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    • CommentAuthorJimP
    • CommentTimeJan 9th 2018
     
    I can host them no problem.
    •  
      CommentAuthorMonsen
    • CommentTimeJan 9th 2018 edited
     
    Are we already past the acceptable limit here?
    Well, the High Space annuals contains 1.35 GB of fills, so I'll say you are on the safe side here. High Space was divided thematically over two issues, but they are intended to use together.
    • CommentAuthorLoopysue
    • CommentTimeJan 9th 2018
     
    Thank you, Jim :) I was thinking more in terms of how much people were prepared to download than anything else ;)

    Remy has already offered to host the textures if I don't get as far as making enough of everything for an annual, but that was a very kind offer you made - Thank you :)

    Remy - thanks for that information. All I need to do now is make it worth everyone's while to be bothered with downloading it :P
    • CommentAuthorGathar
    • CommentTimeJan 9th 2018
     
    I'm not sure what how the tundra texture should look like, but right now, when I see it, I can't stop thinking of gingerbread with some icing
    • CommentAuthorLoopysue
    • CommentTimeJan 9th 2018
     
    ROFL!

    Oh Gathar!

    Heheheheheheheeee....

    Now I feel really HUNGRY, and I'm going to have to break of trying to mend it to go and get myself some toast and honey - at just gone midnight :P
    • CommentAuthorLoopysue
    • CommentTimeJan 9th 2018 edited
     
    Ok. I'm all toasted up, and I think I've solved the gingerbread man problem with the tundra with a bit of point lighting.

    I'll let you be the judge of that, though :)

    Tundra winter_SD2.jpg

    I did a bit of reading up. Tundra is so incredibly variable that you can more or less do what you want with a tundra fill - as long as it looks kind of like a cold, icy, treeless waste where only the toughest alpine plants will grow.

    The hills of earth that form on top of the ice are called Pingos, and can be 70m tall. They are a common feature of Arctic tundra. They form all over the place at a smaller scale.

    The colours I've averaged from all the photos I've just googled.
    • CommentAuthorLoopysue
    • CommentTimeJan 9th 2018
     
    In summer the channels between the hills flow with meltwater, while the ice under the hills remains frozen. Rainfall/snowfall isn't that high, so once the meltwater dries up in late summer they are just channels between the mounds.

    I'll do a version of this one without any snow, but with dark peaty channels.
    • CommentAuthorLoopysue
    • CommentTimeJan 9th 2018
     
    Not sure the colours are all that great on this one, but its nearly there.

    Tundra summer_SD
      Tundra summer_SD.jpg
    • CommentAuthorJimP
    • CommentTimeJan 9th 2018
     
    Posted By: LoopysueThank you, Jim :) I was thinking more in terms of how much people were prepared to download than anything else ;)

    Remy has already offered to host the textures if I don't get as far as making enough of everything for an annual, but that was a very kind offer you made - Thank you :)

    Remy - thanks for that information. All I need to do now is make it worth everyone's while to be bothered with downloading it :P


    No problemo. I only have 2.4 gigs of space left on my domain, but I do think I can get an increase with no problem.
    •  
      CommentAuthorQuenten
    • CommentTimeJan 9th 2018 edited
     
    My God, Sue, that honey and toast must be something - you are like a dynamo.
    • CommentAuthorLoopysue
    • CommentTimeJan 9th 2018 edited
     
    Sugaaaaaaaaaaaaaaaaaaaaaaar! :P

    I have to go to bed now (if I can get to sleep). I've got a shopping round to do in the morning.

    Now that I've got the hang of this point light thingummy in Genetica (the node that gives me the power to light the scene and make it pop just a bit) I think I can do a similar fill in badlands colour as the badlands background.

    @Jim - you're very kind to make such an offer, but it really is ok. It will be a while before I have to think about things like that anyway. There are lots of trees and settlements and things to be made yet, and they will take a lot longer to draw and get right ;)
    • CommentAuthorScottA
    • CommentTimeJan 9th 2018
     
    Yes, tundra is deceptive. Most of us think of it as a frozen wasteland, but in fact, there is plenty of flora and fauna, just nothing with deep root systems, like trees. But plenty of grasses and scrub plants.

    As far as the number and variety you ultimately make, pay me no heed -- I'm a taskmaster and would have no issues with a big set of fills, regardless of size or time needed to download!
    • CommentAuthorLoopysue
    • CommentTimeJan 10th 2018 edited
     
    :)

    I seem to be having a texture fiesta!

    (but none yet this morning - only been up for half an hour)

    EDIT: Its just occurred to me that it might be more useful if I used the mountain background fill in the drainage ditches, and maybe made the ice visible around the edges of the pingos - as it is in reality - a muddy white band exposed around the base of each pingo.

    Mountain background because the fill will almost certainly be best placed around the more extreme polar mountain ranges, mixed with glaciers and patches of snow...

    Rambling again!
    • CommentAuthorLoopysue
    • CommentTimeJan 10th 2018 edited
     
    These three are possibly overly 'busy', but I'm starting to think that it is easier to tone things down than invent them where they never existed in the first place.

    If the shadowing is just too much in any of these please say so, (including in the winter tundra above)

    Badlands_SD (use either on its own or as a background to the badlands symbols)

    Badlands_SD2.jpg

    Badlands 2_SD (a slightly more brilliant version for those who like red ;) )

    Badlands 2_SD.jpg

    A new version of "Mountain background_SD" (I've gone a bit 'point light' crazy, but would like to know you prefer these heavier textures)

    Mountain background_SD2.jpg

    Sorry! I forgot that I adjusted the summer tundra "Tundra summer_SD" But I'm still not 100% happy with it.

    Tundra summer_SD2.jpg
    • CommentAuthorScottA
    • CommentTimeJan 10th 2018
     
    I like them, and do get the impression of an aerial view of a landmass. I think the style, color pallet, and direction you are going are just super. Very nice job, o composer of cartographic compositions (Wednesday is Alliteration Day!).
    • CommentAuthorJimP
    • CommentTimeJan 10th 2018 edited
     
    Neat ! Not too busy for me.
    • CommentAuthorLoopysue
    • CommentTimeJan 10th 2018
     
    I enjoy making them, but at the same time I'm a bit worried about the redundancy issues.

    I really need to make a test map!
    • CommentAuthorScottA
    • CommentTimeJan 10th 2018
     
    Yes, I think a test map is your best bet. No, you don't want to be redundant, but you do want everything to match and go together. That might be a fine line in some instances, I suppose...
    • CommentAuthorLoopysue
    • CommentTimeJan 10th 2018
     
    Yes. As soon as Microsoft stop messing around with a continually failing update that occasionally crashes my laptop and then proceeds to blame my router (which is functioning absolutely perfectly btw), I'll see about setting it up.

    Not recommended I know, but to make it easier while I'm still working on the textures I'm going to use them at full resolution in the test map. Its easier to replace one fill file than four each time I tweak a scale setting or a shade of grass just a couple of notches. Although they look nice, I have a nasty feeling that the 3D textures may be the first to go.

    Well see ;)

    Now if MS would just stop faffing around wasting my broadband downloading this thing for the fourth time today....
    • CommentAuthorTonnichiwa
    • CommentTimeJan 10th 2018
     
    I wish every country would make it a law where if a company like Microsoft forces you to download something you HAVE to download, that it wouldn't count against your bandwidth.
    • CommentAuthorLoopysue
    • CommentTimeJan 10th 2018
     
    I just wrote and then deleted a page of stuff about MS and their updates.

    Lets just say I've had a belly full today...
    • CommentAuthorLoopysue
    • CommentTimeJan 10th 2018
     
    Second disaster of the day. I'm coming down with flu... again. Had it just before Christmas, now I've caught a slightly different strain. So no textures for a few days, as I can't concentrate properly.

    Sorry guys!
    • CommentAuthorTonnichiwa
    • CommentTimeJan 10th 2018
     
    Yikes! Well I hope your flu doesn't last long. Get well soon!
    • CommentAuthorJimP
    • CommentTimeJan 10th 2018
     
    The current flu outbreak is very dangerous. People in their 20s are dieing from it.

    I saw a news item on MS updates today. Computers are being slowed down, its a security fix.
    • CommentAuthorLoopysue
    • CommentTimeJan 10th 2018
     
    Thanks Tony and Jim :)

    Don't worry too much. Right at the moment I can only find reports related to a 'serious flu outbreak' in the UK in what we call the 'gutter press' - cheap newspapers that specialise in rooting out juicy bits of gossip and scandalising it to create a fresh new panic every 5 minutes and boost their online views.

    The good old Beeb has nothing on it. (The BBC - our national media giant)

    I caught the bug as a result of caring for my 84 year old mum, who is already recovering from it after just 4 days of having gone down with it. Though its clearly highly infectious (I was following all the standard hygiene precautions), I'm not unduly worried about having caught it myself. If she can throw this thing off in less than a week, then so can I :)
    • CommentAuthorLoopysue
    • CommentTimeJan 10th 2018
     
    I was aware of the Intel/AMD processor security crisis a few days ago, and was expecting a few rushed updates. I wasn't, however, expecting things to be as 'rough and ready' as they are. The updates are absolutely RIDDLED with bugs!

    Half my windows apps no longer work, and all the apps that didn't come directly from the Windows store are down. Its total chaos!

    Fortunately the key bits of software I'm using right now for the textures and such seem to be unaffected by it all. Its me that's the actual problem at the moment!
    • CommentAuthorScottA
    • CommentTimeJan 10th 2018
     
    Feel better. Get some rest.
    • CommentAuthorLoopysue
    • CommentTimeJan 10th 2018
     
    Thanks, Scott :)

    I promise I will when I can.
    • CommentAuthorLoopysue
    • CommentTimeJan 13th 2018
     
    Well, I'm not recovering as fast as mum, but I haven't got someone rushing around doing all my shopping and such.

    I've not been able to look at the screen for too long without my eyes hurting quite badly until today, so I've been doing a lot of thinking.

    I've realised that I'm not really keeping track of the relative scale of things all that well. By that I mean some of the fills might cover hundreds of miles, while others only represent about 50 miles. Being new to this, I need a pattern to go by - how many hills in a fill... how much grassland in a fill, etc.

    So I've chosen the Herwin Wielink style as a model as far as scale goes, so if there are 5 pingos across the HW tundra style, then there will be 10 in mine, since I'm doubling the resolution and doubling the area each fill covers (the HW textures are 500 pi square, and mine will be 2000 pi square in the final version). It might work, or it might not, but I can only try :)

    Anyhow. The other problem I realised I was having is that my own textures are rather to contrasty for their own good. If you look at the HW style fills they are all mid-tones. Not even the snow and ice are all that white. So I need to reduce the contrast in my own as well to achieve a better harmony in the resulting maps.

    I'm still hoping to make my own fills subtly a bit more colourful though ;)

    This is the latest attempt at the summer tundra. I've added the ice around the base of each pingo. The winter tundra is next up. I'm going to have to seriously reduce the contrast in that one!
      Tundra summer_SD3.jpg
    • CommentAuthorTonnichiwa
    • CommentTimeJan 13th 2018
     
    That's a really nice looking fill Sue. I'd probably use it for a swamp and add a linear burn to it to darken it a bit if I were making a map with it.
    • CommentAuthorLoopysue
    • CommentTimeJan 13th 2018
     
    LOL!

    Its supposed to be tundra!

    However, the marsh and swamp fills will probably use the same basic pattern as this one - just not with the permafrost layer around all the pingos ;)
    • CommentAuthorTonnichiwa
    • CommentTimeJan 13th 2018
     
    Hehe, I know but you know me, I never use anything for what it's really for! :P
    • CommentAuthorLoopysue
    • CommentTimeJan 13th 2018
     
    I will make you a proper swamp and marsh fill - all in good time :)
    • CommentAuthorTonnichiwa
    • CommentTimeJan 13th 2018
     
    Hah! I'll probably use that for permafrost! :P
    • CommentAuthorLoopysue
    • CommentTimeJan 13th 2018
     
    Well this is "Tundra winter_SD"

    I've greatly reduced the colour difference between this one and the summer version, and also the contrast.
      Tundra winter_SD3.jpg
    • CommentAuthorScottA
    • CommentTimeJan 13th 2018
     
    I like them. A lot.
    • CommentAuthorLoopysue
    • CommentTimeJan 13th 2018
     
    Thanks Scott :)

    I think that's all I've got in me today.
    • CommentAuthorTonnichiwa
    • CommentTimeJan 13th 2018
     
    This one is really nice Sue. I like it too.
    • CommentAuthorLoopysue
    • CommentTimeJan 17th 2018 edited
     
    Thanks Tony :)

    I've been working on a Marshland fill.

    Marshland_SD.jpg

    I've also started a sort of map, and realised that most of the fills don't actually work all that well together, but instead of overloading this thread with a thousand different versions of everything, I'm just going to keep working till I hopefully get to a stage where I can show you a half decent map ;)
    • CommentAuthorJimP
    • CommentTimeJan 17th 2018
     
    Says the lady who makes magnificent maps.
    • CommentAuthorLoopysue
    • CommentTimeJan 17th 2018
     
    You are just way too kind to me, Jim.

    Thank you :)
    • CommentAuthorTonnichiwa
    • CommentTimeJan 17th 2018
     
    Looks great Sue!
    • CommentAuthorLoopysue
    • CommentTimeJan 17th 2018
     
    Thanks again, Tony :)

    Net time I upload something it will be a map showing the state of play with all the textures ;)
    • CommentAuthorTonnichiwa
    • CommentTimeJan 17th 2018
     
    Sweet! I can't wait to see it!
    • CommentAuthorScottA
    • CommentTimeJan 17th 2018
     
    ...anxiously awaits...
    • CommentAuthorLoopysue
    • CommentTimeJan 17th 2018 edited
     
    Well its not really 'sweet', but the 3 ocean fills seem to work fine together.

    Unfortunately the grass, swamp and desert fills just aren't 'doing it', right now.

    Overland test map.JPG

    Another problem - I've been doing too many GIMP maps, and I can't seem to think in CC3 map units very well any more.
    • CommentAuthorScottA
    • CommentTimeJan 18th 2018 edited
     
    Well, the swamp needs to be a little softer (has hard edges like cracks), and the deserts a little sharper (is too blury) I would say. Otherwise, I REALLY like the rest of it. A lot.
    • CommentAuthorLoopysue
    • CommentTimeJan 18th 2018 edited
     
    Thanks Scott :)

    Both of those things I've decided to do by hand. If neither are working after all this time in Genetica, then its time to try something else instead ;)

    EDIT: I think the transparency acne you can see in the swamp area is related to certain pixels in that fill being very nearly black. The rest of them seem ok on that front. (the grass patches not quite meeting up is just clumsy drawing on my part)
    • CommentAuthorJimP
    • CommentTimeJan 18th 2018
     
    It also makes the swamp look appropriately gloomy.
    • CommentAuthorLoopysue
    • CommentTimeJan 19th 2018 edited
     
    Oh dear! I've already changed it. But never mind. I'm sure everything will change a huge amount before I'm done with it all ;)

    And now for something completely different.

    As part of the exercise of trying to wrap my head around the map colours I've made myself a CC3 map colour rosette. Each ring represents a rise in 10 degrees from level, so that the outer ring has a pitch of 10 degrees, the next one in has a pitch of 20 degrees, and so on. This is expressed by the particular shade of blue in the colour mix.

    The pitch reaches 80 degrees in the centre-most ring. That's only 10 degrees off vertical, which I won't need to use - not even for cliffs. In a top down map you just don't see the actual vertical face ;)

    The radial variation around the compass is in red, which gives the direction that each bit is facing. Again the rosette is divided into 36 segments, so each consecutive spar of the rosette is 10 degrees different to the last one.

    I have no idea if anyone will ever find a use for this rosette, but I'll be using it to pick colours from to paint my hand-painted map files for things like mesa and sand dunes.

    map file colour rosette.png

    I'd also love to know if I got it right! Thanks :)