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    •  
      CommentAuthorQuenten
    • CommentTimeNov 2nd 2018
     
    I am doing this for the Cartographer Guild Lite Challenge. This is the beginning. We have to do a map using this island shape. I am borrowing the names from the Isle of Mull in the Hebrides - we had an amazing stay there, and Tobermory must be one of my favourite places.
      Island Competition.PNG
  1.  
    Looking good, Quenten
    • CommentAuthorScottA
    • CommentTimeNov 2nd 2018
     
    I really like the jagged shoreline.
    • CommentAuthorLoopysue
    • CommentTimeNov 2nd 2018 edited
     
    Good start there :)

    My memory of Tobermory is sitting in the pub and watching a wild robin hopping around on the carpet picking up the crumbs. The carpet was one of those traditional red jobs with a crazy pattern on it, so he was really hard to see if he wasn't moving. You would think such a tiny creature would be far too terrified of all the noise and the giant feet stomping around the place, but not this robin!

    About 5 hours later I saw another incredibly tame bird at the other end of the island. A finch came down to land on my wing mirror the moment I opened the window - begging for food.

    I don't know what it is about Mull, but the birds there all seem to behave like they are part of the human population.
    •  
      CommentAuthorQuenten
    • CommentTimeNov 5th 2018
     
    My next step in progress. I intend to do another 2 settlement vignettes (and tidy up the ones I have done)
      Island Competition2.PNG
    • CommentAuthorJensen
    • CommentTimeNov 5th 2018
     
    very nice, I am a big fan of such things!
    • CommentAuthorLoopysue
    • CommentTimeNov 5th 2018
     
    Its looking good :)

    Have you considered smoothing out that coastline a bit in the bays and leaving only the headlands so heavily fractalized?
    • CommentAuthorLorelei
    • CommentTimeNov 5th 2018
     
    Coming along nicely, Quenten. I really like the vignettes :)
    •  
      CommentAuthorQuenten
    • CommentTimeNov 6th 2018
     
    Next update - 2 vignettes and labelling of some natural features to go. I intend only to map the 'major' settlements (the largest is 1300 people). Can you let me know what can be improved, added to or deleted (though compliments are nice too)
      Island Competition3.PNG
    • CommentAuthorLoopysue
    • CommentTimeNov 6th 2018
     
    Smooth sweeping bays?

    Can't see anything else :)
    • CommentAuthorJensen
    • CommentTimeNov 6th 2018
     
    How have you done the brown mountains? is this 13th age style?
    • CommentAuthorLorelei
    • CommentTimeNov 6th 2018
     
    i'm having a bit of hard time reading the labels - and i know it's not my aging eyes as i just got a brand new pair of glasses :)
    •  
      CommentAuthorQuenten
    • CommentTimeNov 6th 2018
     
    About the labels, I agree - I think it is the offset shadowing. The mountains are Jon Roberts Overland.
    My plan is to finish the vignettes and work on the sea and further labelling (not too much, the frame and sidebar with info, and then fix the coast ala Sue's suggestion. Hopefully all in time for the guild competition. Should get a lot of it done today, and i will post update on both forums. i must say i find here more helpful.
    •  
      CommentAuthorQuenten
    • CommentTimeNov 7th 2018
     
    Next iteration - vignettes and sea done, a bit more labelling and side bar for info, finally the coasts. Helpful comments please. Also, opinion about the coastal pattern. My wife is not so sure, I incline to keep it.
      Island Competition4.PNG
    • CommentAuthorJensen
    • CommentTimeNov 7th 2018
     
    I mean the small brown hills next to the fjord.
    •  
      CommentAuthorQuenten
    • CommentTimeNov 7th 2018
     
    Mountains brown 3 bitmap from 13th Age annual. Meant to represent stony waste
    •  
      CommentAuthorQuenten
    • CommentTimeNov 7th 2018
     
    My almost final version - coastline to fix, and anything else you think.
    Large version
      Island Competition5.PNG
    •  
      CommentAuthorQuenten
    • CommentTimeNov 7th 2018
     
    Also - do you prefer waves on or off
      Island Competition waves off.PNG
  2.  
    I think I prefer the waves off, but I am not entirely sure.
    • CommentAuthorScottA
    • CommentTimeNov 7th 2018
     
    I like the waves but I think it might make it too busy. The labels are sort of tough to read. Maybe a different font or slightly larger?
  3.  
    You can add a glow to the text to make it stand out from the background.
    • CommentAuthorLoopysue
    • CommentTimeNov 7th 2018
     
    Waves on for me, but only if the coastline is smoother in the bays. That would resolve the business.

    The font is very spiky - a traditional or old fashioned serifed font (little spiky bits on all the corners). I'm not keen on non-serif fonts because they look too modern and remind me too much of OS maps (Helvetica). But there are some serifed fonts that aren't as spiky as that one, and which have thicker strokes. I think that particular font is a bit too spiky and a bit too spidery.

    Also a very subtle pale glow wouldn't go amiss, but be very careful you don't overdo it. I don't mean transparent, but just fading out really fast.
    • CommentAuthorLoopysue
    • CommentTimeNov 7th 2018
     
    I.. er… really don't like that title font. It looks horribly blurred and messed up, in such a way that its like you've typed two lines on top of one another on an old type writer.
  4.  
    I think the blue font against the blue background is part of the problem.
    • CommentAuthorLoopysue
    • CommentTimeNov 7th 2018 edited
     
    I think it may be a bit too florid to suit the purpose here.

    I much prefer the first option.
    • CommentAuthorJimP
    • CommentTimeNov 7th 2018
     
    Waves at the coastline, inlets, etc. fine by me.
    •  
      CommentAuthorQuenten
    • CommentTimeNov 7th 2018
     
    The fonts are easy to read in the large version (link above), but at the resolution here, I agree it is not too easy. Adding more of a glow looks OK at this resolution, and horrid at the larger. So I go with what looks better at the larger.
    I think the blue font is quite easy to read (just on title.s and titles of vignettes) - the other text on the map is black. I also take the point about the font for the title, and will hunt for one better. The Middle Ages font I rather like, Sue's comments notwithstanding.
    I agree with Sue about the coastline, which I mentioned was the last thing left to do. Finally, I think I will keep the waves, despite varied opinion. Either way, whether i have agreed or not, this is exactly the feedback i really want.
    •  
      CommentAuthorQuenten
    • CommentTimeNov 8th 2018
     
    I have fixed the coastline to my satisfaction, and changed the title font. The rest I am keeping as is, but thanks anyway for the output since it made me think about the issues raised. This will be the final version for the Cartographer Guild competition; can anyone think of where i could put it in the Atlas - it is about 100 miles long.
      Island Competition6.PNG
  5.  
    The coastline is much improved. Nice map, Quenten.
    • CommentAuthorLoopysue
    • CommentTimeNov 8th 2018
     
    That is definitely much better - more natural looking than when it was all the same lumpiness all around.

    And the title is a huge relief! :)
    •  
      CommentAuthorQuenten
    • CommentTimeNov 8th 2018
     
    Hope you all got the Air-Fire-Water-Earth motives on the border. used the MS symbols
    • CommentAuthorJensen
    • CommentTimeNov 9th 2018
     
    Cool map, my favorites are the town labels and the 4 symbols in the corners!
    • CommentAuthorrobotrock
    • CommentTimeNov 9th 2018
     
    This is a nice map - I really like the vignettes!
    •  
      CommentAuthorQuenten
    • CommentTimeNov 14th 2018
     
    The final version of Llum, for insertion in the about to be delivered Atlas Map of Sophos region in Kentoria.
      Llum.PNG
    • CommentAuthorLoopysue
    • CommentTimeNov 14th 2018
     
    Another great map for the Atlas, Quenten :)
    • CommentAuthorScottA
    • CommentTimeNov 15th 2018
     
    One of your best, Quenten. I really like it.
    • CommentAuthorBarliman
    • CommentTimeNov 17th 2018
     
    This is really some of your best work. And the "Firth of Fifth" made me laugh. :)
    •  
      CommentAuthorQuenten
    • CommentTimeNov 24th 2018
     
    I have submitted this to Monsen now.

    Here is the description. I have tried to make it an island of adventure, with many scenario hooks.

    Isle of Llum (pop 50,000), ruler Laird Ossian McTuard (age 36).
    Predominately human
    Capital: Mobertory (pop 4,500)
    This was once the biggest Canton of Mordori (in population) but broke away within 10 years of Mordori’s independence from Sophos. It is a fiercely self-reliant country, with great loyalty to its elected Laird. The Laird is elected from among the male members of Clan Tuard by all men over age 17 of the Clan. The Lairds traditionally reside at Caer Tuard.
    Major Settelments
    Mobertory (pop 4,500)
    Mobertory is the capital of Llum, and is a very pretty town, with 2-3 storey houses all painted different primary colours fronting the seashore promenade. It is primarily a fishing village but also boasts a distillery, making the best whisky you have ever tried. The castle house the Sensechal, but also serves as lodging for the Laid. The Grand Hotel has the best rooms in almost the whole of the region (and the best drinks)
    Niofftorp (pop 3,000)
    This is the ferry terminal for the Holy Isle of Anio, and is the main industry of the town. Its large Inn of the Laughing Druid is always full. In addition there is a fish-drying plant here, specializing in salted fish which it ships throughout the region. Sirrah Denzil Tuard keeps order in the town from the comfort of the Keep.
    Nassenubh (pop 2,500)
    Another fishing town with sightseeing boats to the famed Lagnif Grotto. A sad memorial, the Cairns to the Fallen – honours those slain in the only civil war on Llum, when the western half wanted to secede from the rest of the island. The statue of the rebel leader still stands in pride of place in the town square. The Laird has manned a fort here with some trusted knights to ‘keep an eye’ on the locals.
    Erun-Giarc (pop 2,000)
    The main port to the mainland, with little other industry apart from some fishing and fruit. Like Mobertory, it has different coloured houses lining the foreshore. It is under the suzerainty of Sir Fingal Craig-Tuard (a distaff branch of the Tuard Clan). Outside the town is a desolated area, caused by an unfortunate magic spell that went badly awry. So far, no means has been found to heal it, though the suggestion of using blood magic is being considered. The Halliwell Reefs harbour delicious mussels and clams.
    Gaivred (pop 1,500)
    A small inland town, on the banks of the Lussa Rill. It serves as a local market area and cattle meet every quarter for the surrounding district (barley and cattle being the most common rural industries) There is an abattoir in town, and a rather sinister butcher. There is a ruined stone Circle in the hills above the town – a vestige of the long forgotten previous inhabitants. It is now used in dark druidical practices at the dead of night.
    Caer Tuard (pop 700)
    The traditional seat of the Tuard lairds. Laird Ossian, the present Laird, was brother to the previous Laird Farain who died while hunting – and some say (rather quietly) that the death was no accident. Laird Ossian is ambitious, and hopes to make his land more prosperous through trade and pilgrim tourism, and also seeks the opportunity to convince the northernmost Canton to unite with Llum. He has raised the fees on the ferry taking pilgrims to Holy Anio – which is rather unpopular with the pilgrims.
    Special sites
    Holy Anio: Their first priests (Drù) set up their temple on the Isle of Anio, just off the coast of Llum, where some of the first migrants to this region settled, prior to their ‘colonization’ (aka conquest) of the mainland areas. Ever since, Anio has been the site of pilgrimage for the Erithian peoples. Although under the protection of the Lairds of Llum, it is theoretically independent, and none are barred from visiting it on pilgrimage.
    McNalkol Monument: This monument was raised over the last resting place of perhaps the most famous son of Llum. Captain Lachlan McNalkol, was a famous explorer who sailed from Berenur to the eastern continents of Ezrute and even distant Peredur, and was killed in a naval ambush by baron Doggetage of Dunor Valley in Ezrute. His body was slated and brought back to rest in his beloved home, Llum..
    Caer Cuchlain: A ruined castle, overgrown by forest – it was laid waste during the civil war 124 years ago, when the rebels came very close to capturing Tuard Castle. It is said the vengeful ghosts of the inhabitants who were burned alive by the victorious loyalists still haunt the ruins. And what lies below in the dungeons – no one dare find out.
    Caer Veliran: Another ruined Castle, destroyed by the vicious loyalist troops who hanged every man, woman and child from the battlements. This was the last rebel stronghold to fall in the Civil War. The Rebel Lord is said to lie in a preserved state in the depths of the dungeons. In fact, he is a Mummy and exhorts a small band of rebels to again raise the standard of rebellion. And the latest coup was the enlistment of Colum Stuard, ousted rightful Earl of Caer Tiroran.
    Caer Tiroran: A ruined castle, due to neglect after the bankruptcy of the last Stuard earl – and the Tuards are not so willing to let anther occupy it after they went to so much trouble to covertly destroy the Stuard line. But neither are they willing to take it for themselves, since the whole countryside is very loyal to the Stuards, and another civil war is the last thing all parties want. Nevertheless, the remaining Stuard heir, cousin of the last Earl, is secretly meeting with the rebel band under the ruins of Caer Veliran.
    Lagnif Grotto: A magnificent rock structure rising straight up from the sea like massive organ pipes, interlaced by dark waterways lit by fireflies and where one can here various musical notes as the wind rushes through many of the columns which are actually hollow. It is in fact the remnants of Vicent Pryce, a sea giant’s pipe organ. Felir Mendeleran, a musician from Nerilim has composed the famed Lagnif Grotto Overture, now taken as the National Song of Llum.
    Geography
    The island is divided int three, one by the central mountain range, the other by the long narrow Forth of Fifth.
    Mountains and Hills
    Central mountain range. A rugged mountain chain, though nowhere nearly as lofty as the mainland mountains. The tallest mountain is Deargh Mor, at 2374 feet. The range peters out in the north to a chain of rolling hills, the Straithen Coinne (the reputed ‘fairy hills’). In fact, there are hidden settlements of the small brown-skinned people whose ancestors once had this land as their own, and erected some stone cirlcs and various dolmens.
    Western Mountains. A small range dominated by the peak of Carn Mor (1476 feet), where a giant is supposed to live – no one in living memory has seen it, and no one cares to find out if he is still at home. In fact, he died over a century ago, and hidden in his cave is a small fortune in gems and valuable artefacts. But you have to find the cave first, and overcome its obstacles.
    Wasteland
    The Malleih Scrub is a rather unfertile region, dominated by dry bracken and twisted bushes, hiding much birdlife and smaller animals – and the hunters love it!
    Satan’s Marbles are an area of rocky ground with many huge boulders scattered throughout, many piled on top of another, up to 7 boulders high. Each boulder is at least twice the height of a human. They are said to be the work of a devil, but in fact were the product of a chess-like contest between 2 giants – hopefully dead?
    Rocks of Maeve are an apt name for this stony desert, with just hardy tuft-like grass pushing through the rugged rocky landscape, which looks strewn with many large pebbles. Again, another by-product of hopefully long gone giants.
    Morsarbor Plains, another wasteland of rocks, sand and salt pans, with stunted dead trees thereabout. The product of spells by the rebels mages in an attempt to defeat the increasingly victorious loyalist forces. This was once a fertile and productive area of Llum, now dead to all life except hardy insects and small reptiles.
    Forests
    Eochan Coillte is a dark brooding place, home to spriggans and water horses who drag their prey into the cold depths of the nearby lake. A few hardy woodcutters are on the edge of the forest for its valuable wood, but are very wary about venturing too far in.
    Waterways and Wetlands
    Lussa Rill, the longest river on Llum, ending at the town of Erun-Giarc. It is a life-giving stream, and full of salmon and trout.
    Coladair Rill is a cold, very clear stream whose pure waters are used in the making of the famous Mobertory Whisky, where it reaches the sea via a small number of waterfalls at the capital of Mobertory.
    Forth of Fifth is a long thin inlet of the sea, almot cutting the island in two. Its coastal shore is rather inhospitable except on the northeastern shore. Large man-eating sharks, never seen before, have been spotted here in recent years, and there have been several fatalities.
    Lough Scriainne is the dark cold lake in the middle of the Eochan Coillte. It is home to the dreaded waterhorses, and an even more dreadful monster, the Lough Scrianne Monster.
    Ogden Fens is a dreary place of grassland and many shallow pools and hidden quicksand bogs.
    Reimgoch Swamp is surprisingly a vibrant place, despite its swamp nature. It is home to well fed water and bird life, and several families make a living by trapping. A few very small hamlets exist in the swamp. It is also home to a family of ghouls, previous trappers who met a grisly end (perhaps murdered by neighbours – the truth is long lost in the dim depths of memory).
    A Short History
    Llum was the first island settled by the migrating Erithian people from Berenur, over 500 years ago. The region was sparsely populated by Stone Age people, who very soon succumbed to the invaders’ forces. It is still possible that some still exist in hidden places – folklore places them under some of the hills in Straithen Coille.
    From Llum, the invaders spread over the whole region, many interbreeding with the natives and the Elves.
    Llum remained a vassal of the Duchy of Sophos, but with the overthrow of the ruling family by Lord Magnadir 85 years ago, Llum and the northern mainland coastal strip broke away, and are still independent to this day. Their independence is secretly guaranteed by the Elven Queen. Quarrels with the newly formed Free Cantons of Mordori over where the capital would be, and who was to be the Protector of Holy Anio led to Llum breaking away within 10 years and setting up its own nation, under the Lairdship of the Tuards. However, within a year, civil war broke out with the rebels in the west of the island determined to remain part of the Free Cantons (and not to submit to Tuard rule) After 5 bitter years of fighting, with atrocities on both sides, the Warlord of the Western forces surrenders to the Lairds, and was exiled (and has since been assassinated). Warlord Cuhulan remains a folk hero in the west, and there is even a staue in the town square of Nassenubh.
    With the rebel earls of the west defeated, and their strongholds cast down, the Tuard Lairds turned their efforts to eliminating their economic rivals, the Stuards, which they did about 8 years ago. Within a year of their final victory, the Laird was killed while hunting (suspiciously, some say), and Ossian, his brother, was elected to the Lairdship instead of his nephew. Now the land is at peace – though a covert group of rebels, led by the Mummy of the last earl of Veliran castle and the living heir to the Stuard Earldom, meets to plan another rebellion.
    Current Political Situation
    The Cantons are still smarting over the loss of Llum, and therefore guardianship of the Holy Isle of Anio.
    Llum is not sure about the intentions of the Cantons, and are very possessive of their guardianship of the Isle of Anio (supposedly independent, and a site of pilgrimage from all the human realms). They look to Nerilim as their ally, and oppose the claims of the Cantons to Caleb island.
    And all is not as peaceful in Llum as appears on the surface. The wounds of the civil war have still not yet healed, and Laird Ossian is aware of the need to reconcile rather than run roughshod over his people, something his brother, the previous laird never learnt to do. And in the wings, as a wild card, is Ossian’s young teenage nephew Durian, only surviving child of Laird Farain, Ossian’s deceased older brother.