Not signed in (Sign In)

Vanilla 1.1.4 is a product of Lussumo. More Information: Documentation, Community Support.

Welcome Guest!
Want to take part in these discussions? If you have an account, sign in now.
If you don't have an account, apply for one now.
    • CommentAuthor"Xeno"
    • CommentTimeSep 1st 2018
     
    So to get back into mapping I am trying to recreate Burne and Rufus's Castle and Tower from the Temple of Elemental Evil Module. I am using DD3 with Bogie's most excellent add ons, CSUAC fill, and Dunjinni images. My biggest challenges are hill creations and making paths blend in more naturally. I am all ears (eyes) if anyone has any suggestions.
      PF Rufus and Burne.png
    • CommentAuthor"Xeno"
    • CommentTimeSep 1st 2018
     
    • CommentAuthor"Xeno"
    • CommentTimeSep 1st 2018
     
    • CommentAuthor"Xeno"
    • CommentTimeSep 1st 2018
     
    Entrance gates
      PF Entrance Gates jpg.jpg
    • CommentAuthorLoopysue
    • CommentTimeSep 1st 2018
     
    That's already looking fairly impressive :)

    I think that if it was my map I would probably choose a less aligned fill for that 'brickish' path - more of a crazy paving pattern rather than one that is so full of horizontal and vertical lines. I know its a pretty fill, but it's not really helping the paths look very realistic because of its vertical 'brick wall' nature.

    Then I would also add an Edge Fade Inner sheet effect to that sheet so that there wasn't such an unnatural sharp line. Similarly on the sheets with all the other various grass and dirt fills to blend them together just a bit more. And if they are all on the same sheet, I might have to make a few new sheets so that they would all have soft edges.

    I think those two little tweaks would probably help enormously, because then the only things with hard edges would be the man-made features, which is the way it should be :)
    • CommentAuthor"Xeno"
    • CommentTimeSep 3rd 2018
     
    Loopysue,

    Thank you! That was exactly the effect I was looking for. Great advice on the fill to...I really like that cobblestone look, but you were right about it jarring with the rest of the landscape.

    I appreciate it!
      Entrance Gates.PNG
    •  
      CommentAuthorMonsen
    • CommentTimeSep 3rd 2018
     
    You should change the scale factors of your fills, right now almost everything repeat way to much, making the pattern too obvious.
    Also, try using patches of slightly different fills to break up the large surfaces, like the grass, a bit. Use edge fade to fade them in with the grass below to to remove the edges.