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  1.  
    I know I've seen how to do this in one of the tutorials, but I can find it and can't figure it out. Can someone explain or point me to where the process is described?

    CC3+ w/ DD, I've added caves and regular rooms and corridors, but at the joint between the two I can't figure out how to break the cave wall so that I can trim back the walls so they look nice and clean together. Also, should I tr to combine them to make sure the effects work well, or not bother?
      Screen Shot 01-28-18 at 08.23 PM.PNG
  2.  
    Found it, ToUM pg 277.

    In short, use the brake command, first selection has to be "outside" the area to be removed.

    I thought I had been doing that, but did a Remove Nodes (REDN) and then the Brake worked.