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      CommentAuthorQuenten
    • CommentTimeJan 5th 2019 edited
     
    This is the beginning of my city map making of the city of Dun Fingolfen, capital of the High Kingdom of Fionnuala, done both for Lorelei (under a different name), and the Atlas. This will involve me in mapping the overland map of Fionnuala, and altering the geographical layout to fit. However I will develop the city according Lorelei’s specifications, though use names for Dun Fingolfen (Irish Gaelic) so as not to destroy the deadly shocks she will have in her RPG gaming world.

    I have the following specs from Lorelei:
    Population of 45,000 made up of humans, elves with dwarves, gnomes, tieflings, halflings, Dragonborn and genasi.
    It is set at the foot of the mountains beside a river which originates from the Underdark. There is a mine about 15 miles distant, and animal husbandry. Apart from that, the main industry is that of government and trade. It is ruled by a Queen. It houses the main military training facility of the country, the Kinsman Academy, along with the largest Library, the Kin Library, and the Kin Arcane Academy where the realm’s mages are trained. In addition there are a medium sized museum, art gallery, theatre and concert/Opera House and the like- the city is not the centre of culture in the realm but certainly second. Finally there is the great judicial Court of Doors dealing with major criminal offences.
    The Royal Castle sits on a hill surrounded by a moat, with the city spread around it. I will make this an ‘island in the river, with the main city on the south bank.
    There are various districts, including the Garden District which houses mainly the nobles, many on small estates with a manor house, barns and dovecotes etc.
    The religion is of a Mother Goddess for all races, who gave birth to all the other gods who also are for all the different races.

    The following are my additions.
    There are 3 walls, an older, partly demolished one around the ‘old’ city, a complete one surrounding the city proper, on the south side, and a new extension surrounding new districts on the Northside, not yet fully fortified.
    There will be a docklands on the river, a bridge or two across the river linking the central island in the river with the city on both sides of the river.
    There will be a major basilica as the main religious building of the realm, and seat of Her Serenity, Matrista Pelosi Ewarainne.
    There will be various specialist districts, and some racial ones (though not ghettos) eg dwarves and gnomes, dragonkin and tieflings. I see the elves, humans, and halflings as being mixed throughout the city.
    As requested I will be basing it mainly on City Bitmap A, with Vintyri and Bogie city fills and symbols and DD3 fills as well.

    I hope you all will jump in with your suggestions for additions and changes, and critique as we go. I will develop it as I hope to with my next cities, discussing each step along the way.

    Step 1: Rationale.
    As discussed, government and trade with centre of military and magical training as well as seat of the ruling monarch.

    Step 2: Geography
    At the base of a mountain range, with a river flowing through it, and a castle on a hill with a moat, and a mine close by.

    The first and second step can be reversed in order if you start with a city on the map (geography), which will help determine its rationale. In this case I have been given both the rationale and geography.

    Step 3: calculate the number of buildings, and hence the area of the city, and of the map overall. With a population of approx 45,000 and low- medium density (say average of 4 people per 100 Sq metres), and an average of 2.5 floors per building for a total of 10 people for 100 sq metres and 4500 100 sq metre building footprint. This gives an area of 450,000 sq metres, say 1000 x500 metres to allow for parks and streets. Therefore I will start with a map of 1500 x 1000 metres.

    [I haven’t got access to a PC or laptop at present, just an IPad, so cannot really show you the next 2 steps, but will when I return on the 19th from my wonderful trip to Athens, Egypt and Jordan (just added that to make you all green with envy).]

    Step 4: The surrounding area (not all will be included in the final map). I will use contours to help me with elevation, put them on a sheet close to the top, and layer of their own (relief/contours) and use red colour, then freeze the layer so it can’t be altered by the next steps. I use lines rather than coloured fills, and if the contours get complicated, as they can in a small area map, I might use different colour lines.

    Step 5: Draw a rough outline of the city, initially on sketchpaper.

    Step 6: List all the major buildings you MUST have - these will help work out districts.

    Step 7: Decide on what various districts ( by function - names can come later) are present, and draw them in roughly on sketch of your city. When reasonably satisfied, translate it to a Sheet and layer, both called Sketch. Do this in green.

    My various districts will come in the next post.
      Dun Fingolfen.PNG
    •  
      CommentAuthorQuenten
    • CommentTime2 days ago edited
     
    Step 6: Major Buildings I must have.
    Royal Castle with moat
    Kin Assembly (a parliament)
    Court of Doors (main Court)
    Kin Military Academy
    Arcane Lyceum, housing the Kin Arcane Academy
    Kinsman Academy (university/high school) for Kin only
    Kin Library
    Temple(s)
    Museum
    Art Gallery
    Opera House
    Main Market
    Dockyards
    Customs house
    Town Hall
    Lesser Court(s)
    Execution square
    Prison
    Hospital
    College(s)
    Government offices
    Barracks (? in castle)
    Sporting Arena(s)
    Guild Buildings: Adventurer's Guild, Hunter's Quarry, Arcane Society, Artificers Guild, College of Psionics, Gleeman's Guild, Merchant's Consortium, various craftsmen guilds, the Shadow Guild (guild of assassins) and the Thieves Guild

    Also city walls and Towers and Gatehouses and Bridges. I will probably do 2-3 wall 'circles' with the oldest being partly in ruins.
    I also like to have buildings outside the main city walls - a sign of a growing dynamic city, perhaps with new defensive structures being added.
    •  
      CommentAuthorQuenten
    • CommentTime2 days ago
     
    Step 7: Districts
    These are the ones I want (by function, not necessaily name):

    Castle
    Government
    Military
    Arcane
    Academic
    Judicial
    Hospital
    Town Market
    Dockyards
    Main Bridge District, with bridge having 1-2 storey shops on either side, aka Rialto bridge in Venice, or the great bridge in Florence.
    Garden district for noble estates (probably outside main city walls)
    Middle class residences
    Craftsman districts and subdistricts
    Poor districts
    Red light - Brothels, gambling and drug dens and the like
    Temple district(s)
    Park(s)
    Some racial districts - eg gnomes and dwarves, orcs, halflings
    Theatre and Culture
    Necropolis
    Embassies
    Tannery (and malodorous) district
    Industrial
    •  
      CommentAuthorQuenten
    • CommentTime1 day ago
     
    Districts, walls and bridges roughly put in - all subject to change, of course, but will allow me to place major buildings. Districts are named by function - the names will change later.
      Dun Fingolfen2.PNG
    • CommentAuthorShessar
    • CommentTime8 hours ago
     
    Yay! Another Quenten city! This makes me so happy.