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    • CommentAuthordaperdepa
    • CommentTimeSep 21st 2018 edited
     
    Hi there,

    Ever since I started using CC3 I wanted to post my maps into the forums, but I thought I could wait till I had a bunch of them. So, now I have them, and here they are. I could really use any insight you have about them, I've created them following the same tutorials we all have watched and read but experience is the best master.

    I have posted them more or less in a chronological order, the first three ones have obvious defects on saturation and shadows I have since learnt to deal with, but I wanted to reflect what I think is an improvement in my use of the software. Also, there is some editing in Photoshop on them once finished that will be clear to more experienced mappers, and they all are part of my mastering effort for D&D gaming sessions in the Dragonlance setting (big fan). Please, enjoy!


    https://img00.deviantart.net/dc5e/i/2015/004/7/6/new_lemon_by_daperdepa-d8ckf2g.png
    https://pre00.deviantart.net/686b/th/pre/f/2014/364/4/0/phoenix_by_daperdepa-d8btk0t.jpg
    https://orig00.deviantart.net/c7e5/f/2014/364/d/a/gulfport_by_daperdepa-d8btjct.jpg
    https://pre00.deviantart.net/9e4d/th/pre/i/2018/232/b/c/dreamscape_ocean_town_by_daperdepa-dcko1eh.jpg
    https://pre00.deviantart.net/cd99/th/pre/i/2018/062/4/e/bliss_con_by_daperdepa-dc4swp5.png
    https://pre00.deviantart.net/2f46/th/pre/i/2018/196/1/a/hollow_hill___eyrie_by_daperdepa-dchblqx.jpg
    https://pre00.deviantart.net/667c/th/pre/i/2018/235/3/7/gurik_s_hideout_in_hidal_by_daperdepa-dckxuio.jpg
    • CommentAuthorLoopysue
    • CommentTimeSep 21st 2018
     
    Before I go and look...

    How large are these images, daperdepa?

    I have limited broadband, you see :)
    • CommentAuthordaperdepa
    • CommentTimeSep 21st 2018
     
    They should be around 1 MB each. I can try smaller sizes if it makes it easier to look.
    • CommentAuthorLoopysue
    • CommentTimeSep 21st 2018
     
    No that's fine.

    I just didn't want to go over my BB limit, but to do that they would have had to have been at least 50 MB each. I had assumed they must be really large for you not to have simply uploaded them right here ;)

    Thanks

    I will go and have a look when I've finished what I'm doing :)
    • CommentAuthorLoopysue
    • CommentTimeSep 21st 2018
     
    I've had a quick look now. They look really great :)

    Do you DM, or are you making maps for the DM?
    • CommentAuthordaperdepa
    • CommentTimeSep 22nd 2018
     
    Thanks! A DM of sorts. I create modules and submit them to a Dragonlance fan site, but only the one by now. Have several in progress, thouh, but the maps are the first thing I do, so I thought I could share them.
    • CommentAuthorLoopysue
    • CommentTimeSep 22nd 2018
     
    Looking forward to seeing some of your maps uploaded here some day :)
    • CommentAuthordaperdepa
    • CommentTimeSep 22nd 2018
     
    Let me start small.
      Hollow Hill - inner sanctum, bottom.jpg
    • CommentAuthorLoopysue
    • CommentTimeSep 22nd 2018
     
    Nicely presented :)

    I like the background to the map. Is that the PS bit?

    And are those your own fills, or some of the PF ones a bit modified? (that's ok, by the way. I'm just curious :) )
    • CommentAuthordaperdepa
    • CommentTimeSep 22nd 2018
     
    I created the tunnels and chambers in DD3+, added the fountains, trees and other pieces of furniture from annuals and the CSUAC add-on, then move to PS for editing. The rocky texture is actually a free old paper from DeviantArt textured and saturated. The forestal background is taken from Google Maps, a region in the Czech Republic I think, which I played with for a while trying to have it look like a drawing. The compass is a watermark I created with material from the CSUAC and a couple of shapes in PS that I put in every map.
    • CommentAuthorLoopysue
    • CommentTimeSep 22nd 2018
     
    That's pretty unique :)

    Thanks for explaining your process. I often use GIMP to make backgrounds I import into CC3 as map backgrounds. Never found anything faster than CC3 for city building. I don't have to shade all those little rooftops by hand! LOL!
    • CommentAuthorWyvern
    • CommentTimeSep 23rd 2018
     
    The symmetry of that main design's very appealing. Room 7f presumably needs magic to access it though (or is it open to the surface?). And I like the maze of tunnels leading in, as if created by some other civilisation entirely - possibly more than one - expanding inwards from the natural exterior-wall caves, perhaps.

    Not sure about the external textured surface though. It makes the whole map look a bit too much like a cut section through a tree-trunk to me. For RPG use, I'd have wanted a clearer depiction of the outside terrain as well, given that's where any explorers will be both approaching from and returning (or indeed escaping/fleeing) to.

    Lovely drawing, regardless!
    • CommentAuthordaperdepa
    • CommentTimeSep 24th 2018
     
    Thanks for the appreciation, Wyvern. I thought that much as well about the section, but the cave system is intended to be carved deep inside a hill towering over the forest so the section aspect seemed right. Instead of making a clearer exterior, I created a landscape view in Photoshop of the hill under two moons (if you are not familiar with the Dragonlance setting, most of the time it has three moons, one of them only visible to those who practice regulated black magic) to show it to the players as they approached it. Because it is not a map, I didn't put it here with the rest, but you can see it here: https://www.deviantart.com/daperdepa/art/Hollow-Hill-Landscape-754687738
    • CommentAuthordaperdepa
    • CommentTimeSep 24th 2018
     
    Oh, and section 7 a to f is supposed to be a rite of passage for an avian tribe, so section 7f is only accessible once you perform a ritual with soil from 7e and water from 7d plus a seed the petitioners carry.