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    • CommentAuthorJimP
    • CommentTimeNov 26th 2018
     
    A small quiet forest near croplands. Ruins in the woods. Ghost trees along the shore with pentacles by each area. Towers and a castle in an arc between the forest and the croplands.

    No need to worry citizens ! The towers and castle are just a precaution !
      ghost_forestarea01_0007b.png
    • CommentAuthorLoopysue
    • CommentTimeNov 26th 2018
     
    I like your maps so much more without the arrows you used to put in them :)
    • CommentAuthorJimP
    • CommentTimeNov 27th 2018
     
    I still do, just not the ones I post here. :)
    • CommentAuthorJimP
    • CommentTimeNov 28th 2018 edited
     
    A slightly more detailed area map. I think I'll zoom nto the Ghost Forest area and maybe one of the ruins in the forest for the detal maps. This map is 10 miles by 10 miles. I'll add the scale and compass rose later, about to get busy this afternoon.

    Drum castle, they have a drum alarms if anything emerges from the forest.

    Just under the words 'Guard Road' and to the left and below those words, are two small hamlets with rotting fields. They could be haunted.

    Two evil markers with horns in the center area.

    Henge ruins with broken towers near them, just to the west of Drum Castle.
      ghost_forestarea01_0012b.png
    • CommentAuthorLoopysue
    • CommentTimeNov 28th 2018 edited
     
    Drum towers are great. I love them. I use one in the opening of a novel - beating the dirge for a dead hero being carried shoulder high by his archers out to the pyre...

    Sorry - getting carried away!

    The sound of drums carries further than bells. Like the rumbling noises that elephants make which we can't hear but can feel through our boots. Only the bigger bells can match it, and only when they are big enough to make those same long wavelength sounds.

    Sorry again! Getting even further from the point.

    This is looking quite interesting now. Looking forward to the detail maps :)
    • CommentAuthorJimP
    • CommentTimeNov 29th 2018
     
    Or the low frequency sounds of whales.

    I think i"ll detail one of the gray tree-pentagram areas, and one of the henges with ruined tower nearby.
  1.  
    Very nice.
    • CommentAuthorLoopysue
    • CommentTimeNov 29th 2018
     
    Are you going to map the ruined tower as well?

    That would be great :)
    • CommentAuthorJimP
    • CommentTimeNov 30th 2018
     
    I'm thinking about it. Maybe do a better job than Old Grouchy Tower...
    • CommentAuthorLoopysue
    • CommentTimeNov 30th 2018
     
    Was there something wrong with Old Grouchy Tower? I didn't see it :)

    Maybe you are doing the old hyper-self criticism thing again ;)
    • CommentAuthorJimP
    • CommentTimeDec 1st 2018
     
    Thought I had replied already. On my cell.

    More about needed details like a partial floor above ground level.

    I know I angst about my maps sometimes they aren't very good.
    • CommentAuthorLoopysue
    • CommentTimeDec 1st 2018
     
    We all do that, Jim. Its because the map maker knows what he/she wanted it to look like. The result is never exactly the same as imagined. But other people don't have that problem. They only see the result, so they don't have that constant feeling that it could have been 'better'. :)
  2.  
    Posted By: LoopysueWe all do that, Jim. Its because the map maker knows what he/she wanted it to look like. The result is never exactly the same as imagined. But other people don't have that problem. They only see the result, so they don't have that constant feeling that it could have been 'better'. :)


    Excellent observation, Sue. This is so true.
    • CommentAuthorJimP
    • CommentTimeDec 3rd 2018
     
    Well, if I had around a few thousand more symbols of the things I really want symbols of, and I had time to make some significantly large bitmap fills to suit me thought... ah well, I'll just punt and work with what I have.

    Hopefully getting the two detail maps done this week.
    • CommentAuthorJimP
    • CommentTimeDec 3rd 2018
     
    Map is three miles by one mile tall. each square is one quarter of a mile by one quarter of a mile, or 1,320 feet by 1,320 feet.

    The symbols look a bit small to me. Their scale is 0.00300.

    The Lost village was supposedly over run by one very large rat. There are those who claim the ghost trees surrounding the village were planted to look like a rat. Those distant relatives who have gone here to look for survivors don't come out of this small wood.

    Dead Keep houses something evil. Lanterns can be seen moving between floors at night.

    Henge of Unhappiness used to be called Henge to Glory. It broke under evil attacks.

    Castle of Doom was once called Defenders' Castle ! Its inhabitants are no more.

    Strange noises can be heard from the woods of Ghost Forest, day or night.

    Burn ? Yes, a star has been burned into the very Living Rock that has been pushed up from below. By what ? That is unknown.

    png at 65% of 1400 pixels
      ghost_forestarea02_0006b.png
    • CommentAuthorJimP
    • CommentTimeDec 4th 2018
     
    Here are the map sizes and where.

    Lost village map: 702' x 538'

    Dead Keep map: 258' x 200'

    Henge of Unhapiness: 460' x 345'

    I might make the Henge to Glory, what it was before it came under attack and ruined.
    • CommentAuthorJimP
    • CommentTimeDec 4th 2018 edited
     
    Here is the preliminary Lost village.

    I used CSUAC dsymbols as they had good ruins symbols.

    Should I zoom in a bit ? Scale bar is 50'.

    One large building top, the three mounds of debris.

    Six small buildings to the right, some walls, all have fireplaces.

    Three buildings south of the large building.

    One building off by itself, towards the lower left.
      lost_village01_0007b.png
    • CommentAuthorLoopysue
    • CommentTimeDec 4th 2018
     
    Its all a bit tiny, Jim. Maybe the symbols should be larger?
    • CommentAuthorJimP
    • CommentTimeDec 5th 2018
     
    Yeah. I'm not sure why. I did click on Set Normal in the symbol before placement. The scale it set was 1.0.

    When I zoom in and check the fireplaces, the flue is 2' across and the entire symbol is 7' wide.
    • CommentAuthorJimP
    • CommentTimeDec 5th 2018
     
    The map is 700 feet across. The trees are 20 feet across and the ruined walls are 3 feet thick. So I'll use blocks for the houses, and make a more zoomed in map for details.
    • CommentAuthorJimP
    • CommentTimeDec 5th 2018
     
    Interesting. Anyway, these symbols are the ones I was going to use originally. They are also scaled at 1.0.
      lost_village01_0009b.png
    • CommentAuthorLoopysue
    • CommentTimeDec 5th 2018
     
    They are a lot clearer than the other ones :)
    • CommentAuthorJimP
    • CommentTimeDec 5th 2018
     
    Indeed. They are CC2 symbols, but in CD3 folder... I wan't to use CSUAC 2 symbols, but you have seen the smaller ones from there. I might try them as 2.0 scale instead of 1.0.
    • CommentAuthorLoopysue
    • CommentTimeDec 5th 2018
     
    If you make them larger they will probably work a lot better.
    • CommentAuthorJimP
    • CommentTimeDec 5th 2018
     
    I will try them later today or tomorrow.
    • CommentAuthorJimP
    • CommentTimeDec 6th 2018
     
    Now I have a bit of a cold. Anyway, I"ll work on the maps as I can.
    • CommentAuthorJimP
    • CommentTimeDec 6th 2018
     
    Here it is with paths added. Thinking about detail under the banquet hall, and in/under the mayor's home.
      lost_village01_0010b.png
    • CommentAuthorJimP
    • CommentTimeDec 7th 2018
     
    Looks like I have a severe cold. I'll be back when I feel substationaly better than I do now.
    • CommentAuthorLoopysue
    • CommentTimeDec 7th 2018
     
    Poor Jim!

    Get some rest and drink plenty of water/fruit juice.

    That additional detail might be better in a dungeon scale map, but I expect I'm teaching my granny to suck eggs again :)
    • CommentAuthorJimP
    • CommentTimeDec 8th 2018
     
    I keep dozing off at odd moments, so no mapping for now. I have been practicing my cough, its not gettng better.

    I want to make maps of the Mayor's house interior, and a stairway down. Then one of the basement. Probably one for the Sage's house to.
    • CommentAuthorLoopysue
    • CommentTimeDec 9th 2018
     
    You really should take more rest generally!

    I do hope you recover soon :)
    • CommentAuthorJimP
    • CommentTimeDec 10th 2018
     
    I try to get in 8 hours, but I partially wake up coughing and wheezing. Hopefully I'll be well soon.
    • CommentAuthorLoopysue
    • CommentTimeDec 10th 2018
     
    Stay warm, and drink plenty of water.
    • CommentAuthorTexas Jake
    • CommentTimeDec 10th 2018
     
    Posted By: JimPI try to get in 8 hours, but I partially wake up coughing and wheezing. Hopefully I'll be well soon.


    I know how it can be with a cold. Just want to sleep, but the cough won't let you. Had to sleep sitting in a recliner with one cold several years ago. Barely got any sleep and had to get up early to be on the flight line at 0530.
    • CommentAuthorJimP
    • CommentTimeDec 11th 2018
     
    I feel better today. Hopefully mapping soon.
    •  
      CommentAuthorMonsen
    • CommentTimeDec 11th 2018
     
    That's great. Just take good care of yourself and don't overexert yourself until you are properly well.
    • CommentAuthorLoopysue
    • CommentTimeDec 11th 2018
     
    Remy's right - don't overdo it. The body is still quite weak for a coupe of weeks after 'recovering' from a cold, and can easily lapse back again if you push yourself too hard.
    • CommentAuthorJimP
    • CommentTimeDec 12th 2018
     
    Drum roll...

    This is the start of a method I came up with in CC2 days. I wanted to map the interior of two Inn symbols that came with CD for CC2.

    First I imported the symbol into a small map like this one. 100' x 80'.

    Then, using the outline, I came up with several interior room set ups and used them in a few towns. If anyone is interested, I can post maps and the fcw I came up with.

    So this is the first step. And I do feel better today.

    Yes, parts of the grid are missing, this is an import of the save as partial png.
      vilage_hall01_0003b.png
    • CommentAuthorLoopysue
    • CommentTimeDec 12th 2018
     
    It's good to hear that you are on the mend :)

    Is that the finished article, or are you going to do more work to it.
    • CommentAuthorJimP
    • CommentTimeDec 12th 2018
     
    No, this is just the start, a guide.
    • CommentAuthorLoopysue
    • CommentTimeDec 12th 2018
     
    It's good to start with something rather than nothing :)
    • CommentAuthorJimP
    • CommentTimeDec 12th 2018 edited
     
    Here is the actual start bit I should have posted earlier.

    edit: Added more to the map. Scale lower right is 10'.

    I decided to change from banquet hall to village hall due to the sage's building is too small for a library. More lke a home. So this bit could contain two rooms that were his library. A room for village records and also a small worship area. There could be coins, etc. in there.

    Once I get this ground level floor completed, I'll make a location for stone steps into the basement. Secret door in the basement for a 'hidden place' that the locals may or may not have known was there.
      vilage_hall01_0007b.png
    • CommentAuthorLoopysue
    • CommentTimeDec 12th 2018
     
    Oh, that makes more sense now :)
    • CommentAuthorJimP
    • CommentTimeDec 14th 2018
     
    A bit more on the floor. Yes, precise rectangular fills don't make sense for a ruin. But I am making progress.

    65% of 1400 pixels.
      vilage_hall01_0009b.png
    • CommentAuthorJimP
    • CommentTimeDec 15th 2018
     
    Did some fractalizing, added a few debris symbols, etc and used one of Shessar's fireplaces.

    One of the fireplaces has a catch, find it and the bricks et al can be moved in one piece and a hidden way into the basement can be found. Careful of the skulls, some of them might bite !
      vilage_hall01_0014b.png
    • CommentAuthorLoopysue
    • CommentTimeDec 15th 2018
     
    Looks pretty interesting now, Jim :)

    Are you going to put all those different floor textures on different sheets and add a few edge fade inner effects to them to blend it into one thing?
    • CommentAuthorJimP
    • CommentTimeDec 15th 2018
     
    Oh dear... uh, no. I may put sheet effects on the floor and floor2 sheets and the rest of it to.
    • CommentAuthorJimP
    • CommentTimeDec 16th 2018
     
    With effects. I'll try and work on the basement today or Monday.

    65% of 1400 pixels.
      vilage_hall01_0015b.png
    • CommentAuthorLoopysue
    • CommentTimeDec 16th 2018
     
    Jim - is that a blur on the walls? It looks king of fuzzy somehow - difficult to describe...
    • CommentAuthorJimP
    • CommentTimeDec 16th 2018
     
    Might be. I just selected 'Apply Effects', and exported the result. Checking, blur and wall shadow.

    Here is with blur gone, just wall shadow on the walls. Rest of effects stayed.
      vilage_hall01_0016b.png