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    •  
      CommentAuthorQuenten
    • CommentTimeJan 5th 2019 edited
     
    This is the beginning of my city map making of the city of Dun Fingolfen, capital of the High Kingdom of Fionnuala, done both for Lorelei (under a different name), and the Atlas. This will involve me in mapping the overland map of Fionnuala, and altering the geographical layout to fit. However I will develop the city according Lorelei’s specifications, though use names for Dun Fingolfen (Irish Gaelic) so as not to destroy the deadly shocks she will have in her RPG gaming world.

    I have the following specs from Lorelei:
    Population of 45,000 made up of humans, elves with dwarves, gnomes, tieflings, halflings, Dragonborn and genasi.
    It is set at the foot of the mountains beside a river which originates from the Underdark. There is a mine about 15 miles distant, and animal husbandry. Apart from that, the main industry is that of government and trade. It is ruled by a Queen. It houses the main military training facility of the country, the Kinsman Academy, along with the largest Library, the Kin Library, and the Kin Arcane Academy where the realm’s mages are trained. In addition there are a medium sized museum, art gallery, theatre and concert/Opera House and the like- the city is not the centre of culture in the realm but certainly second. Finally there is the great judicial Court of Doors dealing with major criminal offences.
    The Royal Castle sits on a hill surrounded by a moat, with the city spread around it. I will make this an ‘island in the river, with the main city on the south bank.
    There are various districts, including the Garden District which houses mainly the nobles, many on small estates with a manor house, barns and dovecotes etc.
    The religion is of a Mother Goddess for all races, who gave birth to all the other gods who also are for all the different races.

    The following are my additions.
    There are 3 walls, an older, partly demolished one around the ‘old’ city, a complete one surrounding the city proper, on the south side, and a new extension surrounding new districts on the Northside, not yet fully fortified.
    There will be a docklands on the river, a bridge or two across the river linking the central island in the river with the city on both sides of the river.
    There will be a major basilica as the main religious building of the realm, and seat of Her Serenity, Matrista Pelosi Ewarainne.
    There will be various specialist districts, and some racial ones (though not ghettos) eg dwarves and gnomes, dragonkin and tieflings. I see the elves, humans, and halflings as being mixed throughout the city.
    As requested I will be basing it mainly on City Bitmap A, with Vintyri and Bogie city fills and symbols and DD3 fills as well.

    I hope you all will jump in with your suggestions for additions and changes, and critique as we go. I will develop it as I hope to with my next cities, discussing each step along the way.

    Step 1: Rationale.
    As discussed, government and trade with centre of military and magical training as well as seat of the ruling monarch.

    Step 2: Geography
    At the base of a mountain range, with a river flowing through it, and a castle on a hill with a moat, and a mine close by.

    The first and second step can be reversed in order if you start with a city on the map (geography), which will help determine its rationale. In this case I have been given both the rationale and geography.

    Step 3: calculate the number of buildings, and hence the area of the city, and of the map overall. With a population of approx 45,000 and low- medium density (say average of 4 people per 100 Sq metres), and an average of 2.5 floors per building for a total of 10 people for 100 sq metres and 4500 100 sq metre building footprint. This gives an area of 450,000 sq metres, say 1000 x500 metres to allow for parks and streets. Therefore I will start with a map of 1500 x 1000 metres.

    [I haven’t got access to a PC or laptop at present, just an IPad, so cannot really show you the next 2 steps, but will when I return on the 19th from my wonderful trip to Athens, Egypt and Jordan (just added that to make you all green with envy).]

    Step 4: The surrounding area (not all will be included in the final map). I will use contours to help me with elevation, put them on a sheet close to the top, and layer of their own (relief/contours) and use red colour, then freeze the layer so it can’t be altered by the next steps. I use lines rather than coloured fills, and if the contours get complicated, as they can in a small area map, I might use different colour lines.

    Step 5: Draw a rough outline of the city, initially on sketchpaper.

    Step 6: List all the major buildings you MUST have - these will help work out districts.

    Step 7: Decide on what various districts ( by function - names can come later) are present, and draw them in roughly on sketch of your city. When reasonably satisfied, translate it to a Sheet and layer, both called Sketch. Do this in green.

    My various districts will come in the next post.
      Dun Fingolfen.PNG
    •  
      CommentAuthorQuenten
    • CommentTimeJan 19th 2019 edited
     
    Step 6: Major Buildings I must have.
    Royal Castle with moat
    Kin Assembly (a parliament)
    Court of Doors (main Court)
    Kin Military Academy
    Arcane Lyceum, housing the Kin Arcane Academy
    Kinsman Academy (university/high school) for Kin only
    Kin Library
    Temple(s)
    Museum
    Art Gallery
    Opera House
    Main Market
    Dockyards
    Customs house
    Town Hall
    Lesser Court(s)
    Execution square
    Prison
    Hospital
    College(s)
    Government offices
    Barracks (? in castle)
    Sporting Arena(s)
    Guild Buildings: Adventurer's Guild, Hunter's Quarry, Arcane Society, Artificers Guild, College of Psionics, Gleeman's Guild, Merchant's Consortium, various craftsmen guilds, the Shadow Guild (guild of assassins) and the Thieves Guild

    Also city walls and Towers and Gatehouses and Bridges. I will probably do 2-3 wall 'circles' with the oldest being partly in ruins.
    I also like to have buildings outside the main city walls - a sign of a growing dynamic city, perhaps with new defensive structures being added.
    •  
      CommentAuthorQuenten
    • CommentTimeJan 19th 2019
     
    Step 7: Districts
    These are the ones I want (by function, not necessaily name):

    Castle
    Government
    Military
    Arcane
    Academic
    Judicial
    Hospital
    Town Market
    Dockyards
    Main Bridge District, with bridge having 1-2 storey shops on either side, aka Rialto bridge in Venice, or the great bridge in Florence.
    Garden district for noble estates (probably outside main city walls)
    Middle class residences
    Craftsman districts and subdistricts
    Poor districts
    Red light - Brothels, gambling and drug dens and the like
    Temple district(s)
    Park(s)
    Some racial districts - eg gnomes and dwarves, orcs, halflings
    Theatre and Culture
    Necropolis
    Embassies
    Tannery (and malodorous) district
    Industrial
    •  
      CommentAuthorQuenten
    • CommentTimeJan 21st 2019
     
    Districts, walls and bridges roughly put in - all subject to change, of course, but will allow me to place major buildings. Districts are named by function - the names will change later.
      Dun Fingolfen2.PNG
    • CommentAuthorShessar
    • CommentTimeJan 22nd 2019
     
    Yay! Another Quenten city! This makes me so happy.
    •  
      CommentAuthorQuenten
    • CommentTimeJan 27th 2019 edited
     
    Minor progress. I have tentatively placed the major buildings, then drawn the relevant main roads. I now prefer to work on district by district rather than drawing the complete road network, as I much prefer to move buildings to roads if necessary, rather than roads to buildings, or draw unusual shaped buildings just to fit in. I am commencing the Government District first. I am calling it Assembly Place.
      Dun Fingolfen3.PNG
      Dun Fingolfen Government District.PNG
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      CommentAuthorQuenten
    • CommentTimeJan 27th 2019 edited
     
    Assembly place, housing the Kin Assembly (parliament) and several Government buildings, is now more or less complete. Comments very welcome, so I can make modifications early on.
    79 buildings. Pop ~ 500
      Dun Fingolfen Government District2.PNG
    • CommentAuthorLorelei
    • CommentTimeJan 27th 2019
     
    Wow, looks great, Quenten~i love it!
    • CommentAuthorLoopysue
    • CommentTimeJan 27th 2019
     
    I much prefer the alternative paving texture.

    Nicely done :)
    •  
      CommentAuthorQuenten
    • CommentTimeJan 28th 2019 edited
     
    Today's progress. I have changed the layout somewhat, to allow for a central esplanade, with median strip containing shrubs, to connect the Castle, Assembly, Court, Prison, Market place, and ending up at the main Temple of the city.
    I have also refined the contours on the north bank to make pretty impassable cliffs

    Finally, I have 'completed' the judicial, Guild and Market areas. There will of course be other guild and market areas.

    Just a note about city building. Be prepared to alter things even radically, and don't put them off till you have done more work. Here I realized that I wanted the buildings above to all link up via a grand esplanade, and more in the centre of the old city. Hence the change, which wasn't much more than the Move command. So I did this before working on the newer districts.
    Second, I recommend you start with the social centre (here the Assembly) of the city, and get its position right in relation to the ruler's dwelling - which I hadn't done properly initially. Just lessons to be learnt.
      Dun Fingolfen4.PNG
      Dun Fingolfen Government District3.PNG
    • CommentAuthorkathorus
    • CommentTimeJan 28th 2019
     
    Really enjoying seeing your work flow.
    •  
      CommentAuthorQuenten
    • CommentTimeFeb 2nd 2019 edited
     
    Progress to date (I have been a little slack over the last few days). First, progress to date in the Inner City, and closeup of the new section.
      Dun Fingolfen - progress.PNG
      Dun Fingolfen - Temple.PNG
    •  
      CommentAuthorQuenten
    • CommentTimeFeb 3rd 2019 edited
     
    Today's progress - the Park Mews district
      Dun Fingolfen Park.PNG
    • CommentAuthorLoopysue
    • CommentTimeFeb 3rd 2019
     
    Wow!

    We need you to go on a holiday more often! The creative surge on your return is always spectacular.
    • CommentAuthorJimP
    • CommentTimeFeb 3rd 2019
     
    Slack he says. Good grief.
    •  
      CommentAuthorQuenten
    • CommentTimeFeb 11th 2019 edited
     
    A progress report - Craftsman and lower class areas done. Any comments or corrections (esp Lorelei)
      Dun Fingolfen - progress2.PNG
    • CommentAuthorLorelei
    • CommentTimeFeb 11th 2019
     
    Coming along nicely, Q. I especially LOVE the penitentiary.
    • CommentAuthorWyvern
    • CommentTimeFeb 12th 2019
     
    Don't remember there being a penitentiary there, just a fire brigade and one policeman - oops, different spelling...
    •  
      CommentAuthorQuenten
    • CommentTimeFeb 12th 2019
     
    Love it, Wyvern - great research. But yes, different spelling.
    • CommentAuthorWyvern
    • CommentTimeFeb 15th 2019
     
    Research? No, just memory...
    •  
      CommentAuthorQuenten
    • CommentTimeMar 1st 2019
     
    Latest update (sorry I have fallen a bit behind). Comments please, esp from Lorelei - better to change things now rather than much later.
      Dun Fingolfen.PNG
    •  
      CommentAuthorQuenten
    • CommentTimeMar 1st 2019
     
    Close up of the city
      Dun Fingolfen - inner city.PNG
    •  
      CommentAuthorQuenten
    • CommentTimeMar 1st 2019 edited
     
    Close up of the 2 new areas done - the cultural, medical and academic districts.
      Dun Fingolfen - Cultural districts.PNG
      Dun Fingolfen - Academic districts.PNG
    • CommentAuthorLorelei
    • CommentTimeMar 1st 2019
     
    Wow, Q, this is looking great! i cannot believe all the details! Hope you are feeling better!
    •  
      CommentAuthorQuenten
    • CommentTimeMar 1st 2019
     
    A littlr - at least I am at home now
    •  
      CommentAuthorQuenten
    • CommentTimeMar 14th 2019 edited
     
    The latest additions - the Dockyards, Military district and Market Bridge.
      Dun Fingolfen - Dockyard.PNG
      Dun Fingolfen - inner city2.PNG
    •  
      CommentAuthorQuenten
    • CommentTimeMar 23rd 2019
     
    The city as a whole to date. have done more of the inner city, plus the surrounding contours. Comments please. Thanks Sue for those marvellous cliffs
      Dun Fingolfen2.PNG
    •  
      CommentAuthorQuenten
    • CommentTimeMar 23rd 2019
     
    The latest area done in detail
      Dun Fingolfen - Guilders Hall.PNG
    •  
      CommentAuthorQuenten
    • CommentTimeMar 24th 2019
     
    And now the area south of the above, containing various embassies, clubs for upper class, and city houses of the nobility'
      Dun Fingolfen - Embassies.PNG
    •  
      CommentAuthorQuenten
    • CommentTimeMar 28th 2019
     
    Here is the latest addition - the Baths and botanical gardens. Only one more area of the inner city to go.
      Dun Fingolfen - Baths.PNG
    • CommentAuthorLoopysue
    • CommentTimeMar 28th 2019
     
    Unbelievable!

    How do you find the time?

    This is probably going to be the biggest city ever done in CC3!
    • CommentAuthorShessar
    • CommentTimeMar 28th 2019
     
    This is gorgeous!

    I don't know if my system will be able to open it, but I sure hope it can. You have far more patience and dedication than I do.
    •  
      CommentAuthorQuenten
    • CommentTimeApr 3rd 2019 edited
     
    Here is an update - on the last stretch of the inner city. King's Cross is the infamous Red Light district in Sydney. Below also is close up of a block.
      Dun Fingolfen - Red Light.PNG
      Dun Fingolfen - Brothel.PNG
    • CommentAuthorLorelei
    • CommentTimeApr 3rd 2019
     
    Wow
    • CommentAuthorLoopysue
    • CommentTimeApr 3rd 2019
     
    This is turning into the city to kill all cities! :)
    •  
      CommentAuthorQuenten
    • CommentTimeMay 7th 2019 edited
     
    Well, 1 month later, I have at last got around to completing the inner city - adding specifically elven and halfling districts. I will put up a high-res pic in 3 days time.
      Dun Fingolfen - inner city.PNG
      Dun Fingolfen - NE Corner.PNG
  1.  
    wow, this is really coming along Quenten! Looking fantastic!!!
    • CommentAuthorScottA
    • CommentTimeMay 7th 2019
     
    My gosh, just incredible!
    • CommentAuthorLoopysue
    • CommentTimeMay 9th 2019
     
    :O

    You win the award for sticking power!

    This must be nearly finished now?
    •  
      CommentAuthorQuenten
    • CommentTimeMay 10th 2019
     
    About 1/3rd done - the outer city, and north of the river to go. Don't be so impatient. ;)
    • CommentAuthorLadieStorm
    • CommentTimeMay 11th 2019
     
    wait... this is just 1/3 of the city?!? Are you building Coresaunt?
    •  
      CommentAuthorQuenten
    • CommentTimeMay 13th 2019 edited
     
    The Castle. I will be away for a few days, and when I return, I will post a hi-res lage version of the city so far, for your critical comments.

    LadieStorm. what is Coresaunt?
      Dun Fingolfen - Castle.PNG
    • CommentAuthorLadieStorm
    • CommentTimeMay 13th 2019
     
    I probably spelled it wrong... but Star Wars? City that covers the entire planet? Where the Galactic Senate was? Coresant?
    • CommentAuthorKenG
    • CommentTimeMay 13th 2019
     
    Quenten this looks great!!

    How is the performance on your machine?
    •  
      CommentAuthorQuenten
    • CommentTime6 days ago
     
    As promised, a larger resolution view of the Inner city and Castle. Please feel free to comment and nitpick.

    Large version
    •  
      CommentAuthorQuenten
    • CommentTime6 days ago edited
     
    There are a few things to fix - the size of the market stall to the left of the bridge; the outlining of the roads, and some of their joins; the flag on the palace; some streets to be renamed, and the river edges to be fixed.
    Please, please, please, add to this list as you wish. Absolutely NO offence will be taken.
    • CommentAuthorLoopysue
    • CommentTime6 days ago
     
    Thanks Quenten.

    For some reason my machine wants to download the image rather than view it online. Is that how you wanted it to be?


    KenG - as I understand it Quenten has a monster machine, but where CC3 is currently a 32-bit app it will only ever use 1 processor and 4GB RAM (I think those are the correct numbers)

    He has previously explained his method of working on maps like this - each district is on a separate layer (that's layer, not sheet), and layers that aren't required at any one moment while he works are hidden to keep things reasonably fast. (Hope I got that right, Quenten)
    •  
      CommentAuthorQuenten
    • CommentTime6 days ago
     
    Spot on, Sue. And it has to be downloaded to view - it is only 80Mb.
    And my monster machine has a motherboard and processor 8 years old, 2 SSD hard drives, and a reasonable graphics card 2 years old.
    QAnd Windows 7. Not a monster machine really - Sue's machine would certainly outpace mine.
    It certainly helps to put whole districts on rgeir layer, so you can hide them when not needed.

    For anyone's interest, here is the FCW so far - again suggestions for improvement are very much welcome.

    FCW - 2.2MB for download
    •  
      CommentAuthorQuenten
    • CommentTime2 days ago
     
    Here is the Necropolis
      Dun Fingolfen - Necropolis.PNG
    • CommentAuthorLoopysue
    • CommentTime2 days ago edited
     
    That's very colourful :)

    Are you going to add shadows to those buildings around the... Prcinct (what's one of those, by the way?)

    Referring back to earlier - 80MB is quite often 'make or break' for me towards 21st of the month when my bb is running low. I'll have a look at it once the new bb month begins ;)