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    I'm not quite happy with the separation and shape of continents generated with the various fractals. They tend to appear like one long, continuous continent that's broken up by bodies of water. After unsuccessfully painting altitude values on an ocean world (the results were chunky and didn't mesh well when fractalised), I'm thinking of using another application (maybe GPlates) to map out basic continental shapes and then importing the data. So:
    1. Does FT3 import raw files, it seems to be able to export them?
    2. Using whatever import that works (colour to altitude or direct data import), can I then get the fractal generation going on the imported continental shapes to make them more natural looking, or will they retain the overly smooth and chunky altitude values of the original import from GPlates?
    3. Should I give painting the altitude values another go? Do I simply need more practice in learning how to fine tune the initial painting?


    • CommentAuthorLoopysue
    • CommentTimeJun 10th 2018
    I have seen maps generated in FT3 that are constructed from real world data (the Earth in FT3), so even though I've no idea how its done, it must be possible. I suspect the manual may be more use ;)
    That's right, there are binary files available and the one I tried brought up a very good Earth.

    I have seen suggestions that recommend drawing on binary data which describes Earth and then using continental drift (in GPlates I think) to make maps for other worlds, although from the way it was explained it sounds like that would work best for regional maps rather than global ones.
    • CommentAuthorShessar
    • CommentTimeJun 11th 2018
    Have you seen the tutorial on painting with FT3? It may not be what you are looking for but it is very helpful when editing a FT3 world.
    No I haven't, thank you Shessar.

    I've tried the function with unsuccessful results, but that was just based off the native Help file. A tutorial will probably make a big difference.