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    • CommentAuthorRaiko
    • CommentTimeJan 2nd 2019 edited
    I've just got started again with CC3+, after being away from mapping and Fantasy RPGs for a few years.

    Last time I was mapping, CC3+ was brand new, and I posted the start of my first attempt at a dungeon in DD3+, Whispering Cairn. I never finished that map, or ran the adventure, and since then I've had a big Windows 10 crash that meant a full reinstall of everything on my laptop. So while I still have most of the original files for my old maps, the symbols are mostly messed up.

    I'm starting a new Pathfinder game for my old tabletop group using Roll20, as one of the old players now lives in Switzerland and the rest of us struggle to make time for face-to-face meetups.

    My campaign is going to be a mashup of themes and locations from Paizo's Runelords trilogy of Adventure Paths, plus a few things that I liked from their older Age of Worms AP from Dungeon magazine. So I'm calling the campaign "Age of the Runelords." It'll a lot less linear than an Adventure Path campaign, so it remains to be seen which other locations I need to map.

    My first job is to retheme the Whispering Cairn as Wisher's Well - a dungeon complex a few miles outside of Sandpoint, that currently lacks an official map.

    Here my starting map, with the layout of the entrance level, but no details added yet.

    The dungeon is entered by descending "down the well" into the circular room near the centre of the map. The well in question is actually the base of a ruined tower sitting at the top of a roughly 100 foot shaft.

    The right hand 2/3rds of the map will be flooded and some of the walls will be collapsed.

    The left hand room is a puzzle which will connect to three other small dungeon sections, while shafts or spiral staircases in the flooded area will descend deeper into at least one other mostly flooded level, which will be near impossible for low level adventurers to access.

    I need to complete this map in the next week, so I've just gone with one of Neyjour's excellent tilesets off Deviantart again. I'll post updates as I go along.
    • CommentAuthorLorelei
    • CommentTimeJan 3rd 2019
    Nice start~
    • CommentAuthorkathorus
    • CommentTimeJan 3rd 2019
    That is a very nice looking map. I really like the coloration.
    • CommentAuthorRaiko
    • CommentTimeJan 4th 2019 edited
    Thank you both.

    Here's my current WIP.

    The "pillars" in left hand room are pedestals for statues, I'll be picking statue tokens later. Those symbols look a little out place at the moment, but I'll be sticking too high quality hand drawn symbols by Mike Schley, Jon Roberts, Devin Knight, etc, so hopefully they'll look fine when the dungeon is completed.

    I'm not sure that I want quite so much of the level flooded, so I might add an extra set of steps.
    • CommentAuthorLoopysue
    • CommentTimeJan 4th 2019
    Looking very impressive :)
    • CommentAuthorRaiko
    • CommentTimeJan 4th 2019 edited
    Thanks Sue. :)

    I had time tonight to work on it a bit more, latest WIP below:

    • CommentAuthorRaiko
    • CommentTimeJan 6th 2019
    Here's my current WIP. Mostly done now.

    This just needs the statues adding, plus some tidying up of the collapsed bits, particularly the partial spiral staircase, which I'm not happy with yet.

    I'm playing on Tuesday though, and need to do smaller maps of the other areas which are accessed from here, so other than adding the statues, this is probably the version I'll be running the adventure with.

    I'll update again later in the week, with the other levels, statues and hopefully the final touches added as well.

    I'll add a title box, compass, scale, etc, to the final map, but I don't need any of those to play. Scale is 5 feet per square tile.
    • CommentAuthorLorelei
    • CommentTimeJan 7th 2019
    This is REALLY fantastic! I love it!
    • CommentAuthorLoopysue
    • CommentTimeJan 7th 2019
    Certainly some very beautiful colours :)
    • CommentAuthorRaiko
    • CommentTimeJan 9th 2019
    Thanks again, to you both. :)

    We postponed the first game session, as it turned out we all needed some practice with Roll20 first - so we just had a "session zero."

    So I've no need to rush the other parts of the dungeon complex. I should have all the maps done by the end of the weekend, I'll try to post updates as I go.