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    • CommentAuthorKenG
    • CommentTimeApr 11th 2018
     
    Recently been messing around with Frostgrave and made a map today at lunch to sort out the style. It is pretty rough but I like where it is going. I need to find more ruined buildings.

    Ken
      Frostgrave city maps -1 v3.JPG
  1.  
    Cool! ;-)
    • CommentAuthorKenG
    • CommentTimeApr 11th 2018
     
    Well as I review it I see room for improvement. I can see that has be got a few too many things going on. But that what proofs of concepts are for.
    • CommentAuthorLoopysue
    • CommentTimeApr 12th 2018
     
    That's a good start :)

    Have you considered making the shadows a bit less intense, and maybe not quite so tall or blurry?

    With snow on the ground they would normally be a lot paler than usual ;)

    I've tried changing the colour of shadows cast onto snow to a dark blue tone (with much reduced opacity in the shadow itself to make them appear pale grey-blue) with reasonably good effects.
    • CommentAuthorScottA
    • CommentTimeApr 12th 2018
     
    Looks good. I also noticed the shadows, though. In fact, your small trees or shrubs in the center don't have any shadows! I think taking the shadow opacity down and shortening them as Sue suggests would look a lot better.
    • CommentAuthorKenG
    • CommentTimeApr 21st 2018
     
    So I liked the proof of concept and decided to move forward with the map. Here is the current state, with lots left to go.
      Frostgrave city maps -1 v11.JPG
    • CommentAuthorLoopysue
    • CommentTimeApr 21st 2018
     
    Wow! Its changed quite a bit, but that's just proof that you are enjoying yourself (which is the most important thing as we all know)

    I like the way you've taken the lid off the temple and enlarged it quite a lot.

    Maybe quite a lot less blur on the shadows?
    • CommentAuthorJimP
    • CommentTimeApr 22nd 2018
     
    I can almost hear the crunch of the snow under my boots.
    • CommentAuthorLadieStorm
    • CommentTimeApr 25th 2018
     
    Hey, there! You must be new... or relatively new, probably arrived here about the time my laptop fried!

    This is looking good so far. I like what you've done. :)

    I do have a couple of suggestions, if you don't mind. The edges on your stream and pathways seem a little too ridged. An edge fade, inner would give them a softer edge, like the snow has partially covered them.

    Also, you said you were looking for ruined buildings. I know the CSUAC and the Dundjinni Archives have ruined buildings. Bogie's Mapping Objects for cc3+ has some too, I believe. And all of these symbol sets can be downloaded through the Vintyri Project website. If you look at the sticky threads, I believe there is a link in the resources page? It's been a while since I've looked for them.

    Just make sure you read the license agreement. :) I hope that helps!
    •  
      CommentAuthorQuenten
    • CommentTimeApr 25th 2018
     
    I agree with Ladiestorm about the river edges. I prefer the iceflows in the first pic, and I also like the ruin in the top right corner of the first pic as well. Not sure why you want more ruins - what you have put together are awesome - you should share the technique, because I suck at them, and really need to know how to do these ruins. (hint for another annual, Remy Monsen)
    • CommentAuthorKenG
    • CommentTimeApr 25th 2018
     
    Ladiestorm thank you for the kind words and suggestions. I'll increase the river fade. I've got dual layers in the river and I agree the fade isn't there yet. I also plan on add-ons a slope on the bank going to the river.
    I'm not new but not been around a lot since my girls were born 5+ years, but the are getting big enough that I'm starting to find a bit more hobby time again.

    Quentin thank you! The ruins are basically full buildings built on a village sized map so lots of zooming and multiple layers. I am having fun making the floors and roofs with holes in them.
    As for the why I'm making this map for the skirmish game Frostgrave, which is set in a ruined city. There is supposed to be massive amounts of terrain on the table to block line of sight.
    •  
      CommentAuthorQuenten
    • CommentTimeApr 26th 2018
     
    How do you do the floors and holey (holy) roofs?
    • CommentAuthorKenG
    • CommentTimeApr 26th 2018 edited
     
    Posted By: QuentenHow do you do the floors and holey (holy) roofs?


    I'll write up a quick tutorial, it shouldn't take too long and the method is pretty direct.
    • CommentAuthorKenG
    • CommentTimeApr 26th 2018
     
    OK so how do I upload a word document?
    •  
      CommentAuthorMonsen
    • CommentTimeApr 26th 2018
     
    I recommend saving it as a pdf file, and upload that, a pdf is more friendly to all the different types of devices people use to browse the net these days.
    You also always zip up the word document and attach the zip file. I don't think the forum is set to accept word documents, but it does allow zips.
    • CommentAuthorKenG
    • CommentTimeApr 26th 2018 edited
     
    OK PDF it is, Thanks Monsen!

    here is the draft version.

    I'll try to clean it up and make it prettier in the future

    Update: I addded the edited version 2 to this posst
    • CommentAuthorKenG
    • CommentTimeApr 29th 2018
     
    Also see Monsen's week 12
    • CommentAuthorLoopysue
    • CommentTimeApr 29th 2018
     
    Thank you Ken.

    Most useful :)
    •  
      CommentAuthorQuenten
    • CommentTimeApr 29th 2018
     
    Thank you so much
    • CommentAuthorKenG
    • CommentTimeMay 20th 2018
     
    Final had a little time to get back to this map.
      Frostgrave city maps -1 v18.JPG