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    •  
      CommentAuthorQuenten
    • CommentTimeOct 5th 2018
     
    Here is the beginning of my Competition village, set in the Runcibor regional map in the Dunor valley on Ezrute
      Runcibor Village.PNG
    • CommentAuthorLoopysue
    • CommentTimeOct 5th 2018
     
    Looking good :)
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      CommentAuthorQuenten
    • CommentTimeOct 6th 2018 edited
     
    Progress to date
      Runcibor Village2.PNG
    • CommentAuthorLoopysue
    • CommentTimeOct 6th 2018
     
    Is that a mesa those ruins are sitting on?
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      CommentAuthorQuenten
    • CommentTimeOct 6th 2018
     
    An area almost surrounded by cliffs, with top leveled off by the monastery builders. I intend to have some ruined bits at the bottom of the cliffs (which I may redo later).
    The village is in the process of extending their palisade - again! some remnants of the previous palisade are yet to be added, along with a few details to be rejigged. i am not so happy with the background, and will also add more interst to the river.
    I have also taken advice about putting the authorship on the map, in a way it cannot be easily excised from a png.

    Other critical comments please. Please. Please.

    I also have another village in mind, to be done in a completely different style for me. BTW, this is the first time i have used Bitmap B. I will submit the one I feel happier about to the competition, though of course, both will be offered to the Atlas.
    • CommentAuthorLoopysue
    • CommentTimeOct 6th 2018
     
    A small EFI on the roads might take that extra sharpness off them and blend them a bit better with the grass?
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      CommentAuthorQuenten
    • CommentTimeOct 6th 2018
     
    Ta, I agree
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      CommentAuthorMonsen
    • CommentTimeOct 7th 2018
     
    Looking at that market/town square, I can't help but fell it looks a little large/formal for such a small village.
    • CommentAuthorGThiel
    • CommentTimeOct 7th 2018
     
    I don't know the backstory of the village, but it could be that the market is large as it is the regional market for many other small hamlets and villages in the area. From the size of some of the buildings, this appears to be a wealthy area. There appears to be a walled compound that houses the local Noble?? and in the NE of the town there appears to be a large religions structure? and I agree with Sue, that the floating Mesa is an issue. perhaps a series of decreasing under layments of brown to give it sume "support?" Something like this .. ..
      Capture.JPG
    •  
      CommentAuthorQuenten
    • CommentTimeOct 21st 2018
     
    Here is the latest version of my village - labelling to be done(probably as a side or bottom legend). perhaps a frame, but nothing fancy. Comments please.
    The village is indeed a regional agricultural centre, with a small fishing industry.
    Walls have been formed, and reformed, and are in the process of extending further - Runcibor has become quite prosperous.
    The ruined Monastery is on the top of a cliff like hill which was flattened at the top to build the buildings there - it was monastery of Holy Spiros, but the doctrines of that rather bizarre sect led to an overthrow of their rule, destruction of the monastery, and the village coming under the protection of Dunor - the manor house (walled) and barrack fort are relatively recent. The stockade is mainly to keep animals (and werewolves) out rather than serious protection against any humanoid enemies (of which there really are very few in this district).
      Runcibor Village3.PNG
    • CommentAuthorJensen
    • CommentTimeOct 21st 2018 edited
     
    I like it, what I like most is the background story with the monastery and why it got destroyed. It‘s an authentic market village/market town. I don‘t know if the houses are enough for a pop of 712, but maybe they are along the road to the north.
    It‘s so nice, you spent a lot of thought for this small village. If it is some kind of regional administration centre I expect it to have this guy collecting taxes for the king, exploiting the farmers (like the sheriff from Notingham)...
    WRTD! wanna role the dice ;)
    • CommentAuthorLoopysue
    • CommentTimeOct 21st 2018
     
    I really like the map, though I think it might be better to use a rocky texture for those cliffs? If you have used Solid White, a blend mode and a bevel, then you could just plop the rock texture on a sheet underneath it with a nice EFI effect to soften the join between rock and grass?

    As for the population - I have to agree with Jensen, since a rough count showed less than 100 buildings on the map, which would mean at least 7 people in each dwelling, no matter how small, or whether it was a barn or not.

    I suppose you could claim that 50-100 live in the larger houses as servants/slaves in very cramped quarters, but maybe it would be better to halve that number?
    •  
      CommentAuthorQuenten
    • CommentTimeOct 21st 2018
     
    There are 106 buildings,, and a number are 2 storey, so this makes it about 4 per storey.
    • CommentAuthorLoopysue
    • CommentTimeOct 21st 2018
     
    I was assuming that some of them were barns...

    But if you're happy with it... :)
    • CommentAuthorTexas Jake
    • CommentTimeOct 21st 2018
     
    Your map is coming along nicely, Quenten. I am seeing water in some gaps on your bridge. You may want to tighten your spacing a bit to avoid that. I know that sometimes symbols appear to be butted up against each other at one zoom level, but are not at another. For bridges and walls I like a little overlap of symbols to avoid showing gaps at changed resolutions.
    •  
      CommentAuthorQuenten
    • CommentTimeOct 21st 2018
     
    I have reduced population by 100; and will fix that water thing - thanks, Texas. The great thing about posting here is new eyes pick up what I may have missed. All my maps are better for the comments given.
    • CommentAuthorTexas Jake
    • CommentTimeOct 21st 2018
     
    It is always good to have another set of eyes. I know there are mistakes I have made that I never would have caught if not for someone else pointing it out. Keep up the mapping, Quenten.
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      CommentAuthorQuenten
    • CommentTimeOct 28th 2018
     
    Apart from finishing the Legend on the left, and the story on the right, the map is finished. BUT... I would love critical comments, esp from Texas Jake, jensen, wyvern and LoopySue, plus any others of course. And please, make them with a view to improving the map.
      Runcibor Village4.PNG
    • CommentAuthorTexas Jake
    • CommentTimeOct 28th 2018 edited
     
    Very nice changes in color, Jensen. One thing that you may try is putting some green on a layer beneath the fields that extends just a bit beyond their perimeter. Add some transparency to that layer so it is subtle and not overpowering. I think the shadow on the east side of the plateau in the SW corner could be a bit less intense and allow a little more of the cliff face detail to show through. All that said, this is coming along splendidly. You are doing a masterful job.

    Edit: just reread my post. I meant to say Very nice changes in color, Quenten.
    • CommentAuthorJensen
    • CommentTimeOct 28th 2018
     
    lol, you ask for critical comments from the guy, who never finished a city map (me). I actually read these city maps posts as I hope one day I will and until that day I hope to learn as much as possible.
    With this in mind just one comment from me: In the city maps I started, but also in overland maps I’ve made, I found that the bevel effect not really fits very well with the use of handdrawn symbols. The exception is a very careful usage (e.g. a tiny inver bevel for valeys). But I have no real solution for that except investing a relatively high amount of time placing cliffs etc. from symbol set.
    Besides this fine-tuning thing I love your village and again I learned worthwhile things!
    • CommentAuthorTexas Jake
    • CommentTimeOct 28th 2018
     
    Yeah, bevel has to be used in moderation. The color change to the plateau in the SW makes the bevel look much more natural and I like the result. If you could fade the edges on the terrain on top of that plateau to soften the edge a bit would look better.
    • CommentAuthorLoopysue
    • CommentTimeOct 28th 2018
     
    That looks really great, Quenten :)

    The rock texture on that hill is a good improvement. I'm still slightly obsessed by it though. Its the sharp edge of the flat topped bit this time.

    Do you think it might look slightly more natural if you put an EFI on that flat top so that its not so much like a knife edge?

    The rest is just right :)
    • CommentAuthorLoopysue
    • CommentTimeOct 28th 2018
     
    Oops! I seem to be merely repeating Texas Jake!

    Sorry - I missed reading that comment before I made my own.
    •  
      CommentAuthorQuenten
    • CommentTimeOct 29th 2018
     
    Here is the map updated. Labelling of roads out of town, river and swamp to go, and rest of legend and story. More critical comments please (unless you think it is OK as is)
      Runcibor Village5.PNG
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      CommentAuthorQuenten
    • CommentTimeOct 29th 2018
     
    Oops, and fixing fort's background.
    • CommentAuthorTexas Jake
    • CommentTimeOct 29th 2018 edited
     
    Very nice, Quenten. This is shaping into a superb map.

    The numbering is an improvement over the lettering. Less obtrusive, yet still clear.
    •  
      CommentAuthorMonsen
    • CommentTimeOct 29th 2018
     
    A lovely little village. Looking at the complete map, I have to admit I am not sold on the cobblestone fill in the market square though. It just feels to "busy" compared to the rest of the map.
    • CommentAuthorJensen
    • CommentTimeOct 29th 2018 edited
     
    Oh I love the name of the Baron, Felix Schultz, it is very well picked!

    For those who don’t know: Schultz is the shortform of Schultheiß, which was a job title for a local administrator and judge of the king (or whatever). This function was very old, going back to the tribal times of the Germans. The etymological background of this name „der, der Schuld heißt“, means ‚he, who bid to duty‘ (I hope the translation makes sense, I mean someone who calls people to fullfill their duty).
    The first name Felix means ‚the lucky one‘.
    So we have the lucky local tax collector, which brings me back to the sheriff of Nottingham.
    Let‘s go and help the village people fight exploitation!
    Thanks for this, Quenten ;)
    • CommentAuthorTexas Jake
    • CommentTimeOct 29th 2018
     
    Thanks the history lesson, Jensen. I love this kind of information.
    •  
      CommentAuthorQuenten
    • CommentTimeOct 29th 2018
     
    Fair point - looks more marked on the pic than the program. Here's another go.
      Runcibor Village6.PNG
    • CommentAuthorTexas Jake
    • CommentTimeOct 29th 2018
     
    Definitely like the first example better than this. One the first example you could try adding some transparency to tone it down and add a bit more fade on the edges.
    •  
      CommentAuthorQuenten
    • CommentTimeOct 29th 2018 edited
     
    Felix is named after the guy I did Torstan City for (though the city's name was Jahrwasser, and all the names were in German)
    Perhaps the fill for the market square is still not right - looks great in close though. I will post an alternative version here - tell me which you prefer.
      Runcibor Village7.PNG
    • CommentAuthorJensen
    • CommentTimeOct 29th 2018
     
    I will go for a deep dive on the names of your City Jahrwasser, I am really curious. I somehow missed that in the past, maybe because I was busy with other things in real live or I was too focused on an own map (sometimes my gaze is a bit blinkered ;)).
    •  
      CommentAuthorQuenten
    • CommentTimeOct 31st 2018 edited
     
    Finished at last - i will submit this to Monsen along with a more detailed run-down of the village notables.
      Runcibor Village (small).PNG
    • CommentAuthorJensen
    • CommentTimeOct 31st 2018
     
    Excellent Quenten!
    It's a very good map, the background explanation is as always very rich. Well done!