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    • CommentAuthorLoopysue
    • CommentTimeJan 6th 2018
     
    Hi Everyone :)

    If you are interested in knowing how the ocean around Merelan City was done, here is the FCW file with all but the relevant sheets deleted.

    I've had to do it this way because the file was over 2 MB with all 135 sheets still intact, and many of the fills on the deleted sheets were home made. All you would have seen is a clutter of red x's.

    As it stands, it looks a mess, but that's because I've had to remove the entire island, leaving only the background sand and grit sheets, and the water sheets themselves.

    Hope its useful for you :)

    PS: In order to see this file properly you must have installed Bogies Mapping Objects (and I really hope I have mine installed 'in the usual place')
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      CommentAuthorQuenten
    • CommentTimeJan 6th 2018
     
    Well, you installed it into the same place as me, and I just did the standard default things. Thanks so much, I will study this keenly, as I am sure will others.
    • CommentAuthorLoopysue
    • CommentTimeJan 6th 2018
     
    Worth mentioning here...

    The gravel sheet in the above file is clearly showing a lot of redundancy in its naked state. This was largely covered over by the seaweed, and the beach rocks, both of which were my own fills and had to be removed. In a way, making this redundancy so painfully obvious by exposing it like this is a great way to illustrate how adding small patches of other stuff over the top of a very redundant fill can make the redundancy disappear.

    I use this technique all the time where the Bogie's Mapping Objects fills are only HI res, and not VH res. They are much smaller than PF fills.

    (The missing seaweed sheet was immediately below the water sheets, and the missing beach rock sheet was below the seaweed sheet)
    • CommentAuthorLoopysue
    • CommentTimeJan 6th 2018
     
    LOL! Don't you ever got to bed, Quenten?

    I only got a few hours sleep, so I'm off for an emergency nap right now.

    I hope you can sort through the mess in that file. I know it bears the scars of 4 months adjustments and many mistakes that were previously hidden by the land and the seaweed and rocks.
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      CommentAuthorQuenten
    • CommentTimeJan 6th 2018
     
    Well, it's only 9.12 pm here - and damn hot. So I do get 8 hours sleep every day, it's just that the rest of you are SO behind Australia (in time).
  1.  
    Cool! thank you Sue! You know until I get this right I'm going to be picking your brain! ;)
    • CommentAuthorLoopysue
    • CommentTimeJan 6th 2018 edited
     
    Pretty please can I have a sleep first :)

    I remember something else now.

    The effect relies very heavily on a massive Edge Fade Inner span on each of those water sheets. The intention is to achieve a smooth transition all the way from the deep water to the water's edge. Merelan City was a pretty big map (5600 map units square) so you may have to scale things down considerably before you get it right on a smaller map. When you are drawing your water, try to line it up so that the outer edge of what you are drawing falls roughly on the inner extent of the edge fade effect on the sheet below. Kind of like lining up bevel effects to make one long smooth slope. It doesn't have to be perfect, but if your water doesn't look good, it may be that you have too much overlap, or your Edge Fade Inner is too large for the scale of the drawing you have done.
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      CommentAuthorQuenten
    • CommentTimeJan 6th 2018
     
    GO TO BED
    • CommentAuthorLoopysue
    • CommentTimeJan 6th 2018
     
    Yes Quenten :)