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    • CommentAuthorWyvern
    • CommentTimeAug 4th 2018
    You're welcome! Hope it was in time to be useful - not sure when your deadline for this project is.

    The 3-5 hours sleep a night thing is something you never get used to, but you do learn how to accommodate its worst effects, even if that's just knowing when to not try doing something (based on nearly 20 years experience). The human mind may be a wonderful thing, but it has some truly appalling basic system flaws...
    Lol? :-)
    I got an A for my class! :-)
    • CommentTimeAug 10th 2018
    Hurrah and deep congratulations, Charles. Now on to bigger and greater things!
    • CommentAuthorLorelei
    • CommentTimeAug 10th 2018
    • CommentAuthorWyvern
    • CommentTimeAug 10th 2018
    Excellent Charles - though hardly surprising from what we saw of the game! Hope it plays as well as it looks :D
    Thanks everyone!

    Posted By: WyvernExcellent Charles - though hardly surprising from what we saw of the game! Hope it plays as well as it looks :D

    That is what I am hoping. I went into the final project with an A, but that was just 34% of the grade. The rest of the score would be based solely on the game itself. I pick up my game when I go back to college on the 20th and I will be able to get the game review from the professor and his group of game testers (players). I know that there will probably be several changes that I need to make, but if the basic game mechanics and design is sound, I may actually start thinking seriously about a Kickstarter. I have doing a lot of reading on it, looking at suppliers, watching board game reviews, and more. Still a lot of work to do, if I go that route. If I do, ProFantasy gets to put free promotional material in my games, that is for sure.

    Other options are offering the game to established game companies. You can sell the boardgames itself, partner with them, or sell specific versions such a computer game version of the game, or a RPG version of the board game. From what I understand, this is normally around 5% of profit for your big companies, but sometimes more 8-12% with smaller companies. If I did something like that, I would love to get a computer version of the game with Slitherine. I love and have all of their Field of Glory Miniature rules and purchased the computer game and expansions. I was one of their beta testers for the computer game and some of the later battle scenarios were mine. They have an updated version now that looks awesome! It would be cool to sell the board game through Osprey Publishing. I absolutely love their stuff and was so excited when they started doing games. I have a bunch of the Bolt Actions Miniature rules from them and just recently picked up The Men Who Would Be Kings: Colonial Wargaming Rules by Daniel Mersey. It is so new that I haven't even read it yet.

    But of course, I am getting way ahead of myself....LoL! First, I need to look at the game review. :-)
    • CommentAuthorJimP
    • CommentTimeAug 11th 2018
    Hurrah ! And congrats !
    • CommentAuthorWyvern
    • CommentTimeAug 11th 2018 edited
    KickStarter is a very labour-intensive route certainly, from my experiences in recent years purely as an occasional project supporter. If you haven't already, I'd suggest taking-in an examination from a selection of projects that have succeeded and failed to fund, along with those that have successfully funded, but then struggled - sometimes even failed - to complete. That'd be useful in identifying what might work best for your own project.

    For the established company route, Osprey sounds a strong possibility for Godhiede, judging by the types and range of games they've published over the last few years. I have several of the wargame rule sets they started publishing before they went wholeheartedly into games, starting with Dan Mersey's Dux Bellorum (but that was partly because I'd already long had his earlier version, Glutter of Ravens published by Outpost Wargames - all set in the as-far-as-can-be-established-historical "Dark Age"/Early Medieval British Isles, for those not familiar with such arcane pursuits!).

    For now though, good luck for the game review!
    • CommentAuthorScottA
    • CommentTimeAug 11th 2018 edited
    Ah, Kickstarter... My insight and advice is this: have everything done and ready for production before you ever start a Kickstarter. Most that drag on and/or ultimately fail to deliver are those that start with an idea and some rough material, and then they struggle to complete their product and get them to production. Also, as most things are produced in China, be aware of Chinese New Year and plan your production around it. The whole country literally shuts down for weeks, and this, too, is often a reason Kickstarter campaigns are late in delivering on their promises. I've been working in the professional RPG industry for over 30 years, and know an awful lot of the designers and companies, so I've seen Kickstarter glory and disaster from the inside!
    Thanks for the advice, I really appreciate it! I am going to do a lot of research if I go that route. :-)