shaped room, 20' x 30' + 70' x 20' Two windows on the north side show illusions of being on the surface.

    Room 16) 70' x 70' Spiral stairs that go down to the next level.

    Room 17) 60' x 10' sand on the floor.

    Room 18) 40' x 10' + 10' x 30' sand on the floor.
      dungeon02b2.png
    • CommentAuthorLoopysue
    • CommentTimeFeb 6th 2019
     
    They all look really great with all your hard work, Jim :)
    • CommentAuthorJimP
    • CommentTimeFeb 6th 2019
     
    Thanks ! Next one.

    Map is 250' x 200'

    Note that the room dimensions were chosen so a ad&d 1e bullseye lantern wouldn't light up the opposite walls for rooms larger than 80 feet.

    The different tiles could have different smoothness or roughness. Example: The terracota ones could have a nice walking surface, the gray ones could have slippery surfaces, and the light brown could be crumbly and require careful walking to move on them.

    Room 1) Entrance from above. Water well, no water, in the room. A statue in the lower left corner.

    Room 2) 80' circular room. Debris

    Room 3) 60' x 60' skeleton and broken table.

    Room 4) 60' x 120' room is lsightly lopsided to throw off adventurer mappers. A small stone bridge in the room.

    Room 5) 20' x 10' floor is well poished stone and slippery. Adventurers who aren't careful wil lslide into room 6 and into the water.

    Room 6) 20' x 40' Cool clear water behind secret doors.

    Room 7) 60' x 80' yellow-green fungi might be mistaken for gold pieces. Rocks scattered about the room.

    Room 8) 130' circular room. Sounds of ocean waves laping a sandy shore. Otherwise empty.

    Room 9) 40' x 20' slippery stone floor. Rool vs. dexterity to walk across the floor. Otherwise fall.

    Room 10) Down stairs to next level. Two statues that wil lanswer questions by dancing.

    Room 11) 10' x 30' tiles squeak like a badly made wood floor.

    Room 12) 10' x 20' looks slippery, but isn't.
      dungeon03b2.png
    • CommentAuthorJimP
    • CommentTimeFeb 6th 2019 edited
     
    Map is 250' x 200'

    Note that the room dimensions were chosen so a ad&d 1e bullseye lantern wouldn't light up the opposite walls for rooms larger than 80 feet.

    Room 1) 80' x 40' Entrance from above A nice banquet is set out for hungry adventurers.

    Room 2) 40' x 60' Skeletons, one in the water, one partially in the water. And three shrubbery, for a two level effect. Or they are canivorous.

    Room 3) 50' x 50' an empty room

    Room 4) 30' x 80' another empty room

    Room 5) 120' circular room. Two chairs on the west side. Both look comfy. A small skull on the floor near them. Could it be a mark for the secret door ? Or a warning ? The water might be drinkable.

    Just west of Room 5, another skull on the floor marks the secret door.

    Room 6) 50' x 40' a skeleton in front of the exit door.

    Room 7) An echo room. Anything said in here will echo.

    Room 8) Down stairs to next level.

    Room 9) Room has a illusion of a Grand Dance !
      dungeon04b2.png
    • CommentAuthorJimP
    • CommentTimeFeb 6th 2019
     
    All 4 submitted. Separate files for each, 4 text files.