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    • CommentAuthorJimP
    • CommentTimeDec 26th 2017 edited
     
    Trying the annual issue CA112 and making the small cottage. I may use this one, or another one, to make a small abandoned keep. I'll be adding symbols, trying to keep the color scheme, for the area around it. I don't think I need a flotation device just yet.

    Here is the floor plan so far:
      Storm_Keep01_0006b.png
    • CommentAuthorJimP
    • CommentTimeDec 26th 2017 edited
     
    Second installment, making it more like a square keep. Not sure how the CA113 symbols showed up, I didn't browse to that folder. But some will work with this.
      Storm_Keep01_0014b.png
    •  
      CommentAuthorQuenten
    • CommentTimeDec 26th 2017
     
    I like this, Jim, good use of the style.
    • CommentAuthorTonnichiwa
    • CommentTimeDec 26th 2017
     
    Cool! I can't wait to see what you do with it.
    • CommentAuthorLoopysue
    • CommentTimeDec 26th 2017
     
    Great start, Jim :)

    That little darker shaded rectangle up near the top. What is it?

    For some reason its ringing all kinds of bells. I seem to remember this thing appearing before. Is it part of the texture?
    • CommentAuthorJimP
    • CommentTimeDec 26th 2017
     
    Yes it is. I tried deleting it after thaw and show all. No go. I can trim the png. When do a save.

    And thanks for the compliments folks.
    • CommentAuthorLoopysue
    • CommentTimeDec 26th 2017
     
    Oh yes! I remember it now. The scale of the texture is absolutely HUGE, Jim. That dark patch is a dot, but blown up massive. There are only about 6 pixels that make up that rectangle.

    Maybe reduce the scale of the background fill?
    • CommentAuthorJimP
    • CommentTimeDec 27th 2017
     
    I'll try a few things later on today. Depending on the weather.
    • CommentAuthorJimP
    • CommentTimeDec 27th 2017
     
    Unchecking the scale, and it went away.
    •  
      CommentAuthorMonsen
    • CommentTimeDec 27th 2017
     
    Posted By: JimPUnchecking the scale, and it went away.
    Be careful about unchecking the scale option. Once you do that, the fill is no longer scaled to the map, which means things tends to look different when you zoom in/out, and often ends up looking very bad on exports. You should always strive to keep the scale value checked, and work to find sensible values for the scaling instead.
    • CommentAuthorLoopysue
    • CommentTimeDec 27th 2017
     
    Try a much smaller scale - about a tenth of the original scale :)

    The scale on that last one shows each pixel being about 3mm wide on my screen. I bet they are even bigger on a normal sized screen (I have a 15 inch laptop)
    • CommentAuthorJimP
    • CommentTimeDec 27th 2017
     
    Hmm... some symbols from here and there.

    Glow in room 3 on first floor could be a will-o-wisp, or a ghostly encounter.

    Two large and several smaller skeletons... Could be two humans and some halfling fighters, or a family.

    Mold in two rooms. Gray trees on the outside. Water well outside, and a water bucket inside ( room 9).

    For some reasons, when I click on Wall Features or Containers, etc. the symbol select goes to CA113. I'm using CA112. But I have been using the CA113 symbols in this.
      Storm_Keep01_0018b.PNG
    • CommentAuthorLoopysue
    • CommentTimeDec 27th 2017
     
    This is looking really good now :)

    Those are some lovely symbols. I like the well!
    •  
      CommentAuthorQuenten
    • CommentTimeDec 27th 2017
     
    Help! You must be a real fiendish DM!
    • CommentAuthorLoopysue
    • CommentTimeDec 27th 2017
     
    I think Jim is secretly very proud of his dastardly deviousness :P
    • CommentAuthorJimP
    • CommentTimeDec 27th 2017
     
    I'm not fiendish... but my fave tv show is the original The Addam's Family.