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    • CommentAuthorLadieStorm
    • CommentTimeMay 13th 2018
    This is a map I'm making of the planet Cantebury, for the Mech Warrior game I'm running. As you can see, it's not even half finished. I'm working on the island that's smack dab in the middle of the map. It's the one with the tiny island to the immediate south west of it.

    Now, I know what most people are going to say about the island. The mountain region is wrong.... Mountains don't form circular ranges. My response would be that the mountain range you see USED to be a massive crater.... something along the lines of a meteor hitting the planet a couple millenia ago... That's not my issue.

    My issue is a very deep ravine that is SUPPOSED to be running somewhat parallel to that northern mountain range. A ravine that is about half the depth of the Grand Canyon, and wide enough to build a city the size of New York in. Well, maybe not quite that big... but close. A bit of an explanation. This is the sight of a Inner Sphere War Ship crashed about 400 years prior.... in fact about a quarter of the crashed ship is still there. Where it crashed it left it's own 'crater' that ended up becoming cliffs on either side, then eventually vegetation grew up and over.

    The problem is... I can't get a realistic looking ravine.... not one that's wide enough to suit my needs. I tried using cliff symbols, then turning those symbols up side down to represent the south side of the crater. It looked horrible. Plus, I need something that LOOKS like it's not a natural formation of cracks in the ground. The ravine needs to be very straight, as if it was carved out of the landscape.... which of course, it was.

    I look forward to any suggestions! Just understand one thing. I don't know the first thing about creating my own symbols!
    • CommentAuthorJimP
    • CommentTimeMay 13th 2018 edited
    The lunar craters i have seen on NASA sites don't have symbols like you tried.

    The ones on the circular crater should work just fine.

    Crater on Earth:

    Lunar crater, Copernicus
    • CommentAuthorLadieStorm
    • CommentTimeMay 13th 2018 edited
    wait.... apparently I didn't explain myself correctly. This warship 'cone' section that crashed... it didn't crash nose down, and create a circular crater. it crashed and slid.... like a plane making a crash landing. So I'm trying to make a crater that's roughly the shape of a hot dog, that's slightly deeper on one end than it is on the other. It's about 200 miles long, and 30+ miles across? more than that... but hopefully that gives a better idea of what I'm trying to create here.

    I think my issue, is that all of the cliff symbols we have, you can make a cliff face south on a map, you can make one face east, or west. But you can't make a cliff in cc3+ that faces north. I need to make my cliffs face each other, to form a ravine.... but the only way to do that... is to turn the symbols upside down... and that just doesn't look right. Let me show you an example of what I'm 'trying' to do.
      cliff sample.JPG
    • CommentAuthorJimP
    • CommentTimeMay 13th 2018
    Remember that hike of Valles Marineris I made and posted here ? That is believed, one version, that a very large asteroid did a glancing blow to Mars.

    Here is a side-view of part of that valley.

    Valles Marineris Perspective from Mars Express

    I tried to find some other photos from that European Space Agency but I was unsuccessful in that most sites had adverts on them.
    • CommentAuthorLoopysue
    • CommentTimeMay 13th 2018
    Hey Storm :)

    The front edge of such a construction in an isometric map like this would only be a line. Its incredibly difficult to get right unless you are actually drawing the thing like a landscape painting and can use a bit of Bob Ross mist to make it stand out.

    Why not just mark the position of the city with a standard city symbol (it's the map of the entire world, so you wouldn't normally be able to see more than a dot anyway), and when you do the city map (which I presume you are going to do) things will be easier because its a top view map.

    You can use an inverted bevel effect on the city map - like this:

    Its still not perfect, however, because you have to add another level of the land sheet above that bevel sheet to open the end up by hiding some of the wall, and since the houses have to be on top of that second land sheet, they can't actually fall into the shade of the northern cliff or the human eye refuses to believe the illusion.
      Hollow illusion.jpg
    • CommentAuthorJimP
    • CommentTimeMay 13th 2018
    Looks better than my ideas.
    • CommentAuthorelvwood
    • CommentTimeMay 13th 2018
    I thought the same, that the near edge would just be a line. I was trying using a poly for the ravine with a different fill - it's only a rough idea and you'd have to do something clever at the entrance, but this is what I put together just now:
    • CommentAuthorLadieStorm
    • CommentTimeMay 13th 2018
    you know... that MIGHT actually work... or, at least, it gave me an idea of something that might actually work... thanks!