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    • CommentAuthorLoopysue
    • CommentTimeSep 22nd 2018
     
    I'm assuming its ok to upload a clearly watermarked borrowed photo, which is more of an advert than anything.

    But if not, just say so and I'll take it down :)
    • CommentAuthorWyvern
    • CommentTimeSep 23rd 2018
     
    That's a lot of domes, Sue!

    Weirdly, the top-down view looks like a multi-eyed creature staring up :D
    • CommentAuthorJimP
    • CommentTimeSep 23rd 2018
     
    My mind boggles. Really.
    • CommentAuthorLoopysue
    • CommentTimeSep 23rd 2018
     
    LOL!

    Well if the St Basil's domes have been likened to beach umbrellas and these are eyes, I'm not sure what to call this collection anymore. It was meant to be a second temples set, or "Temples II", but the domes have kind of taken over. Most temples seem to have large, extravagant and totally unnecessary roof adornments, and they usually have some kind of dome or spire. So to keep the set small enough to download, yet include as much variety as possible, I'm having to make just the bits that aren't readily available, and which are difficult and costly on resources if you make them from shaded polys.

    So it looks like I will have to leave the actual building work to all of you, but I hope that people will see that as part of the fun of making a dungeon map. For cities they can just be plonked down on standard building symbols, or buildings created using the House command. Although it doesn't look like it where I've shown them in isolation for the most part, I have tried to make them and their fills harmonise with the existing CD3 fills where I can.
    • CommentAuthorJimP
    • CommentTimeSep 23rd 2018
     
    Have you thought of making pieces of buildings symbols ?

    Say, the ability to add a dome to a dungeon floor ? Or a small rectangular building with 1 or 2 domes on it ?

    My players don't like surprises, but I do like to surprise them.
    • CommentAuthorLoopysue
    • CommentTimeSep 23rd 2018
     
    As I understand it, Jim, a building set of bits of buildings was tried some time ago and never really took off. Most people, it seems, prefer whole buildings ready-made. The unfortunate thing about temples is that they are generally speaking a whole lot bigger than your average house, so the resulting symbol would be simply massive, and come in sets of maybe 5-10 buildings at most.

    To illustrate what I mean, each of these domes are over 4000 pixels across and if they were imported at 40 pixels per unit at default city scale would appear roughly 80-90 feet across. They are about the same size as the largest city symbols already, so making the building that goes underneath them (for example the entirety of St Basil's Cathedral in Moscow, which is actually on the small side for a cathedral) would mean a symbol that is well over 15,000 pixels wide - using the domes at the scale that they are. And that is just ridiculously gigantic.

    I am aware that they are far too large for purpose if they were only intended to ever be used to build and rebuild St Basil's over and over again, but they are of an ample size to be used as far more impressive fantasy temple adornments - all things in fantasy being generally larger and more fantastical than reality.

    I could have shrunk them down to less than half that size, but then, if you wanted to make a really gigantic dome in a fantasy city map, they would pixelate on you if you tried to enlarge them to a suitable size, so it seemed like a waste of time to make them that way. These are very large symbols, and will be imported at 100 pixels per map unit (dungeon map scale) to appear as normal sized on a city map. This will make them perfectly usable in your average city map if you just want normal sized domes, while at the same time it will be possible to enlarge them to 2.5 times that size without any degradation of quality in comparison to other city symbols, simply because they are in essence dungeon symbols.

    I have a feeling that was a very roundabout way of explaining what I'm trying to do, but in essence I'm making symbols that are dungeon symbols so that they can be used in either dungeon or city maps to equal effect.

    Some of the less textured domes, like the transparent domes and the St Basil's domes can be used much larger than that, since the less fine details there are on a dome the larger it can go before it starts to look ridiculously pixelated.
    • CommentAuthorJimP
    • CommentTimeSep 23rd 2018
     
    Understood. I don't use many parts of buildings from the city symbols myself.
    • CommentAuthorWyvern
    • CommentTimeSep 23rd 2018
     
    Temples overall just seem to be large and extravagant, unfortunately. Maybe call Set II "Temple Domes" instead, unless you're planning on more types, of course :D
    • CommentAuthorLoopysue
    • CommentTimeSep 23rd 2018
     
    I could do a full set of only domes, but I am also working on a couple of other things in the same set that are nothing to do with domes. These are dragon and phoenix sculptures to go on a Chinese temple roof that I am also making, and giant statues of Buddha, Shiva, and Durga (that's the many armed Hindu Goddess - wife to Shiva). Giant statue temples already exist in the real world, so to not include them in the second temple set would leave it strangely incomplete.

    I think about this nearly every day, and I do wonder if it wouldn't be better to do two sets to be sure of being able to include everything, but if it can be adequately done as a single set that would be better than littering the place with numerous different sets of similar things.
    • CommentAuthorWyvern
    • CommentTimeSep 23rd 2018
     
    Those sculptures sound wonderful, Sue, and with at least as many non-temple mapping applications as your domes, I'd say. I'd be tempted to think of a "Temple Statuary" set as separate from the Domes/Rooftops project, just so you don't end up having to compromise too much on what each (part of the) set(s) can contain.
    • CommentAuthorLoopysue
    • CommentTimeSep 23rd 2018
     
    I think I'm going to take the easy option. Just upload the lot of them, and let Ralf decide which are acceptable, and what to put where ;)

    Sorry Ralf!
    • CommentAuthorLoopysue
    • CommentTimeSep 24th 2018
     
    And here by request made over on the FB page, is a version of the roof bits supporting the domes made with the CD3 dark wood roof shingle.
      Fred.jpg
    •  
      CommentAuthorQuenten
    • CommentTimeSep 24th 2018
     
    Wow.
    • CommentAuthorLoopysue
    • CommentTimeSep 24th 2018
     
    Thanks Quenten :)
    • CommentAuthorJensen
    • CommentTimeSep 24th 2018
     
    Uh. That‘s going to become really impressive. A long way gone, but now it really blowes the eyes. I see a Ninja or Monk sneaking along the roofs, climbing up the floors, his task in his mind...

    Great work, please continue :-)
    • CommentAuthorLoopysue
    • CommentTimeSep 24th 2018 edited
     
    Thank you :)

    Now that would be a sight, since its based on a very real Russian Orthodox church, but everything to do with Profantasy is about fantasy mapping in all its various shades, so like the domes of St Basil's/beach umbrellas, they can be whatever you want them to be :)
    • CommentAuthorLoopysue
    • CommentTime1 day ago
     
    I've been a bit quiet just lately, I know ;)

    But here is one of the reasons - a half finished roof sculpture to go on top of the Chinese temples in the second temple set :)

    (Still to do: Statues of Durga, Shiva, Buddha... if I feel brave enough because tbh my figure drawing was always my weakest point... and a couple of actual buildings)
      Dragon sculpture progress.jpg
    • CommentAuthorJensen
    • CommentTime1 day ago
     
    Chapeau! Thats really impressive
  1.  
    You do some nice work, Sue
    • CommentAuthorLoopysue
    • CommentTime1 day ago
     
    Thank you, both :)

    I try my best.
    • CommentAuthorJimP
    • CommentTime22 hours ago
     
    *jaw drop* humeta. Uh yeah. I like it !
    • CommentAuthorJensen
    • CommentTime17 hours ago
     
    Sue, just a question: You made this beautiful Chinese dragon and plan to make Indian gods. Is it also possible to make these things for greek and nordic gods (Zeus, Odin and their gangs?).
    • CommentAuthorLoopysue
    • CommentTime15 hours ago
     
    Thank you, Jim :)

    Jensen - LOL! Ummmm….

    Well, providing I can manage to draw any of them (as previously stated my figure drawing is the weakest point), only the time available I suppose - that and the required inspirational images. As you can see, I can turn things around as I draw them. I have to, since there aren't very many photos of things like this from directly above.
    • CommentAuthorGThiel
    • CommentTime12 hours ago
     
    Were you aware that the 4 toed dragon was used by princes and nobles and that the Emperor was the only one allowed to use a five toed image. https://en.wikipedia.org/wiki/Chinese_dragon
    •  
      CommentAuthorMonsen
    • CommentTime12 hours ago
     
    Interesting fact. Guess that means Sue will need to make variations for those mapping buildings for the whole "hierarchy of nobles" :)
    •  
      CommentAuthorQuenten
    • CommentTime11 hours ago
     
    Give it a break, guys, this is fantasy. So it should really be a giant winged centipede with only 100 legs - don't make it so complicated for sue.
    • CommentAuthorGThiel
    • CommentTime9 hours ago
     
    Quenten, I can't make anything complicated for Sue, only she can do that. I was merely commenting on her dragon which twitched a memory of something I thought I remembered and so I googled it and shared the info I found.
    • CommentAuthorLoopysue
    • CommentTime8 hours ago
     
    LOL!

    Given that there's a deadline on this set now, I think I will be sticking to the three toes and a thumb model for now :P

    This one (the photo its based on) sits on the roof of a Chinese Buddhist temple.
    • CommentAuthorLoopysue
    • CommentTime8 hours ago
     
    Just as a side note here...

    I'm currently doing a crash course in realistic human model making in Blender. My brain is hurting after 6 hours solid video watching, but it should help me get those statues sorted out.