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  1.  
    Hi Guys

    Long time – no posts…

    As usual, I’ve been lurking in the background, watching everyone’s submissions and posts, and tremendously enjoying what you guys are coming up with. But, as many of you will already know, life etc., just doesn’t give me the time to support the CC3 forums like I would like. I’m always here. I’m always watching, and you know CC3 is my one and only...

    In January I presented my new campaign setting to my players: Age of Angaara. It’s a mesolithic campaign setting for D&D 5e. My players play members of the Taigaan tribe, a group of semi-nomadic hunter-gatherers in a fantasy setting gripped by an ice age. Their level of technology (both social and technological) puts them one step above the cavemen of the palaeolithic era, living in caves and producing stunning cave-art, and one step below societies of the neolithic era who have developed agriculture, animal husbandry and monolithic architecture.

    My inspiration for the setting comes from films, books, documentaries and games such as 10,000 BC, Apocalypto, Professor Alice Robert’s Ice Age Giants, research on Gobekli Tepe, the video game Far Cry Primal, and just a fascination in the possibility that advanced human culture might have existed prior to the end of the last ice age – as opposed to When Dinosaurs Ruled The Earth or 1,000,000 years BC (so no dinosaurs in this setting! But there are dragons, haha)

    The map I’m posting today is a copy of the player’s map. I’ve used the 13th Age style as a base because I felt it produced a better topographic style than other styles, and with writing being non-existant in Angaara navigation is by sight, landmarks, and already explored areas. I felt this style served that purpose. I’ve also added symbols from the Ancient Realms Annual style to represent the landmarks, and symbols from the Overland Vector Colour style to represent physical, man-made, sites.

    I have finished the entire map, but I would like to share it with you as I share it with my players.

    My Age of Angaara Player’s Bible describes Angaara thus…

    “Old Mother described Angaara to the Taigaan people. Her visions had shown her a verdant land, abundant in game, and providing all the resources the Taigaan would need to build a new life after the demon-men came.
    In time, just as Old Mother had foretold, the Kagrah demon-men appeared and murdered all the Taigaan they found, driving them from their homes on the Plains of Embe. Those who escaped the initial attacks wandered for many days and nights, following the clues given in Old Mother’s visions. Many of them perished along the way, for the Kagrah were relentless in their extermination of the Taigaan – but a few survived and made it to the promised-land.
    Angaara proved true to Old Mother’s visions. Great forests provided a home to boar, deer, elk, sloth, and goat. Buffalo, antelope and mastodon wandered the grasslands. Healing plants grew along the banks of streams and rivers of fresh, clear water. Mighty conifers with trunks of strong wood towered over the landscape, and birds of all kinds populated the skies. Truly – if there ever was a land created for the Taigaan then Angaara was it...”

    Enjoy the Adventure…
      Players Adventure Map 3.jpg
    • CommentAuthorJimP
    • CommentTimeMay 6th 2018
     
    Map ? The jpg isn't showing.

    Interesting concept for a game world.
  2.  
    The ultimate "choose your own adventure - starting with the map"... haha

    Exported from CC3+ as a .png. Re-sized to 1024 x 819, 613kb in Gimp. Shows on my Surface Pro 4 no probs, but doesn't upload?

    DMG
    •  
      CommentAuthorMonsen
    • CommentTimeMay 6th 2018
     
    Try uploading it using a different browser. Sometimes a browser sends the wrong content-type for the image, which the forum doesn't like at all.
  3.  
    Thanks Monsen!

    Tried IE4 as opposed to Edge, and seems to have worked

    DMG
  4.  
    I really like this concept! That your players can only see the area they know...or have explored.... that is really cool! I may have to borrow this concept! I like it!
    • CommentAuthorJimP
    • CommentTimeMay 7th 2018
     
    I saw it after you uploaded using IE. Edge I wouldn't trust.
    • CommentAuthorShessar
    • CommentTimeMay 7th 2018
     
    I've found this style rather difficult to work with, but you have done an excellent job with it. Nice!
  5.  
    Cheers Shessar. I'll uncover more as my player's explore further.

    Thanks LadieStorm. The "fog of war" idea has been accepted really well with my players. Normally my campaign settings are in traditional sword & sorcery settings, so the flow of information from army's, merchants, diplomats, explorers, or other adventurers means large portions of the map are already "discovered" (unless its some kind of lost world or terra incognito). But in this setting, with a lack of written language and the only art being cave paintings, I wanted to invoke a sense of discovery in my players and only reveal what they can see or visit.

    DMG
    • CommentAuthorLorelei
    • CommentTimeMay 7th 2018
     
    Nice map (section)! I like the 13th Age style and have only been mildly successful on one map using it. This is really neat. And I love your Player's Bible excerpt :)
  6.  
    Thanks Lorelei

    It is just a section. The whole map is 5000 x 4000. This is just a crop of the central part.

    Angaara began about 3 years ago. We were playing 4e D&D at the time. I was getting tired of the fantasy setting and wanted to throw my players a curve ball, so I had a violent trans-dimensional storm shipwrecked them on the shores of Angaara.

    Back then, this is what it looked like...

    DMG
      Angaara3.jpg
    • CommentAuthorShessar
    • CommentTimeMay 8th 2018
     
    The text, the graphic symbols, the colors, all work together to make a wonderful fantasy map! Thanks for sharing this. I find it quite inspiring. :)
    •  
      CommentAuthorDogtag
    • CommentTimeMay 8th 2018 edited
     
    Agreed! I actually prefer this original over the new one, though the new one is real nice too. And, as Shessar pointed out, The 13th Age style can be tricky to work with so bravo, sir! *doffs cap*
    • CommentAuthorLoopysue
    • CommentTimeMay 8th 2018
     
    I'll just go all out and say I prefer this one :)

    Its the colours and the tribal flavour that do it for me ;)
    • CommentAuthorLorelei
    • CommentTimeMay 8th 2018
     
    ooooh I REALLY like this map. And I am usually not partial to this type of map or palette - but I just love this!
  7.  
    Thanks guys and gals!

    Glad you like the maps, whichever you prefer.

    As I mentioned, I went with the 13th Age style for the new map because it seemed the only style that simulated a natural topography. With the absence of any form of writing amongst the Taigaan (the people that my players characters belong to) I didn't feel I could justify an over-abundance of symbols. I did consider using the Vector Colour style again when I set out to recreate the Angaara map, and imagined the symbols might evoke the feeling of cave paintings, but it just couldn't get it right when I put it together.

    Never had any difficulty with the 13th Age style though. I find it really quick to use, and you can get some cracking results. I even started to convert my Aethir setting map into 13th Age. Here's a section I exported from it...

    DMG
      13thAgeExample.jpg
  8.  
    oooh.... this second one is beautiful! How did you create those mountains? They look like a beveled fill, but I could never get the bevel to work like that!

    I'm not all that fond of the vector maps, so this second one is my favorite... but that is just my preference, of course.
    • CommentAuthorLorelei
    • CommentTimeMay 10th 2018
     
    Sue, those mountains are the symbols in the set. That's one of the reasons I've really liked this set, but as I said I've only been mildly successful in making a map with it. This is FANTASTIC! I think i'm going to revisit 13th Age for the map of the desert region of my realm of Forynth. Great work Gaz!
  9.  
    Thank you, Ladies...

    ... and you're absolutely right, Lorelei. It's pure 13th Age drawtools and symbols. No Dungeon Mastery involved!

    The only thing that's not out-of-the-box 13th Age is the desert bitmap fill. I wasn't happy with the shade of the desert fills that came with the style so I copied the files, made them lighter in Gimp, and reinserted them in CC3+.

    Another example...

    DMG
      13thAgeExample2.jpg
    • CommentAuthorScottA
    • CommentTimeMay 12th 2018
     
    Wow. LOVE that second one with the solid colors and pictographs. Very different.

    Quick tip: to lighten or darken fills you don't have to go through the trouble of taking them into GIMP. Just use the Adjust Hue/Saturation effect. Since discovering it, I've used it to great effect on loads of things.
    •  
      CommentAuthorMedio
    • CommentTimeMay 15th 2018
     
    Congrats, a very inspiring map. The 13th Age mountain symbols are great for desertic countries. Too bad it doesn´t fit so splendid on other climates, i remember i had to tweak them during the creation of my Erdan world map.