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    • CommentAuthorLoopysue
    • CommentTimeOct 28th 2018
     
    Hey its ok :)

    Most of them were lying around not doing very much. Some are very close to the ones in the bonus issue of last year's annual, so I created a new naming protocol so that they don't get confused. "P XY.png", where XY is the number of the paper/parchment.

    Thank you for uploading a copy of your map file. I guessed that 6000 pixels square should really be enough, so I managed to persuade my machine to produce a small set of backgrounds of that size here:

    https://1drv.ms/f/s!AgJAv-rukPfHpWvcs0vTsUszDACZ

    These are NOT seamless.

    If you chose to use any of the images in this file they should be used as images and imported that way (Import file), not as fills. They are jpg files and won't in any case be visible to CC3+ if you try to import them as fills. I would say that "image parch 05" is possibly the closest to the original colour and tone of your parchment if its a match that you want.

    And just between you and me - I still have to go and copy the syntax for creating a hyperlink every time I need to make one ;)
    • CommentAuthorLoopysue
    • CommentTimeOct 28th 2018
     
    And to answer your other questions - I proved to myself today that I can't make graphics files that are any larger than those 6000 pixel images at the moment. My machine simply can't do it. So even if I had all the details I asked for about your map and 6000 pixels wasn't large enough, It would just have been impossible to make them any larger. Happily, though, they may be large enough...

    So thank you for the map copy - which answered the size question anyway (being smaller in both dimensions than 6000 pixels including the white border), and please don't worry about the scale of the symbols.

    If you ever need to work out what scale you pasted a particular symbol at in the future, just use the Info menu (Info/List), select the symbol in question and click ok. That will bring up a blue window listing all the vital stats for the symbol. The scale it was pasted is the second to last line.
    • CommentAuthorJensen
    • CommentTimeOct 28th 2018 edited
     
    Thanks for all. JPG 1 and 2 are unbelievable, I will use one of them for my next map! For this map I will leave it as it is with your fills, maybe play around with the scale :-)
    • CommentAuthorJimP
    • CommentTimeOct 28th 2018
     
    Downloaded all 6. Thanks !
    • CommentAuthorLoopysue
    • CommentTimeOct 28th 2018
     
    You're welcome :)
    • CommentAuthorJensen
    • CommentTimeNov 5th 2018
     
    I made quite some progress on reading the 'Neverending Story' again, great reminder Wyvern :-)
    Also I did several minor things on this map, small pieces of the puzzle (some hills, some local context etc.).
    Regarding my to-do list from this forum I had my first shot on the suggestion from Texas Jake to add some mist to the Iceland-mountains. Also I played a bit around to find some fills for snow, tundra and dry grassland. Still room for improvements, but compared to my attempts in past maps I think it goes in the right direction. Suggestions welcome!
      Nebel.jpg
  1.  
    You're making nice progress on this, Jensen
    • CommentAuthorJensen
    • CommentTimeNov 5th 2018 edited
     
    Thanks Jake!
    And another place from the original sourcebooks. Not a special symbol this time, but an interesting place, inviting for adventures.

    The Castle of Ravormos:
    Abandonded since long times, the Castle of Ravormos is based in the Ravormos swamps. Not far away from the former capital of this barbarbian country, the town of Ravormos. The capital was moved for unknown reasons and nowadays the Khan of the four united barbarian kingdoms is sitting on the bony throne in the city of Noland.
    The castle has the nickname 'the Trap of Ravormos', as many people went there but only a few came back. The castle is empty since generations but not a ruin. The few people who went there and made to return were of legendary wealth and came back with special and magical abilities.
    Those who returned reported that they had an inner constraint to move to the castle. Month bevor they reached it they had nightmares about the castle and the nightmares came true. Some of them got help from friends, but only those with nightmares returned. It seems that soemthing in the castle calls selected individuals via these nightmares and only those may (or maybe not) return.
    Unfortunately no one of those who survived gave more details about what happened in the castle. So it is on the DM to elaborate on it...
      Ravormos.jpg
    • CommentAuthorLoopysue
    • CommentTimeNov 5th 2018
     
    I think you could do with something of a coastline somewhere there to define the land, but other than that the rest is coming on really nicely :)
    • CommentAuthorJensen
    • CommentTimeNov 5th 2018
     
    got your point Sue. Actually I don‘t like coastlines as I don‘t like such harsh breaks, but I see that I somehow have do define the land. Maybe I try a beach! Thanks for the input!
    Hah, and I saw just now a cheeky single mountain who made it to the foreground, he needs to step back :-)
  2.  
    I like the soft breaks, Jensen. I think adding a beach would look good. Another alternative would be to add a slight darkening via sheet effect to the edge. That would give it a bit of a rounded edge and make it look like it is rising out of the water, I think.
    • CommentAuthorJensen
    • CommentTimeNov 5th 2018
     
    yep, that’s an idea. I will put it on my to-do list (beach and the shadows), and maybe I also can make it to get waves this time. Failed on them last time ;)
  3.  
    The effect I was referencing for the land would be the glow (inside mode). I had to open of CC3+ to jog my memory. You could also try inner glow. The two give similar effects, but with subtle differences.
    • CommentAuthorJensen
    • CommentTimeNov 6th 2018 edited
     
    Thanks for spending so detailed thoughts on my map, I much appreciate that!
    So I think I should explain why this particular sheet-effect maybe won‘t work for me. As I started the map I had a landmass for my personal orientation but in the meantime I deleted the Land sheet. I did this because I don‘t think it is necessary to have it for this map where the aim is to get a bit of a psychedelic base feeling. Without the Land sheet the parchments comes better alive and I will anyway put backgrounds for grassland etc..
    Another reason why I deleted it is that the Landmass (esp. outlines, coastlines and glows) made it harder for me to make smooth river mouthes in the past. I like to draw these river estuarys with the water from the river flowing into the sea and slowly mixing with it and become one. Harsh lines hinder this impression, esp. as I love to make heavy use of transparencies...
    But again thanks for your ideas, all the others are on my to-do list!
  4.  
    That is an interesting technique, Jensen.
    • CommentAuthorWyvern
    • CommentTimeNov 6th 2018
     
    Glad you're progressing nicely with "Neverending Story", Jensen.

    The Misty Mountains are looking good - you'll have to add this effect to your Lord of the Rings map, I think!

    The Ravormos Swamps/Castle area looks interesting, and I especially like the "watercolour" streams meandering their way across the terrain. Some seem so convoluted you could probably add some more channels, in the fashion of braided streams, for instance, and maybe some oxbow lakes where the channels have changed course over time.

    I wonder if the swamps themselves might benefit from a somewhat clearer outline. For example, I'm not sure presently whether Chian and Ravormos are also both within them, or on the edges - or even outside the swamps altogether. I am assuming the main swamp limits are those shown by the fill texture used towards the coast in which the castle symbol sits, however.

    For the coastline, I think it works reasonably well at present, as the swamps fade away to give a somewhat misty edge to the land (they could change to saltmarshes and lagoons by the coast itself, as low-lying, waterlogged coastal regions sometimes do). It would probably benefit from some better definition in places at least though, so maybe a thin (but not zero-width), dark grey fractal line could be added along the coast in parts, as if it were areas of shingle or flat rocks. If that were interspersed with a few "sandy beaches" similarly - perhaps drawn as somewhat thicker, smooth, lines or narrow polygons - while still leaving some areas of the coast as they are now, that might clarify the coast without imposing a single linear edge feature. Such new coastal features would probably need softening with an effect or two as well, perhaps a blur, but that would need some experimentation.
    • CommentAuthorJensen
    • CommentTimeNov 8th 2018 edited
     
    You remember very well Wyvern, in the middle-earth map I indeed wanted to have misty mountains but I failed. I absolutely should add them now as I know how to do :-).

    I elaborated on your suggestions on the little rivers (more channels, oxbows etc.) and on the more clearer swamp outline. Nothing done on the coastline so far, this will follow.

    Is this going to be better and is the difference of swamp to river-lands clear? Or have I overdone?
      Ravormos2.jpg
    • CommentAuthorJensen
    • CommentTimeNov 8th 2018 edited
     
    Furthermore I worked on Wyverns suggestion of a giant Lizard frozen in the ice. I tried different things but the only reasonable solution I found was to make this one, a kind of cold brother of the demon climbing out of the lava crater of Ghorm
      Lizard.jpg
    • CommentAuthorWyvern
    • CommentTimeNov 8th 2018
     
    Those extra streams look interesting, but if they're not meant to be in the swamps, there maybe a few too many channels now. However, that also means the "uncertain" coastline works better - because there are huge numbers of streams depositing silt into the sea all along the coast, so it becomes hard to tell really just where the sea ends and the land begins, especially with the coastal swamplands as well. I've seen similar effects off the coast of Britain after spells of heavy rain, where great plumes of silt expand in all directions from river mouths where they meet the sea, as they become perturbed by the currents.

    I like the ice-patterning in the crater. The demon may be a little too froglike, but it does look pleasingly weird, certainly. The skin-like patterning I originally talked of happens on and in permafrozen soil, rather than ice - it happens when ice freezes and thaws in the near-surface soil forming cracks that create the pattern, and works in much the same way that similar patterns form in mud which has dried out completely. It seems apt even the ice in this fantasy world can create such forms though!
    • CommentAuthorJensen
    • CommentTimeNov 9th 2018 edited
     
    OK, i will see if I can find something for permafrost which I add in the area before the icelands. The icelands themself are from my understanding a more rough environment, like the Antarctic.
    The crater with the ‚frog‘ demon was the only solution I found so far, it‘s a Lizard from CASUAC under a standard ice fill. My internal challenge for myself for this map is to take only CC3 content and free symbols, as I want to make the map free to use for the RdW community again. So I need to make the things from what I have in the PF folder (what is definitely sufficient). But that means that I sometimes do not arrive exactly where I wanted to. But however, now the lava demon has a brother :-). Maybe I do the Ghorm demon also into a mountains crater instead of the symbol I have now.
    • CommentAuthorJensen
    • CommentTimeNov 9th 2018 edited
     
    I tried a different approach on the swamps. My initial thought on this region was a changing landscape from swamp to normal land/marshland and back. I hope I got it better now on the map.
      Ravormos4.jpg
    • CommentAuthorLoopysue
    • CommentTimeNov 9th 2018
     
    I still think it needs a coastline.

    Coastlines don't have to be hard or the most prominent thing on the map. Try adding a simple coloured line on a sheet with a transparency effect and/or a very tiny glow of the same colour as the line - a bit like preparing a dungeon map grid so that its only just there and not cluttering the map.
    • CommentAuthorJensen
    • CommentTime7 days ago
     
    ‚Ceterum censeo Carthaginem esse delendam.‘

    :-)

    Got you Sue. I promise I will try a coastline, it‘s on my to do list now. But I will do it in the final phase of the map.
    •  
      CommentAuthorQuenten
    • CommentTime7 days ago
     
    I must say I agree with Sue.