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    • CommentAuthorLoopysue
    • CommentTimeNov 9th 2018
     
    That already looks very beautiful, but I have this feeling about that nice patch of flat ground on the west bank of the river south of the city. Is that going to be more of the city, or some of the surrounding farming communities?
  1.  
    That is where the main port facility is. I have a post upstream that shows it before I took it out to conserve resources. It will eventually be added back in.
  2.  
    The latest count all results.
      List Count 2.PNG
    • CommentAuthorTexas Jake
    • CommentTimeNov 10th 2018
     
    The Saturday Morning Update. Slowly closing in on completing area along east wall.
      The City of Melekhir CC 10.42.png
    • CommentAuthorTexas Jake
    • CommentTimeNov 10th 2018
     
    I have constructed a magnificent facility, but I have no idea what it is. The townsfolk in the area stand and stare with a puzzled look. The town fathers debate the issue. But still no answers.
      The City of Melekhir CC 10.42a.png
    • CommentAuthorLoopysue
    • CommentTimeNov 10th 2018
     
    Temple? City dungeon?

    I see you are putting the HSL effects to good use again. I barely recognised the blue fantasy roof pattern there ;)
    • CommentAuthorTexas Jake
    • CommentTimeNov 10th 2018
     
    Yes, HSL or AH/S (whichever acronym you prefer) is becoming one of my favorites. It adds more variation to the canvas and I can make subtle variations to the same type house.

    As to the building, I was thinking it was a large housing unit when I started building it. I looks like it could be a barracks complex, or a warehouse. Maybe a hospital. I am totally undecided and open to suggestions. Maybe it is a prison. Oh I see you suggested that. It could be associated with the Royal Academy as their influence and interest are strong in this area. It does have the look of temple complex as you suggested, but I am incline to not go that direction with it.
    • CommentAuthorTexas Jake
    • CommentTimeNov 10th 2018
     
    I decided to make it a prison. The walled complex to the north side of the prison is a city watch garrison. The area below it is a small market area. The pale blue building is a tavern.
      The City of Melekhir CC 10.42b.png
    • CommentAuthorJensen
    • CommentTimeNov 10th 2018
     
    ah, I‘m too late, damn :-). My vote would have been for the royal academy. Now that you‘ve put it right next to barracks it could also be some kind of an intelligence service headquarters...
    However, very nice building!
    • CommentAuthorTexas Jake
    • CommentTimeNov 10th 2018
     
    The Royal Academy is located by the teal colored temple. It is the large "C" shaped structure just to the south of the temple on the wide view posted up thread. The farmlands near the eastern wall are basically an extension of the Academy and serve as areas where the Academy can conduct research and validate its agricultural theories.

    The City Watch garrison pictured here is home of one of the more notorious units of the City Watch. I will have to come up with an appropriate name for them. Any suggestions?
    • CommentAuthorJensen
    • CommentTimeNov 10th 2018
     
    Sorry in advance, I know it is not appropriate what I have in mind, but the combination of notorious guards and a prison brought a song in my mind (‚you can check out every time you like, but you can never leave‘). But instead of Eagles you could name them carrion crows. :-)
    • CommentAuthorTexas Jake
    • CommentTimeNov 10th 2018
     
    The Crows—I think I like that. BTW, I remember when Hotel California came out. Great song.
    •  
      CommentAuthorQuenten
    • CommentTimeNov 10th 2018
     
    Golly, you must have lots of naughty people, or very harsh laws - that is some prison!
    • CommentAuthorTexas Jake
    • CommentTimeNov 10th 2018
     
    Hey, its a big city.

    Plus the present King is not the nicest of sorts. His wife has introduced the worship of the pagan sea god Merka. The temple on the hill to the west of the city has a fire that has burned continuously since the queen arrived. It is where they make their human sacrifices to Merka.
    •  
      CommentAuthorQuenten
    • CommentTimeNov 10th 2018
     
    So the prison is really a holding pen for the Queen's Sacrifices? Love it. Death penalty for jay-walking?
    • CommentAuthorTexas Jake
    • CommentTimeNov 10th 2018
     
    I am getting close to completing the section by the east wall. Still have a lot to go though.
      The City of Melekhir CC 10.44.png
    • CommentAuthorTexas Jake
    • CommentTimeNov 11th 2018 edited
     
    Finished the area along the east wall.

    The City of Melekhir CC 10.45a.png

    The complex brownish-orange structures south of the east gate are granaries. Just south of them, against the wall is another Town Watch barracks. Part of their responsibility is to guard the granaries. South of the barracks are stockyards and butchers. The Gray complex with the aquatic courtyard is a hospital. Between the hospital and the stockyard against the east wall is a street lined with cobbler's workshops. The greenish building along the wall adjacent to the hospital is an apothecary. The blue building on the west side of the hospital is an inn.
    • CommentAuthorTexas Jake
    • CommentTimeNov 25th 2018 edited
     
    Latest update. Haven't worked much on the map lately. I have been taking a break and recharging my batteries, so to speak. I am mapping the terraces.
    The City of Melekhir CC 10.50a.png

    The terrace districts are inhabited by the aristocracy. The enclosed, orange complex is a town watch compound. It houses a guard force that protects the terrace districts. Haven't settled on a name for this unit. Considering the "High Watch," but I am open to (and welcome) suggestions. The red structures is a wall and gate complex that controls access to the lower terrace. I am also open to names for the lower and upper terrace districts.
    • CommentAuthorTexas Jake
    • CommentTimeDec 2nd 2018 edited
     
    Latest update.
    The City of Melekhir CC 10.51.png

    The circular complex surrounds an access point to an underground cistern that collects runoff from the hill above. Multiple collection points supply water to the cistern through a network of underground channels. The access point is the blue building (which is from Sue's Asian symbols). The circular complex was inspired by a similar one in Lucca, Italy.
    • CommentAuthorTexas Jake
    • CommentTimeDec 2nd 2018 edited
     
    Always learning new things. I used shaded polygons to create the outer shed type additions on the circular complex. I picked up the technique from Dogtag's excellent tutorial.

    http://forum.profantasy.com/comments.php?DiscussionID=6404

    Thank you, Dogtag.
    • CommentAuthorLoopysue
    • CommentTimeDec 2nd 2018
     
    The level of detail in this map is just staggering.

    And its fascinating watching you progress :)
  3.  
    Thank you, Sue.
    • CommentAuthorLoopysue
    • CommentTime2 days ago
     
    How are you doing on this map?

    I hope the recent stillness is just because its Christmas - hope you haven't got any problems with it.
  4.  
    I appreciate the interest, Sue. Just having a slow period—a combination of work, holidays, and map fatigue. I should pick up the pace after the holidays, if not before.
    • CommentAuthorLoopysue
    • CommentTime1 day ago
     
    I understand perfectly ;)

    Never good to force the progress on a map.