Not signed in (Sign In)

Vanilla 1.1.4 is a product of Lussumo. More Information: Documentation, Community Support.

Welcome Guest!
Want to take part in these discussions? If you have an account, sign in now.
If you don't have an account, apply for one now.
  1.  
    Volcano version 2
      Volcanic1_1000.png
  2.  
    Sea Bitmap
      ShallowSea.png
    • CommentAuthorShessar
    • CommentTime5 days ago
     
    This is looking great Charles!

    One point, the sea texture is not a seamless texture so looks rather awkward when used. There are quite a few tutorials online on how to make a texture seamless. The nature of the texture will determine which method works best. (Or maybe you just haven't gotten to that point yet. In that case, your best bet is to just ignore me. :D )
  3.  
    Thanks Shessar! ;-)

    Yes, making hand painted bitmaps proved to be challenging. Lol! :-)
  4.  
    Hey Charles, these are looking fantastic! I have one question...

    I noticed when you were first making your symbols that all of your towns/cities had walls around them. Do you have any that don't have walls?

    I only ask, because it seems like you are following standard symbol creation for your project, and most of the different styles we have... have both. Granted, not all of them do. Which is why I'm asking :) I'm curious to see how this project turns out!
    • CommentAuthorJensen
    • CommentTime5 days ago
     
    I also wanna encourage you to continue and make as many symbols as possible ;)
    •  
      CommentAuthorQuenten
    • CommentTime5 days ago edited
     
    Perhaps a few Indian chariots and warriors with bows, as in the Mahabarata
  5.  
    Thanks for all the encouragement! We had our critiques today and everyone was blown away! I intend to add more symbols. I had not thought of making settlement symbols without walls, considering how dangerous a fantasy world is, it would seem that every settlement would have one -Lol!
  6.  
    Lol... I can understand that, Charles. I was just thinking about how a lot of us tend to use city, town, village and hamlet symbols to make our own cities within our maps. Can't always be done if they all have wall symbols! :D We may want to create a city like Tonnichiwa did using your symbols!
  7.  
    Great point LadieStorm! :-)
  8.  
    Any ideas for a Name for this set?
    •  
      CommentAuthorDogtag
    • CommentTime3 days ago
     
    What about something simple, like Devi or Bhagavan?
  9.  
    I like Bhagavan but is a later term. How about a term that is much older, Brahman - "The oldest Sanskrit texts use the term Brahman to represent an abstract Supreme Soul, Absolute Reality, while using names of deities like Krishna, Vishnu, Shiva to represent gods and goddesses."
  10.  
    I plan to use this style for my Makara regions of Kelleemah.
  11.  
    Another concept that I can do is just call it "Makara Style".
    I want to create my own symbols anyway, I can just release a new set as I do one for each of my cultures in Kelleemah. I could do it as a series, "Kelleemah: Makara Style.". That is of course, they like it. Lol! :-). Since each set would be done the same way, they would be compatible. I will post the map later tonight in it's own post as a show and tell.
    •  
      CommentAuthorDogtag
    • CommentTime2 days ago
     
    That's a great idea.
    • CommentAuthorWyvern
    • CommentTime1 day ago
     
    Actually, I wondered if "Lands of Indra" for this style - as used in your other topic on this subject - might not be a better name overall. Or perhaps something less deity-related, such as "Wonders of the Subcontinent", or "Subcontinent Mysteries", instead, as well as fitting more with the naming of other CC3+ style packages by ProFantasy (keeping one eye on the hopeful likelihood of this style featuring in an Annual issue sometime next year, say!).
  12.  
    Good points Wyvern. This reminds me of one of my marketing classes where we had to market a fictitious product that we came up with ourselves. It was a really cool project, but one of the hardest things was figuring out what to call it. Lol! :-)