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    • CommentAuthorLoopysue
    • CommentTimeMar 9th 2018
     
    So if I wanted to make a pale pink or blue crystal I would use white on the varicolour, and white on the crystal?

    (I have some serious revision to do, since I've forgotten most of the method in the last year)
    •  
      CommentAuthorMonsen
    • CommentTimeMar 9th 2018 edited
     
    Here is a very quick varicolor conversion of your crystal. Note that since I had to use your original color image, it is not as nice as it could have been,a nd I only spent 5 minutes on this, could have gotten a better result by tweaking things more. I still think the result is acceptable, even though this version is far from your original one in quality. It is especially noticable that it is much less vibrant.

    Still, with one hour for each render, I think you can make a quite nice varicolor version in that time.
      Image4.png
    • CommentAuthorLoopysue
    • CommentTimeMar 9th 2018 edited
     
    And now I see something I hadn't thought of before...

    Its not so much the white in the symbol that's the problem, its the grey and black which makes it look 'dull'

    So applying that understanding to things it would probably look pretty good if I simply turned all the black in the var image transparent, doubled the opacity of that image, then (EDIT: left the main image full colour, but removed all the white)?

    Of course, I'd have to get it just right, so that there weren't any bits that ended up being totally transparent where they weren't meant to be transparent...

    I'm just going to have to down tools now and have a play :P

    Thanks Remy :D
    •  
      CommentAuthorMonsen
    • CommentTimeMar 9th 2018
     
    Yea, the base image used for the varicolor symbol needs to be quite light for the varicolor to look best. When working with your image, I converted it to greyscale, and then lightened it up quite a bit (which also ruined the contrast between some of the sides, so that is my bad, not a varicolor issue). You will need to do some tweaking to make this look as good as possible though.

    And while I know all the technical stuff, I am not good with colors or image manipulation.
    • CommentAuthorScottA
    • CommentTimeMar 9th 2018
     
    This is all fascinating. I've never been fond of most varicolor symbols because they always look washed out and never as vibrant as the original. Except in cases like solid roofs and such, but things like trees and mountains never look very good with varicolor, in my opinion. Now I understand the technology behind varicolor and can see why and how it works. As I've said, I'm not very tech savvy but I like learning how things work, even if I can't do it myself!
    • CommentAuthorLoopysue
    • CommentTimeMar 9th 2018
     
    LOL!

    I've completely forgotten the method, and I'm busily re-reading the section in the Tome :P
    • CommentAuthorLoopysue
    • CommentTimeMar 9th 2018
     
    Well here's my first swipe at it. One thing I've noticed is that varicolour symbols always have a 'best colour' where they look ok, and range wildly in quality depending on how bright the chosen colour is.

    I can make these quite easily, but I think it would be nice to have a full set of full colour crystals as well ;)
      Vari symbol test.JPG
    •  
      CommentAuthorMonsen
    • CommentTimeMar 9th 2018
     
    Even if the varicolor symbols don't end up looking quite as good as the rendered ones, remember that people mostly won't be looking at the symbols that closely in the map. Even if they are not quite as good, as the rendered ones, they may serve to get a lot of nice variation for maps that don't use super-close zooms.
    • CommentAuthorLoopysue
    • CommentTimeMar 9th 2018
     
    Yes I see what you mean.

    I'll carry on doing a varicolour version for the better crystal shapes I come up with :)
    • CommentAuthorScottA
    • CommentTimeMar 9th 2018
     
    Posted By: MonsenEven if the varicolor symbols don't end up looking quite as good as the rendered ones, remember that people mostly won't be looking at the symbols that closely in the map. Even if they are not quite as good, as the rendered ones, they may serve to get a lot of nice variation for maps that don't use super-close zooms.


    Oh, I understand. I was just giving my own personal opinion. Depending on the map type and size, symbols aren't always closely visible.

    But I also agree with Sue about doing a full range of actual colored crystal symbols.
    • CommentAuthorLoopysue
    • CommentTimeMar 9th 2018
     
    Posted By: ahawk1972I think I community resource would be great. I am still working on putting buildings together and a wall. Some of these textures I would like to incorporate into the "style" when complete, and it would of course be available to everyone in the community.


    Oops, I missed this comment at the bottom of the last page...

    Ahawk, I am honoured that you would like to use my textures, and you are welcome to use them in your own maps, but I do not allow redistribution of my artwork, so I'm afraid you can't add my textures to a pack of your own work for others to download.

    All these textures and symbols here on this thread and at the Guild will shortly be available in the upcoming community pack that I have heard from a reliable source is about to become a reality. Hopefully my fills and symbols will appear alongside your own beautiful fills and symbols :)
    • CommentAuthorLoopysue
    • CommentTimeMar 9th 2018 edited
     
    Oh now this has a bit more potential I think?

    Strange varis.JPG

    Instead of just inverting the vari map image from a desaturated copy of the colour original and removing the black and leaving only the white in the vari map file, I first removed the mid grey, then the black, which gave me a totally different pattern on the vari map.

    I then replaced the desaturated main image with the full colour version, so that nothing was totally black or white, and so that the original colours show through where the vari file is a bit thin and would otherwise show grey.

    If I do this with all the crystals around the colour circle it should be possible to produce a huge number of variation on a set of about 20 originals.
    • CommentAuthorkathorus
    • CommentTimeMar 9th 2018
     
    Those look great! You always impress.
    • CommentAuthorLoopysue
    • CommentTimeMar 9th 2018
     
    Thanks kathorus :)

    They will both (that's just one original and one varicolour version) be in the new community collection of symbols once its set up.

    I'm aiming to do about 20 originals, which means 40 symbols in all. I hope they will mean that no one is ever scratching around for crystals any more.

    After this I'm thinking of stalagmites ;)
    • CommentAuthorScottA
    • CommentTimeMar 9th 2018
     
    Lovely! Sue, you are like a cartographic Dr. Frankenstein, creating this wonderous stuff out of nothing! I've said it before and I shall say it once again, you are a Mapping Maestra! Bravissimo!
    • CommentAuthorLoopysue
    • CommentTimeMar 9th 2018
     
    Thanks Scott :)

    I'm just very determined to make things work once I set my mind to a task, and I'm as stubborn as hell about giving up! :P
    • CommentAuthorLoopysue
    • CommentTimeMar 10th 2018
     
    Just thought of something:

    I've been rendering all these crystals top view. Do we need crystals side view to stick on the walls?
    • CommentAuthorScottA
    • CommentTimeMar 10th 2018
     
    Posted By: LoopysueJust thought of something:

    I've been rendering all these crystals top view. Do we need crystals side view to stick on the walls?


    Well, I don't think anyone has ever said: "no, we don't need more symbols, we have enough!" So I would say yes to side-views. But ultimately it's up to you since you are the one putting all the time and effort into it.
    • CommentAuthorLoopysue
    • CommentTimeMar 10th 2018
     
    I think I may be able to convert a couple of the existing symbols by chopping one side off them anyway ;)

    This is where I'm at right at the moment. Its not terribly impressive, but I've had a few false starts thanks to the complicated rendering controls. Honestly, its trial and error.
      Crystal progress.jpg
    • CommentAuthorGathar
    • CommentTimeMar 10th 2018
     
    All those pictures are so nice it really makes me want to buy Genetica. But I'm pretty sure that, should I try to use it, I would never get even close to that quality and prettiness.
    It would probably be much more safe and profitable to buy Loopysue instead, but unfortunately slavery is no longer allowed... :)
    • CommentAuthorLoopysue
    • CommentTimeMar 10th 2018
     
    LOL! Sorry Gathar, I'm all used up and past my best, so I wouldn't be a good investment anyway :P

    The cobble textures are all made in Genetica, but true to form I've changed tack mid-thread, and I'm now making symbols in Blender, which is a free 3D app.

    I haven't used Blender to do very much over the last couple of years, save a handful of trees, but the app is constantly being developed so I had to go and do a bit of hasty revision, which means that I can now point you to the two vids I used to teach myself how to make these things. Understanding what's going on in these vids does require a basic understanding of what Blender is for and how it generally works, but I don't think they are too difficult to follow if you are just curious about how its done. At least, the first one isn't. The second one is a little bit confusing, but I needed a more realistic shader (that's a set of nodes that create the surface texture and colour of the crystal) for crystals that would defract and shine properly and not just look like a piece of glass. That second vid adds a smaller inner crystal to enhance the material. I didn't bother to go that far since I thought is was just a tad OTT.

    First vid:

    Making the crystals. I used a modified version of this which uses a single crystal and an emitter modifier to make it grow a number of times from another small object - to form the clusters (instead of laboriously drawing each and every piece of the crystal cluster by hand).

    https://www.youtube.com/watch?v=U-334eAXnSM&t

    Second vid:

    Making the material for the crystals (no need to watch the first half)

    https://youtu.be/3EN6mAFDqaI?t=563
    • CommentAuthorLoopysue
    • CommentTimeMar 12th 2018 edited
     
    Definitely way off the original topic of this thread, but here are a couple more seamless textures on the theme of crystals. I made these to add as patches or seams in the rock.

    Unfortunately I have had to turn them into jpg files to make them small enough to upload, but I think most of you know that all you have to do is open them in GIMP and export as png to convert them.

    I'm not uploading all of them just yet anyway, since I'm not entirely happy with the colours on some of them.

    Crystal bed blue SD.jpg

    Crystal bed red SD.jpg
    • CommentAuthorLoopysue
    • CommentTimeMar 15th 2018 edited
     
    I think I've come reasonably close to solving the vari symbol problem. This is a sample of the main crystals (first column) with two vari symbols shown in all the strong colours of the palette in the second two columns, including black and white. Please let me know what you think - including if you think they would look better if the vari symbols were done more like the previous set, where some of the original colour shows through for a bit of interest :)

    crystal sample.JPG

    OR... I could do them like this:

    crystal sample2.JPG
    • CommentAuthorLoopysue
    • CommentTimeMar 15th 2018 edited
     
    I've decided on the second option. The first 5 crystals are finished

    Crystal set sample A.JPG

    But I'm still working on the varicolour versions of the last 5

    Crystal set sample B.JPG
    •  
      CommentAuthorMonsen
    • CommentTimeMar 15th 2018
     
    hmmm. I liked the first option best actually, because the nice solid "single" color. Both looks nice though.
    • CommentAuthorLoopysue
    • CommentTimeMar 15th 2018
     
    How about I do both versions so that people can choose for themselves?
    •  
      CommentAuthorMonsen
    • CommentTimeMar 15th 2018
     
    Nobody here will protest to that ;-)
    • CommentAuthorLoopysue
    • CommentTimeMar 15th 2018
     
    LOL! Ok - they're on their way :P
    • CommentAuthorLoopysue
    • CommentTimeMar 15th 2018
     
    I've just sent them to you :)
    •  
      CommentAuthorMonsen
    • CommentTimeMar 15th 2018
     
    Ok. I won't be looking at anything right now. I am Involved in arranging the Norwegian national air gun/rifle championships this weekend, which eats almost every waking minute of my day, so everything else is basically on hold for next week.
    (Even with my more limited presence here right now, I still managed to ban a spammer within 3 minutes of him creating an account.)
    • CommentAuthorLoopysue
    • CommentTimeMar 15th 2018
     
    Blimey!

    The marvellous, miraculous Mr Monsen :)

    No worries. I have loooooooads of other stuff to keep me occupied, like all the fills... and I think I might have a go at some half reasonable stalagmites.

    Have fun! :D
    • CommentAuthorLorelei
    • CommentTimeMar 15th 2018
     
    Oooh, Sue, these are just really pretty! You are amazing. I wish i had your skill of picking up these programs like you do. I've tried free versions of various programs and its all too much for my brain to compute, lol! Thank the goddess we have the likes of you :)
    • CommentAuthorLoopysue
    • CommentTimeMar 15th 2018
     
    Aw thank you Lorelei :)

    I'm not that great at it really. I've been meddling with Blender for at least 10 years, and even now I have to go watch a few videos before I can do a specific thing. Most of my graphics experience is a lot older than CC3. I started with very primitive drawing tools on my Atari, and I have a copy of CorelDraw that is so old it won't actually work on my Win 10 machine :P
    • CommentAuthorScottA
    • CommentTimeMar 15th 2018
     
    Lovely. I would have voted for the first ones, too, though! How nice of you to do all of them!
    • CommentAuthorLoopysue
    • CommentTimeMar 15th 2018
     
    Thank you, Scott :)

    It was no trouble. I'd already done the whole set the first way and decided I didn't like them, but I never delete stuff unless I'm sure it won't be needed so they were still there ;)
    • CommentAuthorLoopysue
    • CommentTimeMar 16th 2018 edited
     
    Ok. Back to the cobbles... well, nearly ;)

    I've moved back towards a more realistic colour scheme. After all, if anyone really wants to have green rock and green paving there's the HSL Sheet effect.

    Shared folder.jpg

    I've also been working on a reasonable compacted earth texture I hope you will like.

    Dirt 02 SD.jpg

    Comments welcome - please tell me if its too red/yellow/bright/dull? Thanks :)
    • CommentAuthorLoopysue
    • CommentTimeMar 16th 2018 edited
     
    Ummm...

    I think I've just discovered why there aren't many stalagmite symbols lying around.

    If you use them on the very same background where they were created they look passable.

    Stalagmites1.jpg

    But, if you change the background...

    Stalagmites2.jpg

    Its ok - laugh at will.

    I certainly did! :P
    • CommentAuthorLoopysue
    • CommentTimeMar 16th 2018 edited
     
    Maybe this works better?

    A mostly transparent symbol that allows the background to show through.

    Stalagmites12.jpg

    Stalagmites22.jpg

    This is the actual symbol if anyone wants to give it a go on a smooth-ish rock texture of their choice. (I don't think it will work at all well on rough rock textures)

    Stalagmite 01 SD.png
    • CommentAuthorWolfheart
    • CommentTimeMar 17th 2018
     
    Very nice textures.

    Warning, Noob Question incoming.

    How do I got about adding such textures to CC3+ so I can use them?
    Do I make a subfolder for them and put it in a correct folder in the installation?
    • CommentAuthorLoopysue
    • CommentTimeMar 17th 2018
     
    Hello Wolfheart.

    All these textures and symbols will soon be available in an as yet un-named community art collection that Monsen (one of our Admins, and a huge fountain of CC3 knowledge) has very kindly offered to set up and administer, so it would probably be better to wait a few weeks to download the official folders with any Profantasy style adjustments that might be made to the artwork to make it more suitable for general use, and to make sure that you have them all stored in the same place as everyone else.

    However, if you are desperate and cannot wait, or if you have your eye on other textures that aren't necessarily going to be added to the collection, the way to do it is to put your collected texture fills into a new folder created within the Bitmaps folder here:

    C:\ProgramData\Profantasy\CC3Plus\Bitmaps\Tiles\[new folder]

    Then open the CC3+ map where you wish to use the fills, and from the Tools menu pick "Import Bitmap Fill Styles". You will need to browse to the new folder in the dialog that opens. Leave all bar four of the default settings 'as-is'.

    The very first time you ever import a set of fills you must tick the "Create Other resolutions" tick box at the top right of the dialog, tick the scale box and give an appropriate width and height scale, and then click OK.

    You will have to wait a few seconds for CC3+ to create all the other resolutions, then it will tell you that X new fills have been imported, and that's all there is to it. You will then be able to pick the new fills (as well as adjust the scale if you didn't get it quite right) from the Fill Style Properties dialog.

    If you are importing a set of fills that have already had other resolutions created by a previous import to an older map, you don't need to tick the create other resolutions box, and the import will be fairly instantaneous.

    As I said earlier, though, it would be better in the long run to wait for the official version of everything to appear in the new collection. Quite apart from the fact that doing so will ensure that you can share map files with other mappers if you wish, knowing that they will also have exactly the same folder setup as yours, there are probably going to be quite a few adjustments made to the fills by me before I send them to Monsen for inclusion. That most recent dirt fill, for example, is looking a bit colourful and a bit too flat to me this morning, and will be adjusted before I am happy to send it to Monsen ;)

    As for any of the symbols in particular - I most definitely recommend waiting for the official collection, since there are no complete sets available here, and no symbol catalogues for you to download. This would mean that you would have to make your own catalogues and run the risk of having compatibility issues with newer updates to the official collection and other users.

    Its still quite early for me (I'm a night owl), so I hope I have explained that all in clear English ;)
    • CommentAuthorScottA
    • CommentTimeMar 17th 2018
     
    Yes, Sue, the transparency really makes these stalagmite symbols. Otherwise, as you said, they look good on the same background, but on something different... well, all I can think of is the giant dino poop pile in Jurassic Park! Sorry! LOL! But adding that transparency really makes them.

    I also like your soil fill and the more earth-toned stone and cobbles symbols just above. As you say, if someone wants a different color cobble or paver they can be adjusted quite easily with the HSL filter.
    • CommentAuthorLoopysue
    • CommentTimeMar 17th 2018
     
    :P

    Well that is exactly what I thought the moment I hid the dark texture and looked at them on the paler one - complete with poisonous beans! Hehehe!

    But I still thought I'd share the joke ;)

    The soil fill could still do with a few tweaks, but I'm heavily into stalagmites right now. I'm also happier with the more natural colours :)
    • CommentAuthorLoopysue
    • CommentTimeMar 18th 2018 edited
     
    I feel I'm getting closer now I've tried modelling stalagmites in Blender.

    Thoughts?

    Stal 01 FINAL.png
      Test 01.jpg
    • CommentAuthorScottA
    • CommentTimeMar 18th 2018
     
    Hm... I like the texture a lot more than the rounded globs one but it seems a little dark. But then I suppose they would be dark, being in caves and such. Overall very nice.
    •  
      CommentAuthorQuenten
    • CommentTimeMar 18th 2018
     
    A bit TOO dark for me. Otherwise another great Loopy Production
    • CommentAuthorLoopysue
    • CommentTimeMar 19th 2018
     
    Thanks guys :)

    Too dark is relatively easy to remedy. For myself, however - now that I look at it again this morning its too smooth. This is a slightly bigger problem since the poly count (that's like the number of nodes in a 2D polygon in CC3) is approaching maximum for my tiny machine at well over 1 million, so details are going to have to be effected through better texturing and 'normal displacement' (that's where the shade of the texture appears to bend the mesh of the model) to make it more knobbly. That particular exercise may take a while, since it may also involve something called 'UV unrwapping', where the polygons that describe the surface are literally unwrapped from the model and laid flat on a 2D texture image...

    Who would have thought a model of a stalagmite would prove to be such an interesting project?!
    • CommentAuthorLoopysue
    • CommentTimeMar 19th 2018 edited
     
    Is this one better/worse?
      Test2.jpg
      Test.jpg
    •  
      CommentAuthorQuenten
    • CommentTimeMar 19th 2018
     
    Better
    • CommentAuthorLoopysue
    • CommentTimeMar 19th 2018
     
    But not perfect yet ;)

    Has anyone got any photos of stalagmites taken from above? All I can find on Google is side shots.
    • CommentAuthorScottA
    • CommentTimeMar 19th 2018
     
    Really like the shape but now it seems too white. Can you keep the shape and just add color? Something reddish-brown, maybe? I'm really not that familiar with how these actually look... I'm going to have to go do a little research just for my own curiosity now.