Not signed in (Sign In)

Vanilla 1.1.4 is a product of Lussumo. More Information: Documentation, Community Support.

Welcome Guest!
Want to take part in these discussions? If you have an account, sign in now.
If you don't have an account, apply for one now.
    • CommentAuthorLoopysue
    • CommentTimeMar 6th 2018 edited
     
    These are 2 sample textures of the 20 I've just made for use in CC3 battle maps, on the theme of 'cobbles'. They are each 1024 pi square png files intended to cover an area approximately 5' square when used in a map.

    Cobbles 01 SD.png

    Cobbles 03d SD.png

    There are 20 in all - 4 textures in 5 different colours already uploaded to my Guild album here if you are interested:

    https://www.cartographersguild.com/album.php?albumid=5130
    • CommentAuthorJMunsonII
    • CommentTimeMar 6th 2018
     
    Nice! :)
    • CommentAuthorLoopysue
    • CommentTimeMar 6th 2018
     
    Thanks :)

    I hope they work ok with at least a few of the built in/third party styles.

    If I'm slightly off the mark with the colours/patterns/size of things just let me know?
    •  
      CommentAuthorMonsen
    • CommentTimeMar 6th 2018
     
    Nice ones. We really should put together a Sue's excellent stuff community pack soon with a proper CC3+ setup, and not just loose images.
    • CommentAuthorLorelei
    • CommentTimeMar 6th 2018
     
    Agreed ^^
    • CommentAuthorScottA
    • CommentTimeMar 6th 2018
     
    Posted By: MonsenNice ones. We really should put together a Sue's excellent stuff community pack soon with a proper CC3+ setup, and not just loose images.


    Yes, please.
    • CommentAuthorJMunsonII
    • CommentTimeMar 6th 2018
     
    +1 Monsen!
    • CommentAuthorLoopysue
    • CommentTimeMar 6th 2018
     
    Oh thank you all :)

    Remy - a community pack of fills would certainly help to keep everything in order so that they were in the same place relative to all the other built in and third party fills ;) (It might also encourage ME to be a little less haphazard about naming and categorising them myself :P)
    •  
      CommentAuthorMonsen
    • CommentTimeMar 6th 2018 edited
     
    Posted By: JMunsonII+1 Monsen!
    I am unsure about this. With one extra Monsen aboard, I guess I would only need to do half the work, but could you guys really deal with one more of me? ;-)
    • CommentAuthorLoopysue
    • CommentTimeMar 6th 2018
     
    LOL!

    Just as long as you don't end up fighting each other about who gets to solve the next problem :P
    •  
      CommentAuthorMonsen
    • CommentTimeMar 6th 2018
     
    We could even do a larger community pack if more people want to put in stuff though. I know ahawk1972 have posted some buildings lately, and maybe others want to contribute too. So far we have been fortunate to have these free resources that originally came from other communities, maybe we can create something here that can be shared with others in return? I'm not an artist myself, but I can certainly do project administration and hosting.
    • CommentAuthorLoopysue
    • CommentTimeMar 6th 2018
     
    I think its a brilliant idea, Remy - as long as you don't mind doing the admin side of things to keep it all organised in a sensible fashion. That might involve renaming fills and objects to fit with the bigger scheme of things.

    Or however seems best to you really :)
    • CommentAuthorShessar
    • CommentTimeMar 6th 2018
     
    Great idea!

    I think we should also find a way to make a +1 Monsen. The original one is going to need a break if he keeps catering to our need for project organization. ;)
    • CommentAuthorJimP
    • CommentTimeMar 6th 2018
     
    Posted By: MonsenNice ones. We really should put together a Sue's excellent stuff community pack soon with a proper CC3+ setup, and not just loose images.


    A great idea !
    • CommentAuthorWyvern
    • CommentTimeMar 7th 2018
     
    Sounds good to me too.
    • CommentAuthorJosh.P.
    • CommentTimeMar 7th 2018
     
    Is there a tutorial somewhere that shows how to package custom symbols for distribution with a map?

    Or a tutorial on how to package custom symbols just for distribution.

    We could build upon the current available symbol packs.
    • CommentAuthorLoopysue
    • CommentTimeMar 7th 2018 edited
     
    Josh - there's the Joe Sweeney video about how to make your own symbol catalogue, if that would help?

    https://www.youtube.com/watch?v=s5Lhz-QLpX0&t=0s

    As for anything more complicated than that, I've never distributed a set of symbols so I can't really help you there. It was Monsen who sorted out all the Atlas city mapping stuff I did.

    ...

    I've done a couple of other things, but I'm not sure where to put them for now. I'd like to know if you think they are any good first:

    Cobble ring A SD.png

    This is a ring symbol that could be used around things like a hole in the floor, or with bars as a prison cell skylight through which you can see glimpses of the floor below, or as the edge of a pond or flower border. I've also made ready made ponds:

    Pond A light SD.png

    Pond A dark SD.png

    Pond E light SD.png

    I'm afraid they are all a bit samey right now, but I'm hoping the things I make can be mixed with other styles :)
    • CommentAuthorahawk1972
    • CommentTimeMar 8th 2018
     
    Loopysue what did you use to bend your texture to a curve?
    • CommentAuthorLoopysue
    • CommentTimeMar 8th 2018 edited
     
    That would be the 'centrepiece' pattern from Genetica's pattern filters :)

    This is the pattern and its set up:

    Noise Lab.jpg

    And this is the cutting operation:

    Cutting operation.jpg

    I was a bit tired last night, so I didn't think about it properly or I would have cut the excess pattern away in GIMP with a couple of masks. However, having done it once the hard way in Genetica I've now got the template to do as many as I want in the future. Ring patterns seem to be extremely useful. There are lots of them in the various collections we have. I will do a version with bars, and one with the centre left in. In fact I've done that last one already:

    Cobble circle A SD.png
    • CommentAuthorLoopysue
    • CommentTimeMar 8th 2018
     
    While we are still only at the discussion stage about Remy possibly setting up a community art collection of some kind (he's a brave man for taking it on if he does!), I will continue to add any new fills to my Guild album where they won't clog up the forum. That means they will be generally shared with anyone bothered to go and find them, but I kind of like that idea ;)

    Here is the link again so that you don't have to scroll all the way up to find it:

    Room 1024 - png textures for CC3
    • CommentAuthorLorelei
    • CommentTimeMar 8th 2018
     
    These are so wonderful, Sue! I'm using them today while playing around.....i've got to take a benefit day today as we had a near spring, wet and heavy snowstorm here yesterday eve and my old building i work in has no heat. Well, FINALLY working for non-for-profit pays off with old, rickety buildings we work in! haha. i'll post something later to show off your work!
    • CommentAuthorLoopysue
    • CommentTimeMar 8th 2018 edited
     
    That's very kind of you - thank you Lorelei :D

    *crosses fingers and toes - hoping they will actually work ok with other styles*

    I was going to say that all this stuff needs a proper field testing :P

    Please let me know if any of it could do with a bit of serious tweaking/re-making?

    Thanks :)


    EDIT: I've started a new album for all the bits and bobs to keep the symbols and fills separate. Its private at the moment so I don't go and get up too many noses by flooding the Activity Stream with images (I wish there was an option to switch that off if you just want to get on with something without bothering people!). Right now I'm probably annoying anyone who happens to be my friend anyway, since friends can see private albums, though they must be logged on. I've decided to limit the number uploaded per day to 10, so that I don't go and really annoy Robbie, the Admins, and the CLs, who will all be able to see them anyway!

    When its safe to do so (ie, when they will no longer disrupt the Activity Stream front page) I will turn the album public so that everyone can get to it.

    Sorry for the delay everyone!

    https://www.cartographersguild.com/album.php?albumid=5231
    •  
      CommentAuthorRalf
    • CommentTimeMar 8th 2018
     
    Very cool stuff, thank you for sharing these! :)
    • CommentAuthorLoopysue
    • CommentTimeMar 8th 2018
     
    Aw, thank you Ralf :D

    *blush*
    • CommentAuthorLoopysue
    • CommentTimeMar 8th 2018 edited
     
    Here's another circular variation.

    Grid circle E SD.png
    • CommentAuthorScottA
    • CommentTimeMar 8th 2018 edited
     
    Oh! I REALLY like this new grate symbol... it's great! (urhg... sorry!).

    ...oh, is it not up on your symbol page? Just went and looked.
    • CommentAuthorLoopysue
    • CommentTimeMar 8th 2018 edited
     
    Oh groan! LOL!

    Thanks :)

    Not yet they aren't. I can see the previous batch have now disappeared off the bottom of the Activity Stream page, so I can upload some more. I'd taken my eye off the situation because I was learning how to make and render crystals from an enormously long and rather complicated tut on YouTube. Hope to have some of them to share soon... when I figure out this darned Cycles Render engine thingummy!

    EDIT: Ok, this is the status quo.

    The album is still private because I have just uploaded another 10 images, and keeping it private is a way to prevent the majority of people scowling at me for hogging the Activity Stream (a major page at the Guild). When enough activity has put them off the bottom of the page again I will turn the album public and let everyone know its there.

    Of course, if we are going to go ahead and do this community collection then all the symbols may well end up being renamed and put in set folders and so on, so at that point you might have to delete the ones you downloaded from my albums and use the community versions instead to avoid complications.
    • CommentAuthorahawk1972
    • CommentTimeMar 8th 2018
     
    That is one expensive piece of software!
    • CommentAuthorLoopysue
    • CommentTimeMar 8th 2018
     
    It wasn't so bad when I bought it on 60% offer about a year and a half ago.

    I only have the Basic version, but I do wish I'd lashed out and got the next one up, which at the time was only £120 I think. I was still working back then - hadn't lost my job at that point ;)

    I thought, from looking at some of your textures, you also had Genetica. How do you make yours, then?
    • CommentAuthorkathorus
    • CommentTimeMar 8th 2018
     
    Wow, those are awesome. Thanks for sharing.
    • CommentAuthorWyvern
    • CommentTimeMar 8th 2018 edited
     
    Loopysue commented:Ring patterns seem to be extremely useful. There are lots of them in the various collections we have. I will do a version with bars, and one with the centre left in. In fact I've done that last one already...


    I can see that one ending up on a temple floor somewhere, with gem-set stars carved into its surface thanks to that handy grid pattern ;D
    • CommentAuthorLoopysue
    • CommentTimeMar 8th 2018
     
    Thank you :)

    I'm working on some classic spiky crystals right now, but they may be a while. Rendering them out is a nightmare! LOL!
    • CommentAuthorLorelei
    • CommentTimeMar 8th 2018
     
    Posted By: Wyvern
    Loopysue commented:Ring patterns seem to be extremely useful. There are lots of them in the various collections we have. I will do a version with bars, and one with the centre left in. In fact I've done that last one already...


    I can see that one ending up on a temple floor somewhere, with gem-set stars carved into its surface thanks to that handy grid pattern ;D


    It already has :)
      new map2.PNG
    • CommentAuthorCGBlack
    • CommentTimeMar 8th 2018
     
    That map looks amazing. I haven't tried any dungeon mapping in CC3+ yet. But definitely looking forward to it.
    • CommentAuthorLoopysue
    • CommentTimeMar 8th 2018
     
    Thank you so much for trying some of the symbols out, Lorelei :D

    CGBlack is right - it does look amazing. I'm also really pleased to see that they will work with other style sets ;)
    • CommentAuthorLoopysue
    • CommentTimeMar 8th 2018 edited
     
    Finally! I have managed to render and isolate a rather complicated crystal.

    Please can you say whatever you think. Is it too complicated? Will it go with any of the styles?

    Crystal 01 SD.png
    • CommentAuthorLorelei
    • CommentTimeMar 8th 2018
     
    It looks great, Sue. I placed it at the center of that grid, which is OBVIOUSLY trapped, lol....a quest item to be retrieved. The Firestar Crystal
      new map3.PNG
    • CommentAuthorLoopysue
    • CommentTimeMar 8th 2018
     
    Excellent :D

    It looks a lot better than I thought it would.

    So... how many different colours would you like?
    • CommentAuthorLorelei
    • CommentTimeMar 8th 2018
     
    Alllll the colors! hahaha!
    • CommentAuthorLoopysue
    • CommentTimeMar 8th 2018
     
    LOL! I need one of Dogtag's wobbly faces :P

    Each crystal takes an hour to render, but I think I can get away with a slightly lower res and cut it to half an hour ;)
    • CommentAuthorLorelei
    • CommentTimeMar 8th 2018 edited
     
    Here's the final map. i've laid a grid down on this one...i think i'm going to print this one out. I've got the PERFECT bunch of minis for this spot!

    Thanks, Sue. Really, anything you graciously provide us is appreciated...so any colors you can manage would be fantastic!
      new map4.PNG
    • CommentAuthorLoopysue
    • CommentTimeMar 8th 2018 edited
     
    Hmmm. I'm beginning to wonder if the only reason my new symbols look ok is because they're being tested by a Master Mapper! LOL!

    That's beautiful, Lorelei :)

    I will probably work on the crystals slowly over a couple of weeks - one or two a day. I want to have a full set of colours as well, so no worries ;)
    • CommentAuthorScottA
    • CommentTimeMar 8th 2018
     
    Love Lorelei's map! And that crystal is very cool, Sue! Can't wait to see what other colors you do it in.
    • CommentAuthorLoopysue
    • CommentTimeMar 9th 2018
     
    Thank you, Scott :)

    I'm planning to do a wide sweep around the colour circle, which should mean about 20 crystals in the end. Its just going to take a while... :)

    I'm thinking of re-thinking the colour scheme just a bit where the rest of it is concerned (not the crystals). I've got not just one green version of everything else, but two of them. Maybe an orangeish colour would work better than that very pale green?
    • CommentAuthorahawk1972
    • CommentTimeMar 9th 2018
     
    I think I community resource would be great. I am still working on putting buildings together and a wall. Some of these textures I would like to incorporate into the "style" when complete, and it would of course be available to everyone in the community.
    •  
      CommentAuthorMonsen
    • CommentTimeMar 9th 2018
     
    You should make a varicolored version Sue, would allow the user of the symbol to pick the color they want.
    • CommentAuthorLoopysue
    • CommentTimeMar 9th 2018
     
    Funnily enough, Remy, I was thinking about that last night. The trouble is that I've only done varicolour apples and oranges in those fruit tree symbols I made for the Atlas before now, and I'm not entirely sure I really got them totally right to my own satisfaction.

    The flowering shrubs work ok, but the colour does seem a bit washed out on those fruit trees some of the time.

    I will have a think about this - maybe do a bit of experimenting while a few more are rendered out :)
    •  
      CommentAuthorMonsen
    • CommentTimeMar 9th 2018 edited
     
    Since is is a photorealistic type symbol, the varicolor will probably not be quite as nice as when used in more hand-drawn stuff, so I don't think it would replace you rendering out a couple of nice ones in different colors, but I still think it could look quite nice, and the additional color options that makes possible also makes up for it. You might want to render a light greyscale one for best varicolor results.
    • CommentAuthorLoopysue
    • CommentTimeMar 9th 2018 edited
     
    Ah, I see :)

    So that's just the way varicolour looks, and not necessarily anything I did wrong?

    I understand now, and agree - not best suited to photorealistic styles ;)

    But I will still try it out - maybe for a subset of more pastel coloured crystals...
    •  
      CommentAuthorMonsen
    • CommentTimeMar 9th 2018 edited
     
    Posted By: LoopysueSo that's just the way varicolour looks
    Varicolor is done by mixing the colors of the symbol with another color, so in most cases it will never be quite as good as making the symbol in those colors from the get-go. It can get very close however, but that requires a lot of care when making both the varicolor version of the base symbol, as well as the varicolor mask. You can make nice photorealistic varicolors too, but that needs even more care.