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    • CommentAuthorahawk1972
    • CommentTimeMar 12th 2018
     
    I am adding asthetics to a map and experimenting with fog and lighting. Can I get some feedback please! :)




    Thanks!!
    • CommentAuthorGathar
    • CommentTimeMar 12th 2018
     
    I really like the fog, even if it could maybe be a little more subtle. And I really, really like the underwater monsters, they look even more frightening that way! I would never dare sailing on this boat!
    • CommentAuthorahawk1972
    • CommentTimeMar 12th 2018
     
    Thanks Gathar, the sea monsters are part of the mythos and play an important part in that part of the world.
    • CommentAuthorahawk1972
    • CommentTimeMar 13th 2018
     
    I am adding atmosphere to a map I am doing and this is the second test image for your feedback please.



    Thanks!
    • CommentAuthorahawk1972
    • CommentTimeMar 13th 2018
     
    The volcano has had smoke and steam applied. Feedback would be appreciated!



    Thanks!
  1.  
    Really Cool! :-)
    • CommentAuthorShessar
    • CommentTimeMar 13th 2018
     
    You have a real talent for the smokey, misty look. Well done!
    • CommentAuthorahawk1972
    • CommentTimeMar 13th 2018
     
    Why thank you Shessar! I do try, being a newbie has it's challenges!

    :)
  2.  
    Well done. It really gives a foreboding and damp feel!

    Can I talk you into sharing your technique?
    • CommentAuthorahawk1972
    • CommentTimeMar 13th 2018
     
    The fog, lighting, and mist are all done in photoshop in post-production. I am going to make a fill based on the results in the map above so we can get similar results in CC3 natively. Once I get it worked out I will share the fill and the settings used to achieve the look.

    :)
  3.  
    Thanks!
    • CommentAuthorLoopysue
    • CommentTimeMar 15th 2018
     
    That looks pretty cool :)

    Have you tried the old technique for comparison? I mean, using lines or polys of solid white on a sheet with a transparency effect and a heavy blur effect?
    • CommentAuthorahawk1972
    • CommentTimeMar 15th 2018
     
    That may work especially if the texturizer filter works. Usually, it crashes CC3!
    • CommentAuthorLoopysue
    • CommentTimeMar 15th 2018
     
    Er... not following you. Why would you need to use the Texturizer effect?
    • CommentAuthorjslayton
    • CommentTimeMar 15th 2018
     
    Posted By: ahawk1972That may work especially if the texturizer filter works. Usually, it crashes CC3!

    Do you have a reproducible example of this crash that you can report to tech support?
    • CommentAuthorahawk1972
    • CommentTimeMar 15th 2018
     
    Yes I can reproduce it. I will get the info together and make a post.
    • CommentAuthorahawk1972
    • CommentTimeMar 15th 2018
     
    Loopysue, steam doesn't really have much texture, but the fog does. At least that is how I see it :)
    • CommentAuthorLoopysue
    • CommentTimeMar 16th 2018 edited
     
    Oh I see.

    I've always thought the texture of fog is perceived at ground level by the person walking through it, not from miles above looking down. Then its just like clouds to me - clouds that can be emulated by scribbling a lot of white stuff/grey stuff together on the map and blurring it. Like this:

    smoke example.JPG
  4.  
    I haven't tried fog/clouds/mist before, but Sue's comment made me think;
    What's the difference between clouds and fog?
    Maybe, clouds have drop shadows and fog doesn't?
    • CommentAuthorahawk1972
    • CommentTimeMar 16th 2018
     
    by mixing the whites and grey you are creating texture.
    • CommentAuthorLoopysue
    • CommentTimeMar 16th 2018 edited
     
    I always thought that differences in alpha were just as much a texture as differences in tone or colour.

    Maybe I am wrong there?
    • CommentAuthorahawk1972
    • CommentTimeMar 16th 2018
     
    I think it is just in the way I perceive it. We are probably both right!