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    • CommentAuthorJimP
    • CommentTimeAug 18th 2018 edited
     
    These are Sub-Sector A of the Cluster area. There are 16 sub-sectors in all. Not all levels have solar systems.

    First map is a chart showing the levels by color, not the star type. This is all of Sub-Sector A, the dots with a white circle on them are the ones mapped so far.

    Second map is the Sub-Sector with planets, G for has a gas giant in the system, a letter to the left of the planet symbol shows type of star port. No letter there means no starport. Don't see any letters ? Well, this cluster is one huge work in progress.

    The area mapping in the vertical slice will be the second row from the left. The one with planet Odac in it. The 4 digit numbers are the hexagons they are located in.

    The third map is the vertical slice of the horizontal row. The yellow dots are locations of future planets on level 3.

    This sub-sector is on the upper left of the star cluster, so it doesn't have lots of stars.
      vespucian_arm_columng_sector06_071_suba.PNG
      Vespucian_Arm_colg_Sector06_lev04_subab.png
      sub_sector_horizontal04_009.PNG
    • CommentAuthorWyvern
    • CommentTimeAug 18th 2018
     
    Do the sizes of the coloured circles in the first map have any significance, Jim?
    • CommentAuthorJimP
    • CommentTimeAug 18th 2018
     
    Nope, I should have made some as vari- color symbols and just placed them. But I just made solid circles and placed them.
    • CommentAuthorJimP
    • CommentTimeSep 5th 2018
     
    Hmmm... one thing I have been thinking of, is to take a Perspectives template and add Cosmographer planets to it... so I get a 3d look for a sub-sector.

    It was probably Sue that mentioned trying this. Not sure when I'll get to it, but I'll be giving it a try.
    • CommentAuthorLoopysue
    • CommentTimeSep 5th 2018
     
    I didn't mean to make more work for you, Jim!

    I think it was Wyvern who pointed out that some systems would be obscured by others if you did it in Perspectives.
    • CommentAuthorJimP
    • CommentTimeSep 5th 2018
     
    Not more work but an attempt to do it in 3D.

    I think Wyvern. was referring to stars on different levels obscuring stars below them. But I hadn't planned on stacking them in the same hex.

    But if I can get it to work... I can stack them.in the same hex.
    • CommentAuthorWyvern
    • CommentTimeSep 6th 2018
     
    Yes, I thought I'd said something on those lines after Sue had suggested trying Perspectives, but it took some tracking down to confirm!

    I think part of the difficulty in all this is using the artificial hex-grid to place objects in 3D space, since essentially hexagons aren't 3D objects unless you make them into prisms (that is, extend them along the vertical axis if viewing them from "above" or "below"). That means of course that in a side-view, they'd be effectively squares or rectangles, not hexes. A square, or cubic in 3D, grid might be easier to visualise (albeit this is not used in Traveller), though it has its own limitations.
    • CommentAuthorJimP
    • CommentTimeSep 6th 2018
     
    My general idea is to use the vertical template I created; however, for the Perspectives view only the right side most column will have a starry/solid background. The rest will have no background.

    That way the all the vertical layers can be glimpsed. And it is very likely the word 'glimpsed' is accurate.

    However, and its a big however.

    I may find that I can't get Perspectives to do this.

    Or its so painful for my understanding of Perspectives, I do no more than one of the 16 sub-sectors, as an example.

    I have mapped almost all of level 1, it has the least number of solar systems. That leaves 2 sub-sectors of level 1, all of level 2, and about half the level 3 sub-sectors. I'm being vague as I don't remember how many planets that leaves.

    I'll be doing something else most of Friday, and possibly for several hours on Saturday.
    • CommentAuthorJimP
    • CommentTimeSep 8th 2018
     
    Level 1 done, no uploads yet. Only level 2 and part of level 3 left to go... but level 3 has the most solar systems.
    • CommentAuthorJimP
    • CommentTimeSep 8th 2018
     
    I decided to count the planets on the map of Breloss star cluster.

    Turns out there are not 618, but 648 possible planets. An extra 30 may not seem like much, but I did keep wondering why this was taking so long. Now I know.

    After I get my Atlas maps done, and get this done, I may take up something easier on my eyes like beading. Yes, beading is easier. I certainly have more patience for it. Which is why some of my maps, particularly my older CC2 maps, look hurredly done. Which they were.

    So, about 205 plnets left to name, make n FT3 map of, place ni sub-sectors and sectors. Upload them all, then start typing the couple of hundred articles.

    Nap time, thats what time it is ! Nap time !
    • CommentAuthorWyvern
    • CommentTimeSep 8th 2018
     
    So, you're really glad you decided to embark on all this now, aren't you Jim? ;D
    • CommentAuthorJimP
    • CommentTimeSep 8th 2018
     
    Well. Yeah. The nap time thing was a joke. I have relaxed ate a meal and now I'm back at mapping.
    • CommentAuthorWyvern
    • CommentTimeSep 9th 2018
     
    Mapping or napping? ;D
    • CommentAuthorJimP
    • CommentTimeSep 9th 2018
     
    Mapping.

    And my computer was forced to update to MS Win 10 version 1803.

    I don't think much of Defender, and I have no use for kiosk device software. Waste of my time. Maybe I should bill MS for my time wasted.

    Anyway, I complete another subsector in the star cluster. I did some planets with and without clouds for the entire sub-sector. This is with Terraformer 0.5. I may do some more of these in future. I haven't done all of my planets that way, as it would mean a doubling of the ft3 maps.

    I thnk I made the suggestion on my site of the cloudless maps being the referee's maps, and the ones with clouds being player maps.
    • CommentAuthorJimP
    • CommentTimeSep 10th 2018
     
    Nothing seems to be missing, unlike a patch in 2017. Now I can control a kiosk with the latest patch. I have no kiosks today, nor any other day. So a 45 minute wait for nothing.
    • CommentAuthorJimP
    • CommentTime6 days ago
     
    142 maps left to go, upload over 200 pngs, type up over 200 articles, links to Sectors, sub-sectors, and the planets from the sub-sector maps.

    This will finish Breloss Star Cluster with 648 planet maps and universal world profiles. There are about 300 of these on my web site currently.
    • CommentAuthorPerryC
    • CommentTime5 days ago edited
     
    Ummm....holy crap....that is...?? (at a loss for words here)



    Awesome! (not to mention crazy)
    • CommentAuthorJimP
    • CommentTime5 days ago
     
    Making maps in FT3 is easy. I don't modify them with the FT3 tools. I just change land size, ocean percentage, color, etc. Export as Cosmo template.

    The hard part is coming up with names, deciding where to place the planet in what subsector, then add symbols and text to sub-sector and sector maps. Upload all, and link them.

    I figure about 3,000 maps will do it. Well, I want to connect all empires, etc. together. Filling in the other spaces can wait.

    And my computer patched again on Wednesday.
    • CommentAuthorJimP
    • CommentTime5 days ago
     
    I have cut back... there were going to be 648 planets, but I dropped 11 so its now 637 planets. And I'm making the sub-sectors in decreasing number of planets. So the last few will be 2 planets each. Yes, this is getting a bit wearisome. But it will get finished.

    So; 14, 12, 12, 10, 11. etc. 4, 4, 3, 3, 2, 2. for 116 left to go. Most of level 3 is done, nothing yet in level 2, all the others; level 1, 4, 5, 6, and 7; are completed.
    • CommentAuthorJimP
    • CommentTime4 days ago
     
    I have cut back in the star cluster, not the overall site.
    • CommentAuthorPerryC
    • CommentTime4 days ago edited
     
    That still requires a lot of work and effort on your part. Especially with how your site for these maps is organized. Awesome work!
    • CommentAuthorJimP
    • CommentTime4 days ago
     
    I improved the navigation menus. A previous menu version would load slower and slower the more I added to them. The current menu system doesn't seem to do that.

    And Thanks !
    • CommentAuthorJimP
    • CommentTime4 days ago
     
    No link ? Oops.

    My Traveller site